Squarewalker
Have a nice day.
- 493
- Posts
- 20
- Years
- Arriving somewhere but not here
- Seen Jun 20, 2011
Porygon2 @ Leftovers ** ...
Trait: Trace
EVs: 232 HP / 136 Atk / 96 Def / 44 Spd
Quiet Nature (+SAtk, -Spd)
- Double-Edge
- Recover
- Sharpen
- Thunderbolt
double-edge > frustration, as it ohko's dugtrio
Metagross @ Leftovers ** ...
Trait: Clear Body
EVs: 156 HP / 56 Def / 8 Spd / 216 SAtk / 72 SDef
Quiet Nature (+SAtk, -Spd)
- Meteor Mash
- Psychic
- Pursuit
- Thunderpunch
coolest gross set ever, you'll see later what else is pursuit good for other than for gengars
Weezing (M) @ Leftovers ** ...
Trait: Levitate
EVs: 252 HP / 80 Atk / 176 Def
Relaxed Nature (+Def, -Spd)
- Flamethrower
- Pain Split
- Sludge Bomb
- Will-O-Wisp
haze weezing doesn't help this team, really
wisping hera or milo isn't that much of a problem anymore either
Forretress (M) @ Leftovers ** ...
Trait: Sturdy
EVs: 252 HP / 64 Atk / 192 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Rapid Spin
- Spikes
hp:bug because celebi is fat
Zapdos @ Leftovers ** ...
Trait: Pressure
EVs: 252 HP / 24 Spd / 136 SAtk / 96 SDef
Modest Nature (+SAtk, -Atk)
- Metal Sound
- Rest
- Sleep Talk
- Thunderbolt
eh the main idea of this team;
no, it doesn't necessarly need hp:ice/grass since this team can handle ground types quite well
if you say that the rest of the team handling them is not enough, then i'll say that i can metal sound 'say the swampert switch-in, switch to gross on the ice beam and pursuit it out or psychic it if it'd stay in with -2 sdef, not knowing that my gross is special oriented
duggy is loled at by p2, and most ground types, other than flygon/claydol who p2 will just setup on, will get hurt by spikes anyway to let this zapdos set work effectively
Celebi @ Leftovers ** ...
Trait: Natural Cure
EVs: 252 HP / 96 Def / 4 Spd / 56 SAtk / 100 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover
this doesn't need to outspeed mence; surviving its cb hp flying is more important imo, so that this can actually have the chance to beat cbmence if i can catch it with a cmed psychic once, and with another one later. ddmence is even easier to deal with. also has a better chance of surviving the dugtrio hp:bug this way, so that it can baton pass to p2 and gg.
Trait: Trace
EVs: 232 HP / 136 Atk / 96 Def / 44 Spd
Quiet Nature (+SAtk, -Spd)
- Double-Edge
- Recover
- Sharpen
- Thunderbolt
double-edge > frustration, as it ohko's dugtrio
Metagross @ Leftovers ** ...
Trait: Clear Body
EVs: 156 HP / 56 Def / 8 Spd / 216 SAtk / 72 SDef
Quiet Nature (+SAtk, -Spd)
- Meteor Mash
- Psychic
- Pursuit
- Thunderpunch
coolest gross set ever, you'll see later what else is pursuit good for other than for gengars
Weezing (M) @ Leftovers ** ...
Trait: Levitate
EVs: 252 HP / 80 Atk / 176 Def
Relaxed Nature (+Def, -Spd)
- Flamethrower
- Pain Split
- Sludge Bomb
- Will-O-Wisp
haze weezing doesn't help this team, really
wisping hera or milo isn't that much of a problem anymore either
Forretress (M) @ Leftovers ** ...
Trait: Sturdy
EVs: 252 HP / 64 Atk / 192 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Rapid Spin
- Spikes
hp:bug because celebi is fat
Zapdos @ Leftovers ** ...
Trait: Pressure
EVs: 252 HP / 24 Spd / 136 SAtk / 96 SDef
Modest Nature (+SAtk, -Atk)
- Metal Sound
- Rest
- Sleep Talk
- Thunderbolt
eh the main idea of this team;
no, it doesn't necessarly need hp:ice/grass since this team can handle ground types quite well
if you say that the rest of the team handling them is not enough, then i'll say that i can metal sound 'say the swampert switch-in, switch to gross on the ice beam and pursuit it out or psychic it if it'd stay in with -2 sdef, not knowing that my gross is special oriented
duggy is loled at by p2, and most ground types, other than flygon/claydol who p2 will just setup on, will get hurt by spikes anyway to let this zapdos set work effectively
Celebi @ Leftovers ** ...
Trait: Natural Cure
EVs: 252 HP / 96 Def / 4 Spd / 56 SAtk / 100 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover
this doesn't need to outspeed mence; surviving its cb hp flying is more important imo, so that this can actually have the chance to beat cbmence if i can catch it with a cmed psychic once, and with another one later. ddmence is even easier to deal with. also has a better chance of surviving the dugtrio hp:bug this way, so that it can baton pass to p2 and gg.
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