I think I finally made the perfect VGC team.

rob_thijs

Trick Room Master
  • 417
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    10
    Years
    Another thread by me :P I'm so happy that I finally made the perfect team for me. I haven't lost and is currently 10-0-0 on battlespot doubles.

    So after my Trick Room was a succes, I'm back with a regular team. I think it's missing something but I can't decide what it is. Any help would be appreciated!

    [PokeCommunity.com] I think I finally made the perfect VGC team.

    Marilyn - Gothitelle (♀) @ Leftovers
    Ability - Shadow Tag
    Nature - Bold
    EV's - 244 HP / 100 Def / 4 SpA / 156 SpD / 4 Spe
    - Psychic
    - Heal Pulse
    - Gravity
    - Protect

    244 HP and 100 Def to live a +6 Aqua Jet by Azumarill. 244 HP to optimize leftovers recovery.
    Shadow Tag to trap opponent team, Heal Pulse to heal mainly Azumarill after Belly Drum, but other team mates who need it as well. Gravity to support Lucario, Manectric and Hydreigon as they will most likely not miss their moves/ It will be used once common EQ users are burned. And Protect to stall, recover HP with Leftovers or to scout.

    [PokeCommunity.com] I think I finally made the perfect VGC team.

    Riley - Lucario (♂) @ Expert Belt
    Ability - Inner Focus
    Nature - Adamant
    EV's - 252 Atk / 4 SpD / 252 Spe
    - Drain Punch
    - Extreme Speed
    - Iron Tail
    - Detect

    Inner Focus to prevent flinching. Max Attack investments and Max Speed investments with an Adamant nature to move after Mega Kangamama and leach of HP with Drain Punch. Extreme Speed to take it out the next turn. Iron Tail as 2nd stab, thanks to Gravity it will hit almost everytime it gets the OKO on Sylveon and has a chance to OKO Togekiss with 200 Def. Bullet Punch isn't enough.

    [PokeCommunity.com] I think I finally made the perfect VGC team.
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    [PokeCommunity.com] I think I finally made the perfect VGC team.

    SuperCharger - Manectric (♂) @ Manectite
    Ability - Lightningrod
    Nature - Modest
    EV's - 68 HP / 252 SpA / 188 Spe
    - Thunder Bolt
    - Overheat
    - Hidden Power Ice
    - Protect

    Lightningrod pre-mega ability to make Volt Switch users useless when Gothitelle is on the field with Manectric. Nature and EV's to OKO Garchomp with HP Ice. 188 Speed EV's to outspeed Gengar. 68 HP EV's to live -1 Earthquake by Lando-T and Garchomp. Thunder to hit hard and with Gravity in play it almost never miss.

    [PokeCommunity.com] I think I finally made the perfect VGC team.

    Miss Maggie - Mismagius (♀) @ Focus Sash
    Ability - Levitate
    Nature - Timid
    EV's - 4 HP / 252 SpA / 252 Spe
    - Shadow Ball
    - Will-o-Wisp
    - Perish Song
    - Protect

    252 SpA to get the OKO on non Focus Sash Gengar and hit other pokémon hard. 252 Speed and Timid nature to speed tie with other 105 Speed pokémon. Will-o-Wisp to burn physical threats. Perish Song works great with Gothitelle and counters Mental Herb Trick Room teams as I put a lot of pressure on them. Protect to stall out turns for Perish Song and to scout. Don't know if Taunt is worth running over Protect.

    [PokeCommunity.com] I think I finally made the perfect VGC team.

    Titania - Azumarill (♀) @ Sitrus Berry
    Ability - Huge Power
    Nature - Adamant
    EV's - 244 HP / 252 Atk / 4 Def / 4 SpD / 4 Spe
    - Play Rough
    - Aqua Jet
    - Belly Drum
    - Protect

    Standard Belly Drum set with a HP stat that's dividible by 2 to activate Sitrus. Max Attack and Adamant nature to hit as hard as possible.

    [PokeCommunity.com] I think I finally made the perfect VGC team.

    Hydra - Hydreigon (♂) @ Life Orb
    Ability - Levitate
    Nature - Timid
    EV's - 4 Def / 252 SpA / 252 Spe
    - Draco Meteor
    - Dark Pulse
    - Earth Power
    - Tailwind

    Life Orb to make use of Tailwind. 252 SpA and 252 Spe to hit as hard and move as fast as possible. DM and DP as stab moves and Flamethrower as coverage. Tailwind for speed control. With Gravity Draco Meteor has a high chance to conect.
     
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    You know how you really fuck with people with Goth tho? You teach it Flash and Tickle. Totes serious. I've seen those things before and they are evil.

    IDK if Icy Wind/Taunt is worth it over Protect, but they are good moves. But so is Protect. And you could run Fire Blast instead of Flamethrower on Hydreigon maybe.
     
    You know how you really **** with people with Goth tho? You teach it Flash and Tickle. Totes serious. I've seen those things before and they are evil.

    IDK if Icy Wind/Taunt is worth it over Protect, but they are good moves. But so is Protect. And you could run Fire Blast instead of Flamethrower on Hydreigon maybe.

    Gothie is my support and not my troll pokémon :P It's so bogus Goth doesn't learn Icy Wind, I need to use T-Wave for speed control and that sucks with so many Ground/Rock pokémon around. Hydreigon has Tailwind and Icy Wind though but than I need to have it have Life Orb because I don't to be locked in an non-damage or low-damage move but I can teach it Bulldoze instead of Earth Power but that's a physical move and hits my own pokémon as well.

    If I teach Hydreigon Tailwind, Icy Wind or Bulldoze, I can teach Gothitelle Charm or Confide to support even more!
     
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