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I Smell Delicious... Steel?

luke

Master of the Elements
  • 7,835
    Posts
    17
    Years
    Alright. Well, I'm making a new team to use on Shoddy. I want to counter certain Pokemon that have been a pain in my arse on there: Cresselia, Heatran, Sand Veil Garchomp, and ScarfCross. Here's what I have so far. I need suggestions on who should be my lead as well.

    Registeel@ Leftovers
    Sassy Nature (+SDef, -Spd)
    EVs: 204 HP / 136 Atk / 56 SAtk / 112 SDef
    Thunder
    Ice Punch
    Rest
    Sleep Talk

    Yes, I took Alter Ego's suggestion for this behemoth. I was just using it on another team and Thunder makes for a great surprise on Skarmories who switch in. I was using Superpower instead of Ice Punch and frankly it was more of a hindrance than beneficial. Toxic sucks on it, and I figured Rest + Sleep Talk would lead to a few annoyed opponents.

    Yanmega@ Wiseglasses
    Modest Nature (+SpAtk, -Atk)
    EVs: 252 SpAtk / 252 SPD / 6 HP
    Bug Buzz
    Air Slash
    Hidden Power (Ground)
    Protect

    Don't suggest Hypnosis. It becomes more of a hindrance with the Sleep Clause in effect. Bug Buzz is an OHKO any most Psychic-types and Air Slash has 2HKO'd a few Dusknoirs that I have faced. Hidden Power (Ground) makes for a great surprise on Heatran that switch in, usually for an OHKO. Protect is to get a free Speed Boost even though most switch when Yanmega comes in.

    Rhyperior@ [???]
    Impish Nature (+Def, -SpAtk)
    EVs: 252 Atk / 212 HP / 40 Def
    Stone Edge/Rock Slide
    EQ
    Megahorn
    Avalanche

    Eh... I hate to admit it but I was unprepared for a Rock Polish Rhyperior and got sweeped by it. X.x; But I don't know if I want to use that set up. What I have here is a tentative move set. I personally prefer Rock Slide over Stone Edge, but that critical rate makes me salivate. EQ is one of the most reliable Physical moves in the game. Megahorn is for Cresselia, who usually carry Charge Beam/Ice Beam/Moonlight/Reflect.

    Starmie@ Choice Scarf
    Timid (+Spd, -Atk)
    EVs: 252 SpAtk / 252 Spd / 6 HP
    Surf
    Ice Beam
    Thunderbolt
    Grass Knot

    I was using a Rapid Spin set up, but I wasn't too fond of it. I might go back to that set up, but I like Starmie has a fast, powerful strike. I might go with Choice Specs. If you can't tell, I have Starmie ADD. Outruns that accursed ScarfChomp and its damn Outrage. Grr... Grass Knot is for Swampert.

    Dusknoir@ Leftovers
    Impish (+Def, -SpAtk)
    EVs: 252 HP / 200 Def / 52 Atk

    Shadow Sneak/Shadow Punch
    Fire Punch
    Will-O-Wisp
    Pain Split

    Resistant or immune to both of Heracross' STAB moves and Fire Punch is super effective against it. The only thing I have to worry about is a Pursuit from it, but I've only seen that once. I have to be careful to not burn Heracross or I'm screwed. Pain Split is a poor man's way of healing. X.x; I wish he had a more power physical Ghost attack.

    Dragonite@ Yache Berry
    Adamant/Jolly Nature
    EVs: Not Sure

    Outrage
    Earthquake
    Fire Punch
    Dragon Dance

    Ehh... not too sure on this one. Help me.

    Haha... don't be too harsh. Please point out any glaring weaknesses and give me sound advice. Thanks.
     
    Last edited:
    I believe you need Fire Punch on Nite, lest you be walled by Brozong.
     
    For Noir, I'd go shadow sneak over shadow punch. That's just me though.
     
