Constantinople
Banned
- 123
- Posts
- 14
- Years
- Seen Dec 31, 2010
I decided to make my first PC RMT. Since I'm using this on Smogon, I thought it would be fine to post it here. I wanted to make this team full of juicy synergy.
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Draco Meteor
- Fire Blast
- Extremespeed
- Earthquake
This is the standard anti-lead Dragonite. Draco Meteor + Extremespeed (Or Draco + Draco) 2HKOs nearly any lead in OU. For steel types, though, I have Fire Blast (and Earthquake).
How it helps the other members of my team-
Forretress: Forry has a great opportunity to come in and set up spikes after the lead and possibly one of the following Pokemon are gone. As long as the opponent lacks a Fire type move, Forry has a very good chance of at least setting up rocks
Gyarados: Gyara also has a chance to set up DD after Nite has fainted. Nite gets rid of Jolteon, Electivire and lead sash Aerodactyl quite efficiently, giving Gyara all the more chance to set up
Magnezone: Nite lures in steel types for Zone to trap. In particular, Zone will give Forretress (esp. physically defensive) and Skarmory serious problems.
Celebi: Celebi appreciates the lack of Heatran, Togekiss, etc. that would normally plague it. However, Nite really doesn't do much to help Celebi.
Electivire: Vire can potentially handle an incoming Skarmory (or at least scare it away, though Zone would be better in case Skarm doesn't have Shed Shell) or handle/scare away incoming Vaporeon.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Gyro Ball
- Stealth Rock
- Spikes
Forretress is a great spikes+rocks user due to its appealing defense stat. I'm not particularly afraid of anything that doesn't have a Fire-type move.
How it helps the other members of my team-
Dragonite: Spins away rocks in case Nite wants to come back for dessert.
Gyarados: SR + Spikes really helps Gyara get some additional OHKOs/2HKOs which it would not get before. Also, Forry spins away rocks just like for Nite.
Magnezone: Forry has a tendency to lure in Gengar because of Rapid Spin. Assuming they keep Gengar out, Zone dents Gengar pretty badly while taking minimal damage from most attacks including HP Fire.
Celebi: With the stalling Celebi is capable of pulling off, SR and spikes help tremendously in wearing away the opponents with Leech Seed.
Electivire: Like Gyara, Vire needs entry hazards to score some OHKOs/2HKOs.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
This bulky Gyarados set is very good against other DDers, intimidating and taunting them, then DDing up and KO'ing them.
How it helps the other members of my team-
Dragonite: Gyara is pretty good at taking out DD Nites. With the opponent's possible DD Nite out of the way, Nite has less to worry about if he switches back in.
Forretress: Forry loves the damage Gyara does to Fire-types. With the opponent's Fire-types out of commission, Forry may have an easier time setting up entry hazards.
Magnezone: Zone can potentially benefit from the lured in Vaporeon, Starmie, or enemy Gyarados, unless they switch. Zone certainly would appreciate the occasional lured-in Empoleon.
Celebi: Like Forry, Celebi benefits from the removed Fire-types. Also, Celebi can switch in on Electric moves if Magnezone and Electivire are gone.
Electivire: The classic pairing. Gyara certainly helps out Vire, luring in Electric types or Vaporeon/Starmie for Vire to get his Motor Boost.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Magnezone is perhaps the easiest Pokemon in OU to use. It really benefits from the number of Steel and Water types that try to switch in on Dragonite and Gyarados. Scarf to outspeed things, obviously, because Zone has a hard time getting around.
How it helps the other members of my team-
Dragonite: Magnezone kills off the Steel-types which keep Nite from completely dominating against many teams.
Forretress: Zone is pretty decent at killing Gengar which blocks Forry's spin.
Gyarados: Zone lures in Ground-types for Gyara to eat with Waterfall.
Celebi: Zone is great at handling Grass-types because of immunity to Toxic, resistance to Grass-type moves, and HP Fire. With Grass-types out of the way, Celebi can stall more effectively with Leech Seed.
Electivire: Zone can't do much for Vire, but it can explode on things that Vire doesn't like.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunder Wave
- Leech Seed
Oh Celebi. Celebi is great at stalling with Leech Seed + Recover. Plus, Thunder Wave gives Grass-types a reason to stay away.
How it helps the other members of my team-
Dragonite: Nite having mediocre speed, Celebi really helps out with Thunder Wave.
