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If you could make your own move what would it be called?/What would it do?

  • 372
    Posts
    16
    Years
    Well I would call Frenzy Blitz!It would better to use in a tag battle and your opponents pokemon types are fire and grass!It's attack would be 200 if used on a fire or grass pokemon!I not used on a fire or grass pokemon it would do 70 damage!
     
    Dark Burst; Special based, 120 Power Dark Move, never misses, reduces Special Attack.

    Freeze Ray; 70 Accuracy, Freezes opponent.
     
    Last edited:
    Divine Intervention; Eliminates all status effects, and nulls weather effects on the field for at least three turns.
    (If opponent has abilities such as Drought or Drizzle, such weather conditions will resume upon the fourth turn.)

    PP: 5
    May cause confusion to the user.
     
    Hmm, what an interesting topic. I make up Pokemon attacks as part of my fanfictional editing of Pokemon. So here are some I've made up:


    Key: (Name - Battle Type - Power - Accuracy - PP - 2-on-2 Type - Battle Effect - Contest Type - Appeal - Jam - Contest Effect)

    • Sap Bomb - GRS - N/A - 90 - 15 - 1E[meaning "one enemy"] - Prevents escape and causes paralysis - SMART - 1 - 3 - May distract oppenents after user
    • Rapid Squirt - WTR - 25 - 95 -15 - 1E - Attacks 3-5 times per turn - BEAUTY - 2 - 2 - Nice appeal and jam
    • Injection - PSN - N/A - 100 - 20 - 1E - Poisons foe - TOUGH - 1 - 3- Low appeal but great jam
    • Sting Attack - BUG - 55 - 90 - 20 - 1E - Just damage - TOUGH - 2 - 2 - Nice appeal and jam
    • Fierce Wind - FLY - 95 - 100 - 10 - BE[ meaning "both enemies"] - Just damage - BEAUTY - 4 - 0 - A highly appealing move
    • Joy Dance - NRM - N/A - 100+[never misses] - 15 - S[meaning "self"] - Randomly raises two stats one level - CUTE - 3 - 0 - Prevents jams to self
    • Boulder Bash - RCK - 125 - 95 - 5 - 1E - 35% chance of causing flinch; raises user's defense one level, but lower user's two levels - TOUGH - 5 - 0 - User is now easier to jam
    • Rapid Smacks - FTG - 40 - 100 - 15 - 1E - Attacks 2-3 times per turn, lowers user's attack and speed one level - 2 - 3 -Good appeal and great jam
    Okay, that's all for now. If you don't understand something, ask me.
     
    Leek Slap

    Farfetch'd has it on I think most of its card editions, but not in the video games. The move's name pretty much explains what it does... It's a low damage attack, but for the games I'd make it a mid-high damage normal-type physical attack with a chance of paralysing the opponent, for the sake of remedying Farfetch'd's apparent shortcomings.
     
    Name: Iceberg Shatter
    Type: Ice
    PP:10

    Its an Ice type Double Edge.

    Name: Dark Burst
    Type: ???
    PP:15

    It does as much damage as Tackle, and is super-effective against every type. May cause target to flinch, or the user to become burned. Or both. :D
     
    Vaporeon

    AquaBeam - Water/Vaporeon-Exclusive
    Special-based
    Base Power: 100
    Accuracy: 100
    PP: 10 (Max 16)
    Description: A high-powered jet of water is fired towards a single opponent. It may lower the Special Defense of the target Pokemon.

    Jolteon

    Bolt Blast - Electric/Jolteon-Exclusive
    Special-based
    Base Power: 100
    Accuracy: 95
    PP: 10 (Max 16)
    Description: A strong blast of electricity is launched towards the opponent. It has a 30% chance of paralysis and a 10% chance of lowering Special Defense of the target Pokemon.

