If the Pokemon strike eachother...

You could search "Pokemon Wii" or something like that in YouTube so you watch videos. The one with Pikachu, Groudon, Wailord and deoxys is really good, though most of them are low-quality.
 
Will do, thanks.

:D:D:D:D
 
Well I saw it...The battle system looks exactly like Pokémon Stadium 2, just everythings shinnier.
 
Perhaps, if they made a teen-rated PKMN game, it'd reach into the gaming hearts of former Poke-fans. However, many of my former Pokemon associate friends couldn't stand there being more than 151 PKMN...so whatever...

As for the contact, it just makes the gam,e better in my opinion.
 
If they can make Bowser smash pichu up in SSBM, then I don;t see why anyone should have a problem with it in BR.

SSBM is T-rated, but I dont see why. There's nothing more than Cartoon Violence, which, in my opinion, IS appropiate for children. They are hitting, but hitting cartoonishly, with shells, or Hydro Pumps, or Bob-ombs, which really do nothing more than throw the others out of the screen.

It would be okay to have a Pokémon with that kind of safe violence, but it would probably be T-rated, meaning Nintendo wouldn't do it. It's just that Pokémon should be for ages 10 AND OLDER, meaning it shouldn't be boring for grown-ups. Adding a little violence won't make damage.
 
they'll make it work.....if kids can handle shadow the hedghog shooting the heck out of soldiers,they can handle this...>.>
 
What happens is the pokemon would come to the other pokemon, bite, but it wouldn't be right on. What happens is that It bites, that's not FULLY on, and an attackvision comes. (I.E A dark, big pair of fangs justs "hits" Pikachu.) This can be closed now if you want.
 
Superkid11;2323833 Pikachu used Thunder Wave! Tyrannitar is paralyzed said:
Tyrannitar used Crunch![/B]
... yeah, that might not be so pretty. O_o
... or what about "Steelix used Crunch!"? o.o
Oh no! Pika is gonna get eaten! It is not like there will be gore or anything. the worste that can happen is Tyrannitar has it in its mouth. I doubt there are kids(and perhaps some adults too) are scared of biting.
 
SSBM is T-rated, but I dont see why. There's nothing more than Cartoon Violence, which, in my opinion, IS appropiate for children. They are hitting, but hitting cartoonishly, with shells, or Hydro Pumps, or Bob-ombs, which really do nothing more than throw the others out of the screen.

It would be okay to have a Pokémon with that kind of safe violence, but it would probably be T-rated, meaning Nintendo wouldn't do it. It's just that Pokémon should be for ages 10 AND OLDER, meaning it shouldn't be boring for grown-ups. Adding a little violence won't make damage.

In England SSBM was like...7+
But I agree with what you're saying, I mean, I doubt people younger then 10 really grasp what Pokemon is about =/ The added realism is a plus point in my opinion.
 
Agreed. As long as games look like a real battle, they'll be okay. The graphics in the GBA and DS are getting better, but I hate when some fangs appear from nothing and hit the other Pokémon while the one who made the move doesn't even move!

On the other hand, if they make it too realistic, then Crunch & Slash will become one-hit killers. Literally.
 
I think they should mature the games abit more since all of us who has been there since Pokemon Blue and Red are like teenagers + now.

You can't reach out to young kids now these days. Most of them are thinking it's "Gay" or they have better things like msn and stuff.
 
I think they should mature the games abit more since all of us who has been there since Pokemon Blue and Red are like teenagers + now.

You can't reach out to young kids now these days. Most of them are thinking it's "Gay" or they have better things like msn and stuff.

dude,I know what you mean....well,the mature part anywho....every kid I know that lives around me also thinks pokemon isn't anything good 'n stuff....
 
Yes, most pokefans are teenagers+ now. Still, most pkmn-fans I have seen at home are younger than 13, but here at the pokéforum they're older.
The card game is age 10+ (like most other TCGs) so the game should be that, too. Little kids will play it any way. After all you have to be 10 years old to have an own Pokémon in the Pokémon world, so maybe Satoshi Tajiri expected the game to be 10+.
 
