If you could create a pokemon ability, what would it be?

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thegeneticway

"He has kickin' powers"-Trixie
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    Sorry, if someone made a board like this. I'm quite bored.


    As the title says, what ability would you make?

    I would probably have

    "Energy"

    Pokemon Descrition: Never has to recharge, but moves are weakened.

    Full Description: Moves like Hydro Cannon, Hyper Beam, Giga Impact etc. can be used and never recharge but moves are weakened by 0.5%

    ie. If Hyper Beam is 140 base power, with this ability, it would be cut to 70 base power
     
    Energy could be rather useful on the starters and their elemental hyper beams. :P

    Acidic Venom: This pokemon's poison-type attacks will affect steel-type pokemon
    Ionic Feet: This pokemon's electric-type attacks will affect ground-type pokemon
    Dimension Alter: This pokemon's ghost-type attacks will affect normal-type pokemon

    ...that's all I got for now. >_>
     
    I know right? =o

    Cool abilities!

    That would be great for battling :)

    Unless you're on the other side :P
     
    Instant Attract: This ability causes all Pokémon of a different gender to be infatuated to Gardevoir (the only Pokemon who has it).

    Glitch Save Data: This ability corrupts your saved game.
    Pokemon who have it: Missingno., 'M, h Poké, 3TrainerPoké, .4, LM4 and many other Glitch Pokemon.

    Dark Guard: Weakens Dark attacks. Some Psychic Pokemon have it. The ability also allows them to attack Dark Pokemon with Psychic attacks.
     
    Dark Guard: Weakens Dark attacks. Some Psychic Pokemon have it. The ability also allows them to attack Dark Pokemon with Psychic attacks.

    I knew there was a type immunity I was forgetting about. XD
     
    Odd Streak: Normal-type resists fight-type. Upon receiving a status condition this poke loses 50% of health.

    Holders: Lickitung
     
    Amplify: All Sound-based attacks get raised by 50% (holders are Loudred/Exploud & Kricketune)

    Discourage: Upon switching out, opponents Special Attack is lowered by one stage (holders are Dragonite & a few others undecided)

    Solar/Inferno/Hydro Battery: Charge moves that share a type with user never require recharging at the expense of HP (1/3 of damage caused). (holders are all final forms of starters)
     
    Jolt: When sleeping Pokemon is hit with an Electric type attack, it wakes up.
     
    Nice Abilites people ^_^

    They're really clever. (Except for some of them :P )

    *cough* Glitch , and Glitch Save Data *cough*
     
    how about...

    Heroic Effort: holder has a 5% chance of ignoring all type advantages and dealling a supereffective attack to its opponent. (only held randomly by pokemon who have been hatched, and they are rarer than shinies)

    Corrupt: dark type attacks ignore type weaknesses. thus, the pokemon that hold this ability will either hit supereffective or normally effective. (holders: gengar, tyranitar, sneasel, umbreon, honchkrow, mismagius)

    Mind's Eye: attacks will not miss during the first stage of attacks such as fly, dive, dig, etc. (holders: espeon, alakazam, lugia, wobbuffett, medicham, fearow)

    Sure Strike: fighting type moves will hit ghost type pokemon. (holders: machamp, hitmonchan, hitmonlee, hitmontop, meditite, hariyama)

    all i got!
     
    Energy could be rather useful on the starters and their elemental hyper beams. :P

    Acidic Venom: This pokemon's poison-type attacks will affect steel-type pokemon
    Ionic Feet: This pokemon's electric-type attacks will affect ground-type pokemon
    Dimension Alter: This pokemon's ghost-type attacks will affect normal-type pokemon

    ...that's all I got for now. >_>

    I dont like these too much. Part of the fun of the game is the matchups. If you do these, then strategy just goes out the window. I like the names though.
     
    Downgrade
    If the Pokemon is hit with a critical hit , the move's PP will decrease to 0 .

    Ex : Let's say you use a move like RazorLeaf . If it is critical , its PP comes down to 0

    ImmunittyBlock
    This ability is only only for Steel Ghost Dark Flying Ground and Normal types .
    The Pokemon's immunitty to a certain type is removed , to make the moves hit with 200 % power .

    Ex : Venomoth's Immunity to ground dissapears and his Hyper Beam (example dunno if he can learn it ) hits with 270 power o_0 !

    What do you think ? I will post more later ! xD
     
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    Woah o)o

    Nice abilities people B)

    I especially like Downgrade and Mind's Eye :)
     
    Solar Power

    Electric attacks gain 25% power in sunlight (all electric moves with basepower of 75 or less)
     
    I have a feeling this thread's gonna get popular.

    Super Guard:Opposing attacks with 120 base power or higher are halved.

    Erratic:Moves like Mind Reader, Foresight, and other accuracy raising moves are negated. Also includes similar abilities.

    Slippery:Negates any move or ability that would otherwise keep a pokemon from switching out.

    That's all I've got for now.
     
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    Barrier Strike: The Pokémon's attacks will break through moves like Protect and Detect. Also ignores Light Screen and Reflect.

    Heavy Pokémon such as Rhyhorn and Aggron will have this ability.

     
    Toxic body - If the enemy uses a physical attack, there is a 5% chance they will be badly poisoned.

    Grimer and Muk would have this, and possibly Gulpin and Swalot.



    Soft Body - Physical damage is reduced by 20%

    once again, Gulpin, Grimer, etc.
     
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