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If a tile is marked not passable, I still walk through it. This happens on 3+ maps and with 3 different tilesets. Priority is still functioning though. Anybody have an idea on how to fix this?
You have tiles on your tileset that are clear on your map (you chose a transparent color for the tileset when you import it, it will be of this color in the tileset but show up clear on the map). You have not assigned these tiles any values because you did not intend on using them, but they are read as present nonetheless. Tiles are will be passable by default, and passability checks are performed on the topmost layered tile. So you will always be able to walk on these tiles, despite what is underneath them. You will need to erase these from your maps.
It fixed itself. I warped to a sample map that came with essentials then I warped back to one of my maps and everything was in order for the most part.