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- Seen Dec 22, 2019
This is more of a theoretical future concept, basically if you all would like this change in a future game or not.
Stealth Rocks is a pretty oppressive move in competitive because all it takes it one use, and suddenly you're able to chip out damage for your opponent's every switch. It's also something that keeps down a lot of Pokemon who are x2 or x4 weak to Rock who might be able to exist higher up competitively were it not for the threat of Stealth Rocks quartering or halving their health on switch. So here's the idea:
3 New Moves are Introduced:
Permafrost: Lays a trap that deals Ice-Type fractional damage to opposing Pokemon on switch in (Same Values as Stealth Rocks)
Lingering Gloom: Lays a trap that deals Ghost-Type fractional damage to opposing Pokemon on switch in (Same Values as Stealth Rocks; can't be removed with Rapid Spin. Only Defog can remove it)
Twisted Roots: Lays a trap that deals Grass-Type fractional damage to opposing Pokemon on switch in (Same Values as Stealth Rocks; Heals the Pokemon on your side of the field when damage is dealt).
Caveat: Only 1 of these 4 traps can be on one side of the field at a time (Stealth Rocks/Permafrost/Lingering Gloom/Twisted Roots) If you use Stealth Rocks, then use Permafrost, Stealth Rocks will be replaced.
Both Rock and Ice are strong offensive types and offer two different ways to catch opposing Pokemon off guard in different ways. Ghost and Grass are less effective from a coverage standpoint, so they had secondary benefits. Here are the pros and cons:
Stealth Rocks is strong to:
- Fire
- Ice
- Bug
- Flying
Stealth Rocks is resisted by:
- Fighting
- Ground
- Steel
Stealth Rocks has no secondary effect.
Note: Good offensive coverage balanced with just a few resisting types.
Permafrost is strong to:
- Grass
- Ground
- Flying
- Dragon
Permafrost is resisted by:
- Fire
- Water
- Ice
- Steel
Permafrost has no secondary effect.
Note: Great offensive coverage, being able to hit Dragons harder than Stealth Rocks, but is resisted by more types.
Lingering Gloom is strong to:
- Psychic
- Ghost
Lingering Gloom is resisted by:
- Dark
Lingering Gloom does no damage against:
- Normal
Linger Gloom cannot be removed from the field by Rapid Spin.
Note: Harder to resist (Only hazards not resisted by Steel) and remove from the field, but Normal Types ignore it and only Lunala, Lunala-Necrozma, and Hoopa take x4 damage from it.
Twisted Roots is strong to:
- Water
- Ground
- Rock
Twisted Roots is resisted by:
- Grass
- Fire
- Poison
- Flying
- Bug
- Dragon
- Steel
Twisted Roots restores the HP of your Pokemon when an opponent takes damage from it.
Note: Effective against Water and Ground, which is nice, and heals your Pokemon every time your opponent switches out, but is heavily resisted by many common types.
The idea ultimately is to create more competition for Stealth Rocks and open up a window for more Pokemon that are normally crippled by them. How do you like these ideas? Do you think they would make hazards more interesting and maybe open doors for more Pokemon, or would that backfire?
Stealth Rocks is a pretty oppressive move in competitive because all it takes it one use, and suddenly you're able to chip out damage for your opponent's every switch. It's also something that keeps down a lot of Pokemon who are x2 or x4 weak to Rock who might be able to exist higher up competitively were it not for the threat of Stealth Rocks quartering or halving their health on switch. So here's the idea:
3 New Moves are Introduced:
Permafrost: Lays a trap that deals Ice-Type fractional damage to opposing Pokemon on switch in (Same Values as Stealth Rocks)
Lingering Gloom: Lays a trap that deals Ghost-Type fractional damage to opposing Pokemon on switch in (Same Values as Stealth Rocks; can't be removed with Rapid Spin. Only Defog can remove it)
Twisted Roots: Lays a trap that deals Grass-Type fractional damage to opposing Pokemon on switch in (Same Values as Stealth Rocks; Heals the Pokemon on your side of the field when damage is dealt).
Caveat: Only 1 of these 4 traps can be on one side of the field at a time (Stealth Rocks/Permafrost/Lingering Gloom/Twisted Roots) If you use Stealth Rocks, then use Permafrost, Stealth Rocks will be replaced.
Both Rock and Ice are strong offensive types and offer two different ways to catch opposing Pokemon off guard in different ways. Ghost and Grass are less effective from a coverage standpoint, so they had secondary benefits. Here are the pros and cons:
Stealth Rocks is strong to:
- Fire
- Ice
- Bug
- Flying
Stealth Rocks is resisted by:
- Fighting
- Ground
- Steel
Stealth Rocks has no secondary effect.
Note: Good offensive coverage balanced with just a few resisting types.
Permafrost is strong to:
- Grass
- Ground
- Flying
- Dragon
Permafrost is resisted by:
- Fire
- Water
- Ice
- Steel
Permafrost has no secondary effect.
Note: Great offensive coverage, being able to hit Dragons harder than Stealth Rocks, but is resisted by more types.
Lingering Gloom is strong to:
- Psychic
- Ghost
Lingering Gloom is resisted by:
- Dark
Lingering Gloom does no damage against:
- Normal
Linger Gloom cannot be removed from the field by Rapid Spin.
Note: Harder to resist (Only hazards not resisted by Steel) and remove from the field, but Normal Types ignore it and only Lunala, Lunala-Necrozma, and Hoopa take x4 damage from it.
Twisted Roots is strong to:
- Water
- Ground
- Rock
Twisted Roots is resisted by:
- Grass
- Fire
- Poison
- Flying
- Bug
- Dragon
- Steel
Twisted Roots restores the HP of your Pokemon when an opponent takes damage from it.
Note: Effective against Water and Ground, which is nice, and heals your Pokemon every time your opponent switches out, but is heavily resisted by many common types.
The idea ultimately is to create more competition for Stealth Rocks and open up a window for more Pokemon that are normally crippled by them. How do you like these ideas? Do you think they would make hazards more interesting and maybe open doors for more Pokemon, or would that backfire?