    IF you are running Rock Polish Rhyperior, don't use Avalanche. Avalanche causes you to attack after the opponent hits you. Use Ice Punch
     
    rhyperior can't get ice punch, neither can rhydon. it gets thunderpunch, so that may be an option. otherwise, you shouldn't bother ._.

    registeel needs hammer arm of earthquake over ice punch. why? well the issue is that it gets walled by other steel types. it shouldn't be going up against bulky ground types anyway. i dunno, i'm just not a big fan of a wall getting walled, if you get my drift XD. i'm not a fan of restalk either, but oh well. i'd rather just give it explosion.

    give starmie modest PLEASE. timid + 252 SPD + scarf is WAY too much. Modest + 164 SPD/88 HP + scarf is good stuff.

    uh i still have more to say but i gotta get going to COSTCO!! until then, play safely... or w/e
     
    IF you are running Rock Polish Rhyperior, don't use Avalanche. Avalanche causes you to attack after the opponent hits you. Use Ice Punch

    Ice Punch is somewhat redaundent with that Special Attack that is the size of a stick.
     
    Ice Punch is somewhat redaundent with that Special Attack that is the size of a stick.


    ...... Please tell me you know Ice Punch is Physical

    EDIT: .. Rhyperior can't get Ice Punch XD Dang

    But it CAN learn ThunderPunch
     
    Ice Punch is somewhat redaundent with that Special Attack that is the size of a stick.

    Looks like I've trained you well in Netbattle lol...but yeah, it's physical in 4th gen. I'd just use thunderpunch to Zap the water types you can outspeed and OHKO.
     
    Looks like I've trained you well in Netbattle lol...but yeah, it's physical in 4th gen. I'd just use thunderpunch to Zap the water types you can outspeed and OHKO.

    I forgot, but they both give coverage. Ice=Grass, and T-punch=Water like you said. Both are an option. Also, Rhyperior without Curse?
     
    well the only positive side of thunderpunch is being able to OHKO Gyara on the switch and getting a SE hit on skarmory. earthquake is still stronger because of STAB, so really, you'll be hitting water types (who aren't levitators) just as hard, and flying types just as hard with stone edge (maybe harder given the high CH rate). it's really not worth it all in all.

    what is yanmega gonna do if a special wall comes in and walls him? without hypnosis, there's really no gains to using a pokemon with a X4 Stealth Rock Weakness. you may as well give it roost so that it can take an earthquake/close combat for the team, get the speed boost and restore on the next turn. also, it's quite silly to give it max speed when it will almost always get Speed Boost. be sure to give it 252 SP ATK/180 HP/76 SPD. that gives it 367 speed after it switches into a physical attack, and then it becomes 490 speed after the following turn whether they switch out or attempt to stall. it being able to take hits is WAY more vital then it being able to outspeed things that won't come into battle until after they switch out anyway. this is why i like it's other ability a lot more. having something inherently weak to Stealth Rock and a lot of moves defeats the purpose of it being immediately faster than threats.

    give rhyperior CB or leftovers. you may want to consider giving it roar to fish out your opponent's weaknesses.

    dusknoir needs thunderpunch for gyara + bulky waters, and needs brick break for heatran + ttar + weavile + lightscreen/reflect + blissey + snorlax. thunderpunch and brick break on dusknoir are ultimately beneficial for it.

    adamant/jolly... doesn't really matter. be sure to give dragonite at least 116 HP EVs. otherwise, there's no point in having Yache Berry.
     
    on nite dragonclaw> outrage IMO lets u switch out when potentail danger and still hits hard w/o confusion
     
    on nite dragonclaw> outrage IMO lets u switch out when potentail danger and still hits hard w/o confusion

    I disagree. 120 BP + STAB + power from DD + dragonite's uer attack base = PWNAGE!!!!!!!

    Dragon claw doesn't give you that kind of power. Potential threats? DD up a few times, and there will be very few. Just be sure those nasty steels are gone...which is exactly the point. Dnite is a late-game sweeper.
     
    I disagree. 120 BP + STAB + power from DD + dragonite's uer attack base = PWNAGE!!!!!!!

    Dragon claw doesn't give you that kind of power. Potential threats? DD up a few times, and there will be very few. Just be sure those nasty steels are gone...which is exactly the point. Dnite is a late-game sweeper.

    Also, due to Defenses, the confusion wont matter. And I think it has 100% Accuracy. That, plus extra power, is without a doubt, extreme pwnage.
     
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