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[Other] Intro Sprite Editing

BCTElite

Be still, my heart 'cause it's freakin' out
  • 81
    Posts
    12
    Years
    Hi there, can anyone help me with editing the intro sprites for the Prof, Characters and Rival? I've tried following a tutorial for Unlz but its just a mess, is there a way to do it using NSE at all?
     
    If you're already able to find the sprites in unLZ, then you can take the offsets of the sprites and open them in NSE. It should be simple enough to replace them from there.

    This is the way I tried it, however it only saves the sprite whereas the palette doesn't change, and trying to change it in APE just breaks the game.
     
    This is the way I tried it, however it only saves the sprite whereas the palette doesn't change, and trying to change it in APE just breaks the game.

    Breaks the game in what way? Although the sprites are in 256 color mode, this does not mean you can actually use all 256 colors. You have to leave some for the background and textbox to use. Look at the tile viewers -- the hero, Oak and rival sprites in the intro are all tilesets. They use small portions of a 256 color palette.
     
    Here is a tutorial you can try, it worked for me iirc.

    I've tried this out, and i've either been getting black screen with no way to forward on or things like this:
    [PokeCommunity.com] Intro Sprite Editing
     
    If I remember correctly I used APE to change the palette, you just have to make sure you're changing exactly the right colours. It definitely shouldn't be breaking the game though, are you sure it was APE that did that or the sprite itself?
     
    If I remember correctly I used APE to change the palette, you just have to make sure you're changing exactly the right colours. It definitely shouldn't be breaking the game though, are you sure it was APE that did that or the sprite itself?

    I have no idea what was breaking it, but yeah the pallet was the right one, as when I tested it in game before adding the image in it was working fine, but the sprite was the wrong colour. It's when I used Unlz to put the sprite into the game that it broke, but I followed the tutorial to a T and it still didn't work.

    To be honest it might just be easier to skip it and carry on.
     
    I have no idea what was breaking it, but yeah the pallet was the right one, as when I tested it in game before adding the image in it was working fine, but the sprite was the wrong colour. It's when I used Unlz to put the sprite into the game that it broke, but I followed the tutorial to a T and it still didn't work.

    To be honest it might just be easier to skip it and carry on.

    I think I just inserted the sprite with NSE 2, try that?
     
    I think I just inserted the sprite with NSE 2, try that?

    I can get the sprite in that way, but the pallet is not right, do I just need to fix this in APE?
     
    I think I just inserted the sprite with NSE 2, try that?

    well the good news is, the game didn't crash
    the bad news is this happened
    [PokeCommunity.com] Intro Sprite Editing

    I'm guessing its a pallet issue, is there a simple way to fix this?
    This is the sprite I imported
    [PokeCommunity.com] Intro Sprite