Cerberus87
Mega Houndoom, baby!
- 1,639
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- 12
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- Dream World
- Seen Dec 21, 2016
Every generation that succeeded 1st gen so far has introduced something new to the battle system, be it in terms of content, such as new types, or in terms of structure. Here is a short but extensive list:
1st gen: Started it all. :P
2nd gen: Genders, new types, slight revision of the type chart, but, more importantly, the split of the Special stat into Special Attack and Special Defense.
3rd gen: Overhauled the IV system, introduced EVs as a replacement to the old stat experience system, introduced natures and abilities, introduced double battles.
4th gen: The physical/special split in which the attribute of a move was given to the move rather than its type.
5th gen: Introduced triple and rotation battles, and hidden abilities.
Based on this record, I believe we'll see yet again a change to the battle system, considering the 3DS is a more powerful console, with more possibilities. Therefore, I ask: what is the modification to the battle system do you expect Gamefreak to introduce in the new games?
1st gen: Started it all. :P
2nd gen: Genders, new types, slight revision of the type chart, but, more importantly, the split of the Special stat into Special Attack and Special Defense.
3rd gen: Overhauled the IV system, introduced EVs as a replacement to the old stat experience system, introduced natures and abilities, introduced double battles.
4th gen: The physical/special split in which the attribute of a move was given to the move rather than its type.
5th gen: Introduced triple and rotation battles, and hidden abilities.
Based on this record, I believe we'll see yet again a change to the battle system, considering the 3DS is a more powerful console, with more possibilities. Therefore, I ask: what is the modification to the battle system do you expect Gamefreak to introduce in the new games?