• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Idea for a new mechanic

  • 3
    Posts
    9
    Years
    • Seen Dec 8, 2022
    I think there should be a system where if you beat the Champion, you BECOME the Champion of your country. To achieve this, Nintendo would have to put up a server specifically for Champion data. It would use your team that you used to defeat the Champion, or the Pokemon in a new 'Champion' box that appears after you beat the local champion. It would decide what move you would be most likely to use by analyzing the way you battle against certain types of Pokemon. Basically, it would be the normal battle engine, but clever. I just thought it up after beating the Champion in Pokemon Sapphire. If anyone knows someone in Nintendo working on the new Pokemon games, please pass this idea to them!
     
    You do effectively become the new champion, but the games effectively end when you beat the Elite 4, so from the story perspective, you are the champion. From a gameplay perspective, you gave it up as a position (head of the Elite 4) and hold the title as a title. It's partly why your team is recorded at the end of the battles.

    The only games to acknowledge your title though are Gen 5 games and Gen 6. Even still, you have the title but not the position. B2W2 is pretty much the only game I can think of where you get to represent the region as it's champion as you have the Pokemon World Tournament where you can battle it out with past champions as well as old Gym Leaders.


    The one thing I'd personally like to see, while maintaining the basic structure that we are used to, have a generic sprite that you choose to represent yourself appear as the champion in the Post game that uses a carbon copy of the last team you used to beat them. Moves, IVs, and any EVs. Similar to G/S and Emerald/ORAS' data swap feature that allowed you to battle your friends as NPCs, and if you lose to the carbon copy, it switches back to the original champion.
     
    They already have a similar mechanic with the Vs. Recorder, so I could see them doing that.
     
    To be fair, they do often allow for doing new things after the game, however limited. It is true that these often don't acknowledge your being such or seem to, but anyway. G/S was a bit strange with this, with you basically taking on the Kanto gyms just so that some guy will give you access to Mt. Silver on doing that, or in brief as a means of grinding, which fortunately wasn't that significant because at that point the plot did recede in any situation. It's perhaps problematic, though, because if you're Champion, but presumably can't lose this - and it is the end of the game on some level, so you wouldn't necessarily want them to un-end the game, as it were - then that might not mean much in most cases and could get iffy. In addition, they might not want to leave the end of the game completely up to players. In addition, this might mean that things get too difficult or easy because of hacked Pokémon, etc. One option might be that the Champion obtains a Pokémon or so each time they are defeated, in other games, from the player who beat them - while they retain this, of course - with their team having some amount, say 4, of these rotating, and this updating each time the player is connected, unless that took a while. However, this could be an issue for the moment, and in any case still seems to be leaving the end-game up to a bit of a mixture of opponents, so it would generally work mostly if they didn't want to make any particular statement with this trainer. In any case, leaving the whole end-game up to one random, hopefully legitimate player, might be something they're reluctant to do.

    At the same time, most such approaches would leave things open to hacked creatures, possibly low-level ones or HM Slaves, etc., appearing there, which may give a strange impression or distort. Certainly, though, actually playing for the player without them being there, and making their situation contingent upon this, seems like it might be going a bit far. In addition, having the player face themselves as Champion seems most likely to be humorous, and it wouldn't make sense for this Champion winning to somehow default the position to the original. At present, given indefinite Champion status, or that that is the end-game, the usual mode is probably preferable, although to be fair you wonder if the position itself isn't a bit unnecessary, as it began as a twist in the first game and has by now stagnated pointlessly into a position which is just taken for granted or left in there. It may be strange for some people that it's taken for granted that after beating the Elite 4 some recurring character the game likes shows up and has to be faced as well, so you wonder if that kind of thing might be based on assuming that the fanbase is just people who liked previous games, and probably reducing. In any case, we'll see if they have any plans for that, but for S&M they probably want to say something or other with that NPC, so it might seem reasonable to keep that character in to allow for their role as a possible throwback, etc., if the role is retained in their plans. Honestly, they could just throw in a Charizard in there, or a poem by Campion or Marx to end it in the mode of The Void, it would be an interesting twist on a by-now stale position.
     
    The one thing I'd personally like to see, while maintaining the basic structure that we are used to, have a generic sprite that you choose to represent yourself appear as the champion in the Post game that uses a carbon copy of the last team you used to beat them. Moves, IVs, and any EVs. Similar to G/S and Emerald/ORAS' data swap feature that allowed you to battle your friends as NPCs, and if you lose to the carbon copy, it switches back to the original champion.

    I like your idea, it would be a concept I'd love to see used that recognised your Hall of Fame team, but I feel like it would be a bit complex at the same time.
     
    The battle analyzer thingy would work by analyzing every move you use in all Pokemon battles that you ever face. For example, my one would only use attack moves.
     
    I like your idea, it would be a concept I'd love to see used that recognised your Hall of Fame team, but I feel like it would be a bit complex at the same time.

    If Game Freak can make the Dream World in fifth Gen work, they could make this work. It wouldn't be too different from the Battle House in original Gold where once a day you could fight the team of the last person you did a multiplayer battle with.
     
    Back
    Top