Forretress: For the lower speed tier, Celebi can still help Forry with T-Wave. Paralysis turns a lot of Pokemon into entry hazard setup bait.
Gyarados: Celebi often lures in Fire-types which Gyara has little trouble dealing with.
Magnezone: Celebi lures in Bug-types which Magnezone can handle quite efficiently, as well as the occasional Gengar which generally loses to Zone 1v1.
Electivire: Vire benefits from Celebi killing off the opponent's Ground-type Pokemon.
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 36 Atk/220 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Hidden Power [Grass]
- Cross Chop
- Flamethrower
- Thunderbolt
Electivire, unlike Magnezone, requires a fair deal of prediction to use correctly. I used MixVire > Physical Vire because... well, because it's better lol.
How it helps the other members of my team-
Dragonite: Vire can clean up some steel types (Skarmory with Thunderbolt, Heatran with Cross Chop, the others with Flamethrower) if I can get Nite back into the game.
Forretress: Forry is often setup fodder for things like Gyarados. Vire's great stats allow it to take out some of these threats, including those which are not weak to Electric like Kingdra, so Forry doesn't turn into setup fodder.
Gyarados: Gyara loves Vire's ability to take out Vaporeon, Starmie, and other threats, setting the stage for Gyara to set up.
Magnezone: Likewise, Vire doesn't do much to help Zone, except KO Heatran and Swampert with Cross Chop and HP Grass, respectively.
Celebi: Since Celebi sometimes has problems with Flying-type Pokemon like Skarmory and Togekiss, Vire can KO or scare of these threats so that Celebi can catch them on the switchback with Leech Seed or paralyze them on the switch back in.
![[PokeCommunity.com] I will punish all steel-types (OU RMT) [PokeCommunity.com] I will punish all steel-types (OU RMT)](https://www.arkeis.com/images/pokemonfactory/dragonite.png)
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Draco Meteor
- Fire Blast
- Extremespeed
- Earthquake
This is the standard anti-lead Dragonite. Draco Meteor + Extremespeed (Or Draco + Draco) 2HKOs nearly any lead in OU. For steel types, though, I have Fire Blast (and Earthquake).
How it helps the other members of my team-
Forretress: Forry has a great opportunity to come in and set up spikes after the lead and possibly one of the following Pokemon are gone. As long as the opponent lacks a Fire type move, Forry has a very good chance of at least setting up rocks
Gyarados: Gyara also has a chance to set up DD after Nite has fainted. Nite gets rid of Jolteon, Electivire and lead sash Aerodactyl quite efficiently, giving Gyara all the more chance to set up
Magnezone: Nite lures in steel types for Zone to trap. In particular, Zone will give Forretress (esp. physically defensive) and Skarmory serious problems.
Celebi: Celebi appreciates the lack of Heatran, Togekiss, etc. that would normally plague it. However, Nite really doesn't do much to help Celebi.
Electivire: Vire can potentially handle an incoming Skarmory (or at least scare it away, though Zone would be better in case Skarm doesn't have Shed Shell) or handle/scare away incoming Vaporeon.
![[PokeCommunity.com] I will punish all steel-types (OU RMT) [PokeCommunity.com] I will punish all steel-types (OU RMT)](https://www.arkeis.com/images/pokemonfactory/forretress.png)
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Gyro Ball
- Stealth Rock
- Spikes
Forretress is a great spikes+rocks user due to its appealing defense stat. I'm not particularly afraid of anything that doesn't have a Fire-type move.
How it helps the other members of my team-
Dragonite: Spins away rocks in case Nite wants to come back for dessert.
Gyarados: SR + Spikes really helps Gyara get some additional OHKOs/2HKOs which it would not get before. Also, Forry spins away rocks just like for Nite.
Magnezone: Forry has a tendency to lure in Gengar because of Rapid Spin. Assuming they keep Gengar out, Zone dents Gengar pretty badly while taking minimal damage from most attacks including HP Fire.
Celebi: With the stalling Celebi is capable of pulling off, SR and spikes help tremendously in wearing away the opponents with Leech Seed.
Electivire: Like Gyara, Vire needs entry hazards to score some OHKOs/2HKOs.
![[PokeCommunity.com] I will punish all steel-types (OU RMT) [PokeCommunity.com] I will punish all steel-types (OU RMT)](https://www.arkeis.com/images/pokemonfactory/gyarados.png)
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
This bulky Gyarados set is very good against other DDers, intimidating and taunting them, then DDing up and KO'ing them.
