- 22
- Posts
- 7
- Years
- Seen Sep 18, 2019
For mine, it would be a break from the 3DS/handheld series, and would be an updated open world action RPG for the Wii U.
-TMs, HMs, tutoring, and breeding would be done away with.
-Any move a Pokemon can learn in canon, can be learned.
-Strict leveling up would be done away with. In it's place, a inal Fantasy X-like Sphere Grid would be used. You could take a Pokemon whichever direction you want. Charizard, for example, you could focus on it's power moves in one section for the grid, or it's aerial moves in another, or it's flame moves. Or spend enough time to do go for all of them. Along the way are are HP, PP, attack/special attack, defense/special defense, speed, etc. nodes to be activated. Once enough time has been spent, there are special nodes that you can activate that evolve the Pokemon.
-Mega evolutions are Permanent once they are triggered.
-Shinys are also available.
-The graphics/design would get a massive upgrade. The towns/people would be more akin to Witcher 3/Skyrim/Dark Souls. The Pokemon would also get design upgrades that correspond to the games design.
-All Pokemon are available, you just have to find them. Legendary Pokemon can be acquired in challenging side quests.
-Pokemon are seen in realtime instead of random battles, although they randomly spawn in the areas in your field of view.
-Battles in realtime, the button under the left analog stick controls what Pokemon you send into battle(you press it down, use the right analog stick to scroll through your six available Pokemon. Push and hold again to switch out or to withdraw.
-Pokemon attacks are mapped to the controller...A,B,X,Y each have their own attacks, as well as holding one of the four shoulder buttons along with one of the A,B,X,Y buttons, giving you the ability to have 20 individual moves in combat. You don't start out with a full ability map of course, but as you unlock more abilities the more you can slot. Once you have 20+ abilities, you can set up the attacks anyway you wish.
-Battles take place on the open map. Once you send a Pokemon out, the control shifts from you controlling the trainer to controlling the Pokemon individually. Because it takes place in realtime, you also have free range of movement to try and dodge enemy attacks, and can combine moves, i.e. going back to Charizard, say you get someone in a Seismic Toss, after you slam them you can flyback up and hit with a flamethrower. If you recall, you go back to control over the trainer. As a touch, whichever move you use that has been mapped to the command you want, the trainer yells out the command as it is happening.
-Once you have Pokemon like Ponyta or Rapidash, etc., you have the ability to ride them from town to town instead of walking. Same for riding a Lapras or equivalent to another area in the water.
-Your goal in each area is to catch every Pokemon native to that regions Pokedex, beat the 8 Gym leaders(4 in the Orange Islands, added in a game for the first time), win the Regions League(set up as is in the anime, i.e. the Indigo League would take 8 wins), and then beating the Regions Elite 4. Since it is an open world, you can win the league, go to another, and then come back to challenge the Elite 4.
-All Pokemon and trainers level up in correlating with your progress so no battle is too easy or too hard. All regions that have been represented in the games/anime or both are open and able to be traveled to.
-After beating all the Elite Four in each region, your final boss is a 12 on 12 battle against the World Pokemon Champion, whose Pokemon are all max level regardless of your level when challenging him.
It would be a complete departure from the games previously in the series in both design and gameplay, but I think it would be an amazing take on the series for older RPG players and fans of the rapidly growing-in-popularity action RPG markets.
-TMs, HMs, tutoring, and breeding would be done away with.
-Any move a Pokemon can learn in canon, can be learned.
-Strict leveling up would be done away with. In it's place, a inal Fantasy X-like Sphere Grid would be used. You could take a Pokemon whichever direction you want. Charizard, for example, you could focus on it's power moves in one section for the grid, or it's aerial moves in another, or it's flame moves. Or spend enough time to do go for all of them. Along the way are are HP, PP, attack/special attack, defense/special defense, speed, etc. nodes to be activated. Once enough time has been spent, there are special nodes that you can activate that evolve the Pokemon.
-Mega evolutions are Permanent once they are triggered.
-Shinys are also available.
-The graphics/design would get a massive upgrade. The towns/people would be more akin to Witcher 3/Skyrim/Dark Souls. The Pokemon would also get design upgrades that correspond to the games design.
-All Pokemon are available, you just have to find them. Legendary Pokemon can be acquired in challenging side quests.
-Pokemon are seen in realtime instead of random battles, although they randomly spawn in the areas in your field of view.
-Battles in realtime, the button under the left analog stick controls what Pokemon you send into battle(you press it down, use the right analog stick to scroll through your six available Pokemon. Push and hold again to switch out or to withdraw.
-Pokemon attacks are mapped to the controller...A,B,X,Y each have their own attacks, as well as holding one of the four shoulder buttons along with one of the A,B,X,Y buttons, giving you the ability to have 20 individual moves in combat. You don't start out with a full ability map of course, but as you unlock more abilities the more you can slot. Once you have 20+ abilities, you can set up the attacks anyway you wish.
-Battles take place on the open map. Once you send a Pokemon out, the control shifts from you controlling the trainer to controlling the Pokemon individually. Because it takes place in realtime, you also have free range of movement to try and dodge enemy attacks, and can combine moves, i.e. going back to Charizard, say you get someone in a Seismic Toss, after you slam them you can flyback up and hit with a flamethrower. If you recall, you go back to control over the trainer. As a touch, whichever move you use that has been mapped to the command you want, the trainer yells out the command as it is happening.
-Once you have Pokemon like Ponyta or Rapidash, etc., you have the ability to ride them from town to town instead of walking. Same for riding a Lapras or equivalent to another area in the water.
-Your goal in each area is to catch every Pokemon native to that regions Pokedex, beat the 8 Gym leaders(4 in the Orange Islands, added in a game for the first time), win the Regions League(set up as is in the anime, i.e. the Indigo League would take 8 wins), and then beating the Regions Elite 4. Since it is an open world, you can win the league, go to another, and then come back to challenge the Elite 4.
-All Pokemon and trainers level up in correlating with your progress so no battle is too easy or too hard. All regions that have been represented in the games/anime or both are open and able to be traveled to.
-After beating all the Elite Four in each region, your final boss is a 12 on 12 battle against the World Pokemon Champion, whose Pokemon are all max level regardless of your level when challenging him.
It would be a complete departure from the games previously in the series in both design and gameplay, but I think it would be an amazing take on the series for older RPG players and fans of the rapidly growing-in-popularity action RPG markets.