Alright. Well, I'm making a new team to use on Shoddy. I want to counter certain Pokemon that have been a pain in my arse on there: Cresselia, Heatran, Sand Veil Garchomp, and ScarfCross. Here's what I have so far. I need suggestions on who should be my lead as well.
Registeel@ Leftovers
Sassy Nature (+SDef, -Spd)
EVs: 204 HP / 136 Atk / 56 SAtk / 112 SDef
Thunder
Ice Punch
Rest
Sleep Talk
Yes, I took Alter Ego's suggestion for this behemoth. I was just using it on another team and Thunder makes for a great surprise on Skarmories who switch in. I was using Superpower instead of Ice Punch and frankly it was more of a hindrance than beneficial. Toxic sucks on it, and I figured Rest + Sleep Talk would lead to a few annoyed opponents.
Yanmega@ Wiseglasses
Modest Nature (+SpAtk, -Atk)
EVs: 252 SpAtk / 252 SPD / 6 HP
Bug Buzz
Air Slash
Hidden Power (Ground)
Protect
Don't suggest Hypnosis. It becomes more of a hindrance with the Sleep Clause in effect. Bug Buzz is an OHKO any most Psychic-types and Air Slash has 2HKO'd a few Dusknoirs that I have faced. Hidden Power (Ground) makes for a great surprise on Heatran that switch in, usually for an OHKO. Protect is to get a free Speed Boost even though most switch when Yanmega comes in.
Rhyperior@ [???]
Impish Nature (+Def, -SpAtk)
EVs: 252 Atk / 212 HP / 40 Def
Stone Edge/Rock Slide
EQ
Megahorn
Avalanche
Eh... I hate to admit it but I was unprepared for a Rock Polish Rhyperior and got sweeped by it. X.x; But I don't know if I want to use that set up. What I have here is a tentative move set. I personally prefer Rock Slide over Stone Edge, but that critical rate makes me salivate. EQ is one of the most reliable Physical moves in the game. Megahorn is for Cresselia, who usually carry Charge Beam/Ice Beam/Moonlight/Reflect.
Starmie@ Choice Scarf
Timid (+Spd, -Atk)
EVs: 252 SpAtk / 252 Spd / 6 HP
Surf
Ice Beam
Thunderbolt
Grass Knot
I was using a Rapid Spin set up, but I wasn't too fond of it. I might go back to that set up, but I like Starmie has a fast, powerful strike. I might go with Choice Specs. If you can't tell, I have Starmie ADD. Outruns that accursed ScarfChomp and its damn Outrage. Grr... Grass Knot is for Swampert.
Dusknoir@ Leftovers
Impish (+Def, -SpAtk)
EVs: 252 HP / 200 Def / 52 Atk
Shadow Sneak/Shadow Punch
Fire Punch
Will-O-Wisp
Pain Split
Resistant or immune to both of Heracross' STAB moves and Fire Punch is super effective against it. The only thing I have to worry about is a Pursuit from it, but I've only seen that once. I have to be careful to not burn Heracross or I'm screwed. Pain Split is a poor man's way of healing. X.x; I wish he had a more power physical Ghost attack.
Dragonite@ Yache Berry
Adamant/Jolly Nature
EVs: Not Sure
Outrage
Earthquake
Fire Punch
Dragon Dance
Ehh... not too sure on this one. Help me.
Haha... don't be too harsh. Please point out any glaring weaknesses and give me sound advice. Thanks.
Registeel@ Leftovers
Sassy Nature (+SDef, -Spd)
EVs: 204 HP / 136 Atk / 56 SAtk / 112 SDef
Thunder
Ice Punch
Rest
Sleep Talk
Yes, I took Alter Ego's suggestion for this behemoth. I was just using it on another team and Thunder makes for a great surprise on Skarmories who switch in. I was using Superpower instead of Ice Punch and frankly it was more of a hindrance than beneficial. Toxic sucks on it, and I figured Rest + Sleep Talk would lead to a few annoyed opponents.
Yanmega@ Wiseglasses
Modest Nature (+SpAtk, -Atk)
EVs: 252 SpAtk / 252 SPD / 6 HP
Bug Buzz
Air Slash
Hidden Power (Ground)
Protect
Don't suggest Hypnosis. It becomes more of a hindrance with the Sleep Clause in effect. Bug Buzz is an OHKO any most Psychic-types and Air Slash has 2HKO'd a few Dusknoirs that I have faced. Hidden Power (Ground) makes for a great surprise on Heatran that switch in, usually for an OHKO. Protect is to get a free Speed Boost even though most switch when Yanmega comes in.
Rhyperior@ [???]
Impish Nature (+Def, -SpAtk)
EVs: 252 Atk / 212 HP / 40 Def
Stone Edge/Rock Slide
EQ
Megahorn
Avalanche
Eh... I hate to admit it but I was unprepared for a Rock Polish Rhyperior and got sweeped by it. X.x; But I don't know if I want to use that set up. What I have here is a tentative move set. I personally prefer Rock Slide over Stone Edge, but that critical rate makes me salivate. EQ is one of the most reliable Physical moves in the game. Megahorn is for Cresselia, who usually carry Charge Beam/Ice Beam/Moonlight/Reflect.
Starmie@ Choice Scarf
Timid (+Spd, -Atk)
EVs: 252 SpAtk / 252 Spd / 6 HP
Surf
Ice Beam
Thunderbolt
Grass Knot
I was using a Rapid Spin set up, but I wasn't too fond of it. I might go back to that set up, but I like Starmie has a fast, powerful strike. I might go with Choice Specs. If you can't tell, I have Starmie ADD. Outruns that accursed ScarfChomp and its damn Outrage. Grr... Grass Knot is for Swampert.
Dusknoir@ Leftovers
Impish (+Def, -SpAtk)
EVs: 252 HP / 200 Def / 52 Atk
Shadow Sneak/Shadow Punch
Fire Punch
Will-O-Wisp
Pain Split
Resistant or immune to both of Heracross' STAB moves and Fire Punch is super effective against it. The only thing I have to worry about is a Pursuit from it, but I've only seen that once. I have to be careful to not burn Heracross or I'm screwed. Pain Split is a poor man's way of healing. X.x; I wish he had a more power physical Ghost attack.
Dragonite@ Yache Berry
Adamant/Jolly Nature
EVs: Not Sure
Outrage
Earthquake
Fire Punch
Dragon Dance
Ehh... not too sure on this one. Help me.
Haha... don't be too harsh. Please point out any glaring weaknesses and give me sound advice. Thanks.
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