How it helps the other members of my team-
Dragonite: Gyara is pretty good at taking out DD Nites. With the opponent's possible DD Nite out of the way, Nite has less to worry about if he switches back in.
Forretress: Forry loves the damage Gyara does to Fire-types. With the opponent's Fire-types out of commission, Forry may have an easier time setting up entry hazards.
Magnezone: Zone can potentially benefit from the lured in Vaporeon, Starmie, or enemy Gyarados, unless they switch. Zone certainly would appreciate the occasional lured-in Empoleon.
Celebi: Like Forry, Celebi benefits from the removed Fire-types. Also, Celebi can switch in on Electric moves if Magnezone and Electivire are gone.
Electivire: The classic pairing. Gyara certainly helps out Vire, luring in Electric types or Vaporeon/Starmie for Vire to get his Motor Boost.
![[PokeCommunity.com] I will punish all steel-types (OU RMT) [PokeCommunity.com] I will punish all steel-types (OU RMT)](https://www.arkeis.com/images/pokemonfactory/magnezone.png)
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Magnezone is perhaps the easiest Pokemon in OU to use. It really benefits from the number of Steel and Water types that try to switch in on Dragonite and Gyarados. Scarf to outspeed things, obviously, because Zone has a hard time getting around.
How it helps the other members of my team-
Dragonite: Magnezone kills off the Steel-types which keep Nite from completely dominating against many teams.
Forretress: Zone is pretty decent at killing Gengar which blocks Forry's spin.
Gyarados: Zone lures in Ground-types for Gyara to eat with Waterfall.
Celebi: Zone is great at handling Grass-types because of immunity to Toxic, resistance to Grass-type moves, and HP Fire. With Grass-types out of the way, Celebi can stall more effectively with Leech Seed.
Electivire: Zone can't do much for Vire, but it can explode on things that Vire doesn't like.
![[PokeCommunity.com] I will punish all steel-types (OU RMT) [PokeCommunity.com] I will punish all steel-types (OU RMT)](https://www.arkeis.com/images/pokemonfactory/celebi.png)
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunder Wave
- Leech Seed
Oh Celebi. Celebi is great at stalling with Leech Seed + Recover. Plus, Thunder Wave gives Grass-types a reason to stay away.
How it helps the other members of my team-
Dragonite: Nite having mediocre speed, Celebi really helps out with Thunder Wave.
Forretress: For the lower speed tier, Celebi can still help Forry with T-Wave. Paralysis turns a lot of Pokemon into entry hazard setup bait.
Gyarados: Celebi often lures in Fire-types which Gyara has little trouble dealing with.
Magnezone: Celebi lures in Bug-types which Magnezone can handle quite efficiently, as well as the occasional Gengar which generally loses to Zone 1v1.
Electivire: Vire benefits from Celebi killing off the opponent's Ground-type Pokemon.
![[PokeCommunity.com] I will punish all steel-types (OU RMT) [PokeCommunity.com] I will punish all steel-types (OU RMT)](https://www.arkeis.com/images/pokemonfactory/electivire.png)
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 36 Atk/220 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Hidden Power [Grass]
- Cross Chop
- Flamethrower
- Thunderbolt
Electivire, unlike Magnezone, requires a fair deal of prediction to use correctly. I used MixVire > Physical Vire because... well, because it's better lol.
How it helps the other members of my team-
Dragonite: Vire can clean up some steel types (Skarmory with Thunderbolt, Heatran with Cross Chop, the others with Flamethrower) if I can get Nite back into the game.
Forretress: Forry is often setup fodder for things like Gyarados. Vire's great stats allow it to take out some of these threats, including those which are not weak to Electric like Kingdra, so Forry doesn't turn into setup fodder.
Gyarados: Gyara loves Vire's ability to take out Vaporeon, Starmie, and other threats, setting the stage for Gyara to set up.
Magnezone: Likewise, Vire doesn't do much to help Zone, except KO Heatran and Swampert with Cross Chop and HP Grass, respectively.
Celebi: Since Celebi sometimes has problems with Flying-type Pokemon like Skarmory and Togekiss, Vire can KO or scare of these threats so that Celebi can catch them on the switchback with Leech Seed or paralyze them on the switch back in.