If the Pokemon strike eachother...

Expecting them to animate Crunch like the Pokémon is actually biting and chewing is naïve and completely unrealistic. Come on! These are nearly 500 Pokémon, and to make a Pokémon bite another, it won't do to just show a generic attack animation with some effects like they do for ordinary attacks. You need to have the Pokémon bend down and reach out with its jaws to bite a smaller Pokémon, and I don't even know what you'd to to make a tiny Pokémon bite a huge one, but if anything is certain it's that it would definitely not be the same thing. Then there's always the matter of which body part to bite so that it looks decent. No, you'd have to specifically animate each and every one of the Pokémon that can learn Bite or Crunch using it on every single other Pokémon... and that is just not humanly possible. How many Pokémon do you think can learn some sort of a biting move? At least fifty? 50 * 500 = 25000. They are not going to make twenty-five thousand different 3D animations just to be able to show a a couple of attacks in zomgrealism. Accept it.


They don't have to make an animation for each one. Each pokémon has a set of animations to do moves anyway. One of them could be the Pokémo biting.

Now, not biting exactly a different spot for each Pokémon. Just biting any place with a biting sound and cutting quickly would make it real enough, and would work for any Pokémon.
 
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I've kinda always wanted to see blood in pokemon, y'know, leaving scars, and limbs being chopped off O.o, I think that would be so cool ^_^
 
What about the demange in the arenas?
They are gone, and retro compatibility with R/S/E/Fr/Lg It was only shown in th very first teaser of PBR.(You can trade, but, can you use it´s characters?)

This game is not what me and a whole lot of people wanted.
 
Now, I won't claim to know anything of worth about Final Fantasy as I've only played FFX for about two minutes, but from my impression it does not have 500 different monsters that can use any of a very wide range of moves, some of which they don't even look properly equipped for. :/


I may be wrong, but at least FFXII has over 400 monsters and I think they have about 1-5 different moves. I remember in FFVII there was a dog that bit you in battle. There were no fangs visible, just its movements and a soundeffect, and that was enough; at least it made contact with the enemy. The bite attack in colloseum doesn't looks like biting.

And even if the animations would be well done . . . I still think the Pokémon looks too 'plastic' . . .:disappoin
 
i think this will be great, i have always wanter this. in a game dedicated to pokemon fighting each other this is logical, however i don't want to seee blood and dead pokemon everywhere. that just wouldn't be ok with me.
 
Yeah, blood and stuff would be a little much for me. And I doubt that there would be as complex animations as some of you are hoping for.

But what really bugs me is that when something's asleep, it still does its little fidgety thing and then walks back up when it's hit. ((I mean, do they all sleepwalk, or what?))
 
I don't care about some pokémon being crunched by T-Tar or Steelix, same goes for blood (if it was in BR) I'm enough used to those things :P the other stuff I was about has been repeated like 10 times by all the people who posted before me so look that up when you are bored I guess
 
but they'll probably make his sparks,or magic-looking stuff come out when hit....since they did that with the super smash series..
 
But...

If they use the normal Wii controller,
will the game itself be affected by the motion sensing, like hitting something at the right time gets you a critical hit or something?
 
No, this game don´t use ANY function of the most important thing in the Wii, it´s controller.:tired: :disappoin
This game is ridiculous, made in a hurry only to sell.:tired:
 
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Well this sucks.
 
But they should.
Great RPGs and fighters use this kind of stuff!
Press A when u hit the target to have 50% of chance to cause a critical hit, is not that bad!
 
This I know.

There is an option for contact to be on. It's just that the following attacks don't qualify:

Attacks that use the mouth or pincers:

Bite
Crunch
Ice Fang
Fire Fang
Thunder Fang
Vicegrip
Hyper Fang
Super Fang
Guillotine
Crabhammer (I think)

And attacks that "constrict" the foe:

Constrict
Bind
Wrap

Otherwise, there is an option present.
 
I wonder if in Battle Revolution . . . If they use an attack that strikes, say five times, if the Pokémon attack five times and the opponent is hit five times, like in Stadium, or if it is like in Colloseum: strike 1, the oppnent is hit, strike 2, opponent is hit, and so on. Since they touch each other when attackig now in BR, I think it all happens at the same time, but if it isn't contact how would it look like?
 
Oo It kinda sucks that the contricting attacks don't have a contact option.
Personally I'd find it very amusing to see Onix use bind on something, and actually have it pick up the foe and squeez them.

I guess sorta like in the old anime episodes, with the Onix x Pikachu fight.

I'm alittle dissapointed that the game left that kinda stuff out, but I didnt figure it would have it to begin with.. ><;

I was also dissapointed at some of the Pokemon still having their Stadium sprites. I was really hoping Arcanine would get an upgrade, graphic wise (Arcanine is one of my favorites. <3 ) ... so much for that. =_=

Still, I plan to buy the game, and I probably will waste hours of my life on it anyway.. ^^;
 
Arcanine...
Typhlosion...
Two of my favorites, and they are the same found on stadium...
I hope to see them in the next game...
 
You know what I just realized?
Well the pokemon actually hit the other Pokemon... So, because the pokemon actually hit other Pokemon, the ESRB well have to rate this game T, because of cartoon mischief (I dont think I spelt that right) For proof, just looks at the Super Smash Brother Games, all rated T, ages 14 and up! This really makes me happy! ^_^
 
But they should.
Great RPGs and fighters use this kind of stuff!
Press A when u hit the target to have 50% of chance to cause a critical hit, is not that bad!

And everyone would take advantage of it, and we'd have either a revolt from the more clueless people or a mass change from Nintendo for abusing the ability.

OT, Seriously, if moves actually connected in the game, then moves like Bite & Crunch would become insanely broken by their nature. Then we'd never see movesets without those moves and a chunk of creativity in the game would be lost.
 
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