    Flareon

    Fire Strike - Fire/Flareon-Exclusive
    Physical-based
    Base Power: 100
    Accuracy: 100
    PP: 10
    (Max 16)
    Description: A powerful striking attack that has a 25% chance of leaving the opponent burned. Also has a 5% chance of raising the users' Speed.

    Espeon

    Psychic Pulse
    - Psychic/Espeon-Exclusive
    Special-based
    Base Power: 100
    Accuracy: 100
    PP: 10
    (Max 16)
    Description: Emits a pulse of psychic power towards an opponent, with a 20% chance of causing confusion and a 10% chance of lowering both the target's Special stats.

    Umbreon

    Night Strike
    - Dark/Umbreon-Exclusive
    ???-based
    Base Power: 100
    Accuracy: 100
    PP: 10
    (Max 16)
    Description: An attack that depends on how high the Attack or Special Attack of the user. A higher Attack means a Physical attack, while a higher Special Attack means a Special-based attack. also has a 5% chance of increasing both defensive stats.

    Leafeon

    Root Blitz
    - Grass/Leafeon-Exclusive
    Physical-based
    Base Power: 100
    Accuracy: 100
    PP: 10
    (Max 16)
    Description: Roots are created and used to strike the opponent. It has a 15% chance of lowering the target's Attack and Speed and also absorbs 5% of the damage dealt to heal the user.

    Glaceon

    BlizzardBeam
    - Ice/Glaceon-Exclusive
    Special-based
    Base Power: 100
    Accuracy: 100
    PP: 10
    (Max 16)
    Description: A powerful blizzard is caused to create a surging icy energy that strikes the opponent. If no weather effect is in play, or another weather effect was previously caused, "Hail" begins to fall, replacing that of the other weather effect.

    ----------

    The names are pretty unoriginal, but that's because they're WIP moves that I thought of as exclusives for the Eeveelutions that currently populate the Pokemon world. I personally like the concepts behind them, as each move works to highlight the best trait of each evolution, while Umbreon's stands as an undefined power, due to the fact that its attacking stats are almost similar. (60 and 65, respectively) So judge not the names, but the moves themselves. Remember; these are meant to be EXCLUSIVE moves, so don't go saying, "Oh, this move would be awesome on *Pokemon*!"

    Eevee and its evolutions need more love than Game Freak give them... <3
     
    Time Freeze - Paralyzes opponent for three turns. The effected Pokemon cannot be withdrawn while Time Freeze is in effect. Reduces Attack and SP. Attack of the user.

    PP: 5

    ------------


    Haha, I've never even though about that before XD; That was just something I made up on the spot.
     
    Time Freeze - Paralyzes opponent for three turns. The effected Pokemon cannot be withdrawn while Time Freeze is in effect. Reduces Attack and SP. Attack of the user.

    PP: 5
    Oh, wow, lol. Free set up for the user. o3o

    Interception
    Type: Psychic
    PP: 20
    Accuracy: 100
    Base Power: 85
    Category: Special
    Description: If the target Pokemon switches out on the turn that Interception is used, the opponent takes base power damage and is inflicted with a PARALYZE condition.

    Wyvern Drive
    Type: Dragon
    PP: 5
    Accuracy: 90
    Base Power: 120
    Category: Physical
    Description: After Wyvern Drive makes a successful hit, the user's Special Defense and Defense is lowered by one stage.

    Static Shot
    Type: Electric
    PP: 5
    Accuracy: 70
    Base Power: 120
    Category: Special
    Description: Exclusive to the Pikachu line. 50% chance Paralyze.
     
    Interception
    Type: Psychic
    PP: 20
    Accuracy: 100
    Base Power: 85
    Category: Special
    Description: If the target Pokemon switches out on the turn that Interception is used, the opponent takes base power damage and is inflicted with a PARALYZE condition.

