Dark Azelf
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How to Rate Teams and Specific Team Styles
It has come to my attention that some people are either rating a rate or just suggesting dumb stuff, this is a quick in-depth guide on how to rate teams and make your rate the most helpful it can be.
What is the Purpose of Doing a Rate?
The purpose of doing a rate is to actually help them get better results and improve on what they have. Finding threats and weaknesses, then fixing it by possibly replacing certain team members as well as out of place EVs and moves is what your aim is. If you state that you want to switch Pokémon/EV/Move "x" for Pokémon/EV/Move "y", then explain what the positive and negative aspects of that change will entail. Does putting in "x" instead of "y" open up any new holes that need to be covered? Sometimes it cannot be avoided, but you should avoid changing four and above Pokémon on the person's team as that is like building the team again which this board is not for. Likewise comments such as "Nice team dood 2/10" and "UR TEEM SUX MAN GTFO" will be swiftly purged and do not help in the slightest to anyone, especially the team builder. There are exceptions if the team is weak to everything and an utter mess, in which case you may tell the original poster in a nice manner with something along the lines of "This concept will not work, it has too many weaknesses and there is nowhere to really go from here. Honestly it would be better to scrap the team and start over". Though its very important to explain why it doesn't work so the OP doesn't make the same mistake again and point them in the right direction in regards to synergy etc. Something like this is a good way of going about things, as you can see he has helped the OP too aswell as showing him the downside as to why his team wont work.
Finding + Explaining Threats and Giving Solutions
The first thing you usually look for when rating teams is threats. It's good listing weaknesses, but if you don't elaborate on why and how the OP can solve this your post is next to useless. Finding threats is the key to helping the OP, so you shouldn't say just say things like "lol you lose to Tyranitar"; a better way to word this for example would be "If Tyranitar comes in and sets up a Dragon Dance you're 6-0'd since you have no check to it at all". Basically, why is <threat> a problem? What can <threat> do that the OP cannot handle? Explain yourself fully. Next, you should give solutions on how to deal with the aforementioned threat. A good way to handle this would be "I suggest 'x' to counter/check 'y' threat over <current Pokémon>". Then, explain how this will benefit their team more than their current set up. Reviewing your changes is also a great way to assess them. Does this open up new holes? How can you solve the new hole that has appeared? Lastly, think of synergy, does the team work together? Does it do what it's intended to do? Can it sweep or stall? Which Pokémon open up sweeps when used together? Does it have a solid core? Details like this are extremely important when making suggestions, so don't suggest something that breaks the current synergy! Finally, it's very helpful to list your changes in a shorter version at the end of your post so the OP doesn't have to sift through a huge post. Here is an example of what i mean.
Specific Playstyles
This is one of the more in-depth points about rating and it's really annoying as it's constantly done. Basically, things like if someone has an Heavy Offensive team, suggesting a Porygon2 or a wall will not help; please think of the strategy and what the OP's aim is with the team. Porygon2 will not help for obvious reasons on Heavy Offense, HO's aim is to keep momentum. A wall or Porygon2 are often offensively inept and can grant the foe free set up opportunities for stall and foe offense; often more than a frail offensive team can respond to and breaks the momentum. Simarily, suggesting an Infernape on a stall team would be just as useless since the team's aim is to stall, not sweep (obviously there are exceptions and this is subjective based on the team, especially more balanced playstyles, but keep what the team's goal is in mind before doing things like this. Basically, look at the team style before jumping to conclusions and making generalizations in your rate). Again, it's important to ask yourself questions like "does the team work together"? Does it do what it's intended to? Can it sweep or stall? Which Pokémon open up sweeps when used together? Does it have a solid core offensively and/or defensively"?
Resources to Help Rating
● Anti's threat list - Fantastic tool for helping spot specific weaknesses and counters
● Smogon - More in depth than Anti's guide and has other tier Pokémon
● Marrilands Team Builder - A cool tool to identify specific type weaknesses, and can sometimes help pinpoint threats
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