Faburisu
KitsuneNiban
- 8
- Posts
- 8
- Years
- Seen Jan 15, 2018
So in my game all Pokémon sprites are .gif images, and the game loads them just fine as animated sprites.
I want to create animated sprites for my own recolored Pokémon as well, but the problem is, most animated sprites have approximate 50 frames, so recoloring 50+ images for just one in-game animated Sprite takes a very long time.
How can I make the game load animation sheets (A row of many sprites in one image, like the walking animation for NPC's.) as .png files instead of .gifs, but so that the game still loads them as an animation?
I'm always open for questions.
Thanks in advice!
I want to create animated sprites for my own recolored Pokémon as well, but the problem is, most animated sprites have approximate 50 frames, so recoloring 50+ images for just one in-game animated Sprite takes a very long time.
How can I make the game load animation sheets (A row of many sprites in one image, like the walking animation for NPC's.) as .png files instead of .gifs, but so that the game still loads them as an animation?
I'm always open for questions.
Thanks in advice!
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