Expecting them to animate Crunch like the Pokémon is actually biting and chewing is naïve and completely unrealistic. Come on! These are nearly 500 Pokémon, and to make a Pokémon bite another, it won't do to just show a generic attack animation with some effects like they do for ordinary attacks. You need to have the Pokémon bend down and reach out with its jaws to bite a smaller Pokémon, and I don't even know what you'd to to make a tiny Pokémon bite a huge one, but if anything is certain it's that it would definitely not be the same thing. Then there's always the matter of which body part to bite so that it looks decent. No, you'd have to specifically animate each and every one of the Pokémon that can learn Bite or Crunch using it on every single other Pokémon... and that is just not humanly possible. How many Pokémon do you think can learn some sort of a biting move? At least fifty? 50 * 500 = 25000. They are not going to make twenty-five thousand different 3D animations just to be able to show a a couple of attacks in zomgrealism. Accept it.
 
Expecting them to animate Crunch like the Pokémon is actually biting and chewing is naïve and completely unrealistic. Come on! These are nearly 500 Pokémon, and to make a Pokémon bite another, it won't do to just show a generic attack animation with some effects like they do for ordinary attacks. You need to have the Pokémon bend down and reach out with its jaws to bite a smaller Pokémon, and I don't even know what you'd to to make a tiny Pokémon bite a huge one, but if anything is certain it's that it would definitely not be the same thing. Then there's always the matter of which body part to bite so that it looks decent. No, you'd have to specifically animate each and every one of the Pokémon that can learn Bite or Crunch using it on every single other Pokémon... and that is just not humanly possible. How many Pokémon do you think can learn some sort of a biting move? At least fifty? 50 * 500 = 25000. They are not going to make twenty-five thousand different 3D animations just to be able to show a a couple of attacks in zomgrealism. Accept it.

I'm sorry,but how would you know?!you may be right,but people do go that fare in game making!if people can spend years on a single game,it wouldn't be too bright to underestimate their spriting abilities.....once again,you may be right,but don't just put peoples' hopes down when you aren't 100% sure *WITH PROOF*

*scratch that,you most likely would be right,lol*
 
No, not 50 * 500.
If I were they, I would create 3 sizes, small, meddium and big, so
let´s put 3 * 500, so it´s not that impossible.:laugh:
And they still use most of the models from stadium and Colosseum , so they will not worry about CREATE new poses.:P

PBR was made in MONTHS and their work, for such small time is afterall good, so try to think what would happen if they wasted 1 or 2 years to create PBR?
 
If the makers of Final Fantasy can do it, then the makers of Pocket Monsters can do it. FF's graphics are very good. The monsters and characters look good and the animations are well done. I think Pokémon not only need good animations, they need better textures and details too. The Pokémon often looks 'plastic'.
 
Now we can cleraly see that most of the pokefans , no mather age or personality, complains about the samethings as me.
It to be a little more mature, and to have good graphics/animations.

If there is someone from Game Freak reading this (I would love that:badsmile: ) be sure that we are not enjoying fully what you are doing with Pokémon, if you can do better, why not do that?
 
No, not 50 * 500.
If I were they, I would create 3 sizes, small, meddium and big, so
let´s put 3 * 500, so it´s not that impossible.:laugh:
And they still use most of the models from stadium and Colosseum , so they will not worry about CREATE new poses.:P

PBR was made in MONTHS and their work, for such small time is afterall good, so try to think what would happen if they wasted 1 or 2 years to create PBR?
Creating rough animations for different sizes would, at best, only allow the Pokémon to lash forward and snap its jaws somewhat close to the opponent's body while it recoils, which yes, would be possible, but that leaves the problem that most Pokémon's mouths are too small for that to be properly visible, leaving you to see the Pokémon running awkwardly up to the opponent and stopping as the opponent recoils in pain for no apparent reason. And just think of how ridiculous it looks when a Pokémon with a tiny mouth runs up and bites a Groudon. :/ The huge energy-jaws make the effect much more clear and more dramatic.

Te-em said:
If the makers of Final Fantasy can do it, then the makers of Pocket Monsters can do it.
Now, I won't claim to know anything of worth about Final Fantasy as I've only played FFX for about two minutes, but from my impression it does not have 500 different monsters that can use any of a very wide range of moves, some of which they don't even look properly equipped for. :/
 
we're still talking about sprites,right?.....if so,then groudon's sprites won't be that big!
 
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