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Hurt 'n' Heal Regions

Anxiety.

Walking on sunshine.
  • 1,670
    Posts
    17
    Years
    Same rules as a normal Hurt 'n' Heal
    e.g

    Hoenn - 48 (-2) [You want this region to loose]
    Sinnoh - 52 (+2) [You want this region to win]

    The only reason that Regions start with 50 health, is because there will only be four choices, and the game will go far to quickly. So, START

    Kanto - 50
    Johto - 50
    Hoenn - 48 (-2)
    Sinnoh - 52 (+2)
     
    Kanto - 50
    Johto - 50 (+2)
    Hoenn - 50
    Sinnoh - 50 (-2)
     
    Kanto - 50
    Johto - 52 (+2)
    Hoenn - 52
    Sinnoh - 46 (-2)
     
    Kanto - 51 (+1)
    Johto - 56
    Hoenn - 45 (+1)
    Sinnoh - 46 (-2)

    I assume we can distribute the two we hurt and the two we heal as we like, since otherwise it would be pointless to hurt/heal by 2's.
     
    Kanto - 48
    Johto - 54 (-2)
    Hoenn - 47 (+2)
    Sinnoh - 49
     
    Kanto - 48
    Johto - 54 (+2)
    Hoenn - 48
    Sinnoh - 48 (-2)

    Somewhere along the line, someone screwed up because the total should still and always be 200.

    EDIT: It was
    Rhiannon-Chan in the 8th post. Rhiannon-Chan put (+2) for Sinnoh but forgot to heal the region. Please try to be more careful next time, and always make sure the total is 200. ^^; I'll fix the mistake now. So it should be:

    Kanto: 48
    Johto: 54
    Hoenn: 48
    Sinnoh: 50
     
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