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How to Override Map Weather?

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    The metadata for one of my maps is set up for no weather, but I want it to temporarily rain during an event that takes place on the map. How do I get the event to override the map's typical weather settings?

    I tried following the directions of a tutorial page on the Essentials Wiki titled: "Tutorial:Override the weather of a set of maps", but it didn't work at all. I just kept getting line errors even though I'd copy and pasted directly from that tutorial page.

    I'm a beginner to Essentials, only been working with it for a few months now. Any help would be greatly appreciated! Thank you! :)
     
    Just make an event with "Set weather effects" to whatever weather you would like to have.

    I do it in my game and it works perfectly fine. I never set any weather in the metadata, because you don't have any flexibility with that. Metadata is only good, if you just want 1 standard weather effect per map.

    You can even make it random. Have the event generate a random number on the first page and some of the generated numbers activate a self switch to turn to the page that consists the weather effect.

    Example:
    Spoiler:


    Set the event to "parallel process" and put it wherever you like on the map. You have now a map with 25 % chance of rain. (Although you can do this with metadata as well.)

    You may also consider to change the BGS to something fitting.

    Hope this helped :)

    PS: If you want the weather only for the duration a certain event, just make the event, that you want to have weather end the weather via "Set weather effects: None" as soon as your event ends.

    Example:
    Spoiler:


    PPS: You don't need 2 event pages, if you only use "Set Weather Effects". If you add some special effects to your weather, you should consider using a second page though, as it could get rather chaotic if you have a lot of special things and the event itself all on one page.
     
    Last edited:
    Thank guys, I tried it and it worked like a charm!

    There's a weather-controlling NPC in one of the example maps (Route 7, chap on the right). See how he changes the weather.

    I cannot believe I missed the NPC on Route 7, made things much easier seeing the example. Thanks! :)

    You can even make it random. Have the event generate a random number on the first page and some of the generated numbers activate a self switch to turn to the page that consists the weather effect.

    Thanks for all the advice, it was pretty parallel setup to the NPC Maruno was talking about. This bit about the random number generation was particularly unique and useful; I'll definitely be using that in my game! Thanks again guys!!
     
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