• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Cyndy, May, Hero (Conquest), or Wes - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

How to make a forced encounter shiny

  • 37
    Posts
    10
    Years
    • Seen Mar 24, 2024
    So i have a script and it goes like this

    @>Play SE: '125Cry', 80,100
    @>Wait 15 frame(s)
    @>Control Switches: [0032: Fateful Encounters] = ON
    @>Script: pbWildBattle(PBSpecies::ELECTABUZZ,15)
    @>Control Switches: [0032: Fateful Encounters] = OFF
    @>Control Self Switch: A =ON
    @>

    I'm just wondering if there is a way I can force the Pokemon to be shiny?
    Thanks for any help :)
     
    If Global Switch 31 is on, all encounters will be shiny.

    Mej is right, though. I knew that answer off-hand, but I only knew it because I remember reading it on the wiki.
     
    Back
    Top