Hi Crystal, I've been following the source commits for some while and I love what you're doing. To what extent are you open to feedback and suggestions? I've been throwing radical ideas at Mateo and whilst some have helped, Red++ is a conservative hack. Things like more modern text-boxes:
https://www.pokecommunity.com/posts/9145346/ (would work well with porportional text), a new menu:
https://www.pokecommunity.com/posts/9381432/ and a different system for moves:
https://www.pokecommunity.com/posts/9458847/
Actually, I've been peeking at some of your posts in the Red++ thread and I remember writing down in my list of never ending things to eventually look into something you said about making status feedback texts not wait until the animation is over. But the thing is, I know myself, and I know I'm going even more conservative or close minded than Mateo in this aspect. You know, at least Mateo's always been extremely trasparent about the features and has released updates frequently. My approach is completely different. I'm being extremely careful at which things I make public, and to which degree. I'm not going to release anything, until the hack is fully finished and carefully tested. I'm trying my best to turn my project into an unpredictable experience, and I firmly believe that not revealing all the information and details greatly contributes to it. Not only that, but if I were to reveal every design change and feature that I've planned for this hack, everyone that remotely cared about this hack would be like, why do this, why not do that, why did you change that, why don't you do it this way instead. And I just wouldn't be comfortable with this. When some things that you've always unconciously taken for granted for so many years playing Pokemon games no longer work as expected, it's natural that people will start questioning what's the reasoning behind me changing it. Also, I guess I'm unconciously worried about someone else borrowing my ideas for their own project before mine is released.
Anyway, as you can see I'm very close minded when it comes to how I want to design this hack. Also, I think there is a case for now wanting to hear about ambitious suggestions. When it's been a lot of time since you made some design choice, it becomes prone to feel repetitive to yourself over time, and you can start considering completely different ways to approach it that you would've never considered to begin with and your head becomes a mess. Maybe I'm exaggerating, I know, of course you or anybody else is allowed to give me suggestions! What I mean is that for radical suggestions like those, I'm most likely just going to ignore it, because I have already make my own design and my own choices for those aspects of the game, and if not already implemented it's covered either in some lengthy documents and spreadsheets that I keep or just shaping up in my head. On the other hand, I guess I would be more open to minor suggestions or improvements, but those really wouldn't make much sense to make without having more knowledge of my project, which in reality none other than me does. I guess you could call this more like "I need a tester to find bugs" because sooner or later I'm going to do some heavy testing and it's bound to turn out more effective if done by someone other than me that also knows the nitty gritty about the game to understand what is wrong. In other words, a dedicated tester. Of course, I know that's not what you were asking but I hope it helps explaining my point.