I can come up with better thread titles than you guys

Squarewalker

Have a nice day.
  • 493
    Posts
    20
    Years
    Porygon2 @ Leftovers ** ...
    Trait: Trace
    EVs: 232 HP / 136 Atk / 96 Def / 44 Spd
    Quiet Nature (+SAtk, -Spd)
    - Double-Edge
    - Recover
    - Sharpen
    - Thunderbolt

    double-edge > frustration, as it ohko's dugtrio

    Metagross @ Leftovers ** ...
    Trait: Clear Body
    EVs: 156 HP / 56 Def / 8 Spd / 216 SAtk / 72 SDef
    Quiet Nature (+SAtk, -Spd)
    - Meteor Mash
    - Psychic
    - Pursuit
    - Thunderpunch

    coolest gross set ever, you'll see later what else is pursuit good for other than for gengars

    Weezing (M) @ Leftovers ** ...
    Trait: Levitate
    EVs: 252 HP / 80 Atk / 176 Def
    Relaxed Nature (+Def, -Spd)
    - Flamethrower
    - Pain Split
    - Sludge Bomb
    - Will-O-Wisp

    haze weezing doesn't help this team, really
    wisping hera or milo isn't that much of a problem anymore either

    Forretress (M) @ Leftovers ** ...
    Trait: Sturdy
    EVs: 252 HP / 64 Atk / 192 Def
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Hidden Power [Bug]
    - Rapid Spin
    - Spikes

    hp:bug because celebi is fat

    Zapdos @ Leftovers ** ...
    Trait: Pressure
    EVs: 252 HP / 24 Spd / 136 SAtk / 96 SDef
    Modest Nature (+SAtk, -Atk)
    - Metal Sound
    - Rest
    - Sleep Talk
    - Thunderbolt

    eh the main idea of this team;
    no, it doesn't necessarly need hp:ice/grass since this team can handle ground types quite well
    if you say that the rest of the team handling them is not enough, then i'll say that i can metal sound 'say the swampert switch-in, switch to gross on the ice beam and pursuit it out or psychic it if it'd stay in with -2 sdef, not knowing that my gross is special oriented
    duggy is loled at by p2, and most ground types, other than flygon/claydol who p2 will just setup on, will get hurt by spikes anyway to let this zapdos set work effectively

    Celebi @ Leftovers ** ...
    Trait: Natural Cure
    EVs: 252 HP / 96 Def / 4 Spd / 56 SAtk / 100 SDef
    Bold Nature (+Def, -Atk)
    - Baton Pass
    - Calm Mind
    - Psychic
    - Recover

    this doesn't need to outspeed mence; surviving its cb hp flying is more important imo, so that this can actually have the chance to beat cbmence if i can catch it with a cmed psychic once, and with another one later. ddmence is even easier to deal with. also has a better chance of surviving the dugtrio hp:bug this way, so that it can baton pass to p2 and gg.
     
    Last edited:
    Squarewalker said:
    Porygon2 @ Leftovers ** ...
    Trait: Trace
    EVs: 232 HP / 136 Atk / 96 Def / 44 Spd
    Quiet Nature (+SAtk, -Spd)
    - Double-Edge
    - Recover
    - Sharpen
    - Thunderbolt

    double-edge > frustration, as it ohko's dugtrio

    A definitely different set for P2. I'd like Shadow Ball > Sharpen, but hey it's all good.

    Metagross @ Leftovers ** ...
    Trait: Clear Body
    EVs: 156 HP / 56 Def / 8 Spd / 216 SAtk / 72 SDef
    Quiet Nature (+SAtk, -Spd)
    - Meteor Mash
    - Psychic
    - Pursuit
    - Thunderpunch

    coolest gross set ever, you'll see later what else is pursuit good for other than for gengars

    Surprise factor galore.

    Weezing (M) @ Leftovers ** ...
    Trait: Levitate
    EVs: 212 HP / 80 Atk / 172 Def/ 44 Sp Att
    Relaxed Nature (+Def, -Spd)
    - Flamethrower
    - Pain Split
    - Sludge Bomb
    - Will-O-Wisp

    Special Weezing needs some Sp Att.

    haze weezing doesn't help this team, really
    wisping hera or milo isn't that much of a problem anymore either

    Forretress (M) @ Leftovers ** ...
    Trait: Sturdy
    EVs: 252 HP / 64 Atk / 192 Def
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Hidden Power [Bug]
    - Rapid Spin
    - Spikes

    hp:bug because celebi is fat

    Fine

    Zapdos @ Leftovers ** ...
    Trait: Pressure
    EVs: 252 HP / 24 Spd / 136 SAtk / 96 SDef
    Modest Nature (+SAtk, -Atk)
    - Metal Sound
    - Rest
    - Sleep Talk
    - Thunderbolt

    eh the main idea of this team;
    no, it doesn't necessarly need hp:ice/grass since this team can handle ground types quite well
    if you say that the rest of the team handling them is not enough, then i'll say that i can metal sound 'say the swampert switch-in, switch to gross on the ice beam and pursuit it out or psychic it if it'd stay in with -2 sdef, not knowing that my gross is special oriented
    duggy is loled at by p2, and most ground types, other than flygon/claydol who p2 will just setup on, will get hurt by spikes anyway to let this zapdos set work effectively

    You'll need something to take on Swampert once Celebi/Metagross is gone. Swampert is more likely to start Cursing rather than immediately EQ on Metagross.

    Celebi @ Leftovers ** ...
    Trait: Natural Cure
    EVs: 252 HP / 96 Def / 4 Spd / 56 SAtk / 100 SDef
    Bold Nature (+Def, -Atk)
    - Baton Pass
    - Calm Mind
    - Psychic
    - Recover

    this doesn't need to outspeed mence; surviving its cb hp flying is more important imo, so that this can actually have the chance to beat cbmence if i can catch it with a cmed psychic once, and with another one later. ddmence is even easier to deal with. also has a better chance of surviving the dugtrio hp:bug this way, so that it can baton pass to p2 and gg.

    Ok.

    This team will mostly win on the combination of surprise factors like specialgross. I'm not completely convinced about the lack of HP on Zapdos, I'd replace Metal Sound for HP Grass personally but I can kinda see the logic that you're following.
     
    p2 doesn't need shadow ball, that's why there's pursuit on gross;
    eh, i'll give weezing some satk evs, though it usually does fine without any;
    obviously after a pokemons' counters are gone, that pokemon sweeps; celebi and metagross are there for a reason ;-/

    and yeah, suprise is a huge factor in 386
     
    Back
    Top