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I'll change it though kekekeke

Detox

Guest
  • 0
    Posts
    Bah, got bored late last night and decided to ladder a bit. Made this team, and it won quite a few matches. Just wanted to se how it could be improved.


    Aerodactyl @ Focus Sash ** Box full of standard
    Jolly Nature
    Pressure Ability
    252 Attack | 252 Speed | 4 HP
    -Taunt
    -Stealth Rock
    -Stone Edge | Rock Slide
    -Earthquake

    Standard Lead Aerodactyl.




    Heatran @ Choice Scarf
    Niave Nature
    Flash Fire
    252 Special Attack | 252 Speed | 4 HP
    -Explosion
    -Fire Blast
    -Earth Power
    -Hidden Pwer Ice

    Scarftran here for Revenge killing Crap like Salamence and Scizor.




    Tyranitar @ Life Orb
    Jolly Nature
    Sand Stream Ability
    252 Attack | 252 Speed | 4 HP
    -Dragon Dance
    -Stone Edge
    -Crunch
    -Earthquake

    My late game Sweeper,and a very effective one at that.




    Latias @ Leftovers | Life Orb
    Timid Nature
    Levitate
    252 Special Attack | 252 Speed | 4 HP
    -Calm Mind
    -Dragon Pulse
    -Psychic
    -Surf

    Offensive CM Latias here for special attacking power.




    Heracross @ Choice Scarf
    Adamant Nature
    Guts
    252 Attack | 252 Speed | 4 HP
    -Close Combat
    -Stone Edge
    -Night Slash
    -Megahorn

    ScarfHera is mainly here as a late game sweeper aswell, but is also effective at destroying the likes of Weavile And Alakazam




    Forretress @ Leftovers
    Relaxed Nature
    252 Defense | 252 HP | 4Attack
    -Rapid Spin
    -Explosion
    -Gyro ball
    -Earthquake

    Spinner/Ticking time bomb.
     

    Pokedra

    Retired
  • 1,661
    Posts
    15
    Years
    • Seen Aug 21, 2016
    Bah, got bored late last night and decided to ladder a bit. Made this team, and it won quite a few matches. Just wanted to se how it could be improved.


    Aerodactyl @ Focus Sash ** Box full of standard
    Jolly Nature
    Pressure Ability
    252 Attack | 252 Speed | 4 HP
    -Taunt
    -Stealth Rock
    -Stone Edge
    -Earthquake

    Standard Lead Aerodactyl.

    Nothing wrong with it.

    Heatran @ Choice Scarf
    Niave Nature
    Flash Fire
    252 Special Attack | 252 Speed | 4 HP
    -Explosion
    -Fire Blast
    -Earth Power
    -Hidden Pwer Ice

    Scarftran here for Revenge killing Crap like Salamence and Scizor.

    Good.


    Tyranitar @ Life Orb
    Jolly Nature
    Sand Stream Ability
    252 Attack | 252 Speed | 4 HP
    -Dragon Dance
    -Stone Edge
    -Crunch
    -Earthquake

    My late game Sweeper,and a very effective one at that.

    Good.



    Latias @ Leftovers | Life Orb
    Timid Nature
    Levitate
    252 Special Attack | 252 Speed | 4 HP
    -Calm Mind
    -Dragon Pulse
    -Recover
    -Surf

    Offensive CM Latias here for special attacking power.

    Psychic has horrible coverage so Reocver over it to recover damage from LO and SS. HP Fire or Grass Knot could be used here as well.


    Heracross @ Choice Band
    Adamant Nature
    Guts
    252 Attack | 252 Speed | 4 HP
    -Close Combat
    -Stone Edge
    -Night Slash
    -Megahorn

    ScarfHera is mainly here as a late game sweeper aswell, but is also effective at destroying the likes of Weavile And Alakazam.

    Band it, you already have a Scarfer and this is excellent at sweeping late-game when faster threats are all gone.


    Forretress @ Leftovers
    Relaxed Nature
    252 Defense | 252 HP | 4Attack
    -Rapid Spin
    -Explosion
    -Gyro ball
    -Earthquake

    Good.

    Spinner/Ticking time bomb.
    Watch out for DDMence as that destroys your team after a DD.
    Apart from that, decent team :)
     

    Malevolent Mismagius

    Bulky Metagross!
  • 86
    Posts
    15
    Years
    Okay, just a few things.

    252 Speed on Heatran is achieving nothing more than 220 Speed. This outspeeds all base 130s. Or you could go 220 Speed for outspeeding Scarf Adamant Hera but that's not that common nowadays so I suggest not doing that.

    Psychic, as Pokedra pointed out, has terrible coverage. Recover>>Psychic to give some durability.

    I suggest Spikes or TSpikes on Forry. Having four attacking moves on Forry is overdoing it a bit, especially with his mediocre attack.
    Shed Shell>>Lefties. Magnezone pisses me off at the best of times.

    Have something like this:

    Forry@ Shed Shell
    252 HP / 160 Def / 96 SpD
    Impish/Relaxed <<This depends on move. Relaxed for Gyro Ball. Impish for EQ.

    Rapid Spin
    Earthquake/Gyro Ball
    Explosion
    Spikes/Toxic Spikes
     
  • 28
    Posts
    16
    Years
    • Seen Nov 6, 2011
    Pokedra already mentioned Recover over Psychic, so I'll just recommend that you use leftovers > LO on DDTar... also use Fire Punch > EQ, EQ gives mediocre coverage and having a 100% accurate KO on Scizor is a lot more important then Heatran, who is KOed by a +1 SE anyways, and Scarfed does around 40% to TTar with Earth Power.
    If LO Scizor switches in, it does around 90% with BP. That way you don't die after 1 attack with LO.
     
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