    Foiled by Umbreon! ...or any other Dark- or part-Dark-typed Pokemon... and Shedinja. But does it work like Sucker Punch, in that if a switch isn't done, the move fails? (whereas Sucker Punch relies on an opponent attacking, rather than switching)

    Wyvern Drive
    Type: Dragon
    PP: 5
    Accuracy: 90
    Base Power: 120
    Category: Physical
    Description: After Wyvern Drive makes a successful hit, the user's Special Defense and Defense is lowered by one stage.

    Interesting... a Dragon-type Close Combat?

    Static Shot
    Type: Electric
    PP: 5
    Accuracy: 70
    Base Power: 120
    Category: Special
    Description: Exclusive to the Pikachu line. 50% chance Paralyze.

    I think one exclusive is enough for the Pikachu line, in all honesty. But an interesting move, nonetheless. Reminds me of Thunder; only with a greater Paralysis chance...
     
    Particle Bast -

    Category - Special
    Power - 80
    Accuracy - 100
    PP - 10
    Status effect - confuses defending pokemon - 30% chance
    Exclusive to Palkia

    Well that's my made up move...
     
    Last edited:
    Name: Iceberg Shatter
    Type: Ice
    PP:10

    Its an Ice type Double Edge.

    Name: Dark Burst
    Type: ???
    PP:15

    It does as much damage as Tackle, and is super-effective against every type. May cause target to flinch, or the user to become burned. Or both. :D
    I already made Dark Burst. Plagiarism! XD
     
    Swarm Blast
    Type: Bug, Special.
    Base Power: 140
    Accuracy: 90
    Description: The opponent is shot down with a blast of highly-concentrated pheremone. The user's Special Attack drops sharply after use.
     
    Combo Breaker
    Type: Fighting
    Base Power: 100
    Accuracy: 100
    Description: A move that, upon a successful hit, breaks through the opponents defense. The move also stops chain attacks, such as Rollout, Uproar, etc, by stunning the opponent for one turn.
    PP: 10

    Backstab
    Type: Dark
    Base Power: Dependent on weight.
    Accuracy: 80
    Description: A move that functions basically like 'Fling', only it can only be useful in double battles. The user hurls their ally at the target, and damage is dependent on the thrown 'ally'. Deal recoil damage to the 'ally'.
    PP: 20

    Forage
    Type: Normal
    Base Power: --
    Accuracy: --
    Description: The user forages/consumes food, restoring HP. HP restored is dependent upon location.
    PP: 15

    Dodge
    Type: Fighting
    Base Power: --
    Accuracy: --
    Description: Opponent's attack misses. Fails if used in succession.
    PP: 5

    I could go on...
     
    Combo Breaker
    Type: Fighting
    Base Power: 100
    Accuracy: 100
    Description: A move that, upon a successful hit, breaks through the opponents defense. The move also stops chain attacks, such as Rollout, Uproar, etc, by stunning the opponent for one turn.
    PP: 10

    Backstab
    Type: Dark
    Base Power: Dependent on weight.
    Accuracy: 80
    Description: A move that functions basically like 'Fling', only it can only be useful in double battles. The user hurls their ally at the target, and damage is dependent on the thrown 'ally'. Deal recoil damage to the 'ally'.
    PP: 20

    Forage
    Type: Normal
    Base Power: --
    Accuracy: --
    Description: The user forages/consumes food, restoring HP. HP restored is dependent upon location.
    PP: 15

    Dodge
    Type: Fighting
    Base Power: --
    Accuracy: --
    Description: Opponent's attack misses. Fails if used in succession.
    PP: 5

    I could go on...

    Those are all great moves, except for "Dodge" which is just a copy of Detect.
     
    Big Bang attack-
    Accuracy:100 Power:infinity
    Instantly kill all 6 of your opponents pokemon in their team and delete all their save data.

    OWNED!!!! Haha, now that's imagination. XD
     
    Sonic Speed: Always hit first, may cause the opponent to flinch
    Normal/phisical
    power:100
    Accuracy:90
    PP:10

    Dark Path: It never misses, but the user always attacks second.
    Dark obviously/special
    power:150
    Accuracy:--
    PP:5
     
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