Melody
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- Seen Mar 4, 2018
Yay we have opposite opinions. I contend that a no lynch and a random lynch are different in ending effect, as a random lynch has a sizeable risk to remove an innocent player. Even in no lynch phases scums will slip. So a no lynch is superior to a random lynch if the GM allows no lynch votes.
Breakdown:
Random: 1 dead lynched, 1 dead that night (per opposing faction) to antagonistic factions' actions per cycle (1 day and night phase)
No Lynch: 1 dead that night per faction against town.
So it really does give time for the game to continue and data to be gathered and things considered. You don't get that time otherwise. The small chance you hit a scum is against you. Better to buy time unless the sacrifice is planned and it will prove an actual scum next day. (Suicide gambits or bussing other town is scummy anyways and isn't usually great)
Breakdown:
Random: 1 dead lynched, 1 dead that night (per opposing faction) to antagonistic factions' actions per cycle (1 day and night phase)
No Lynch: 1 dead that night per faction against town.
So it really does give time for the game to continue and data to be gathered and things considered. You don't get that time otherwise. The small chance you hit a scum is against you. Better to buy time unless the sacrifice is planned and it will prove an actual scum next day. (Suicide gambits or bussing other town is scummy anyways and isn't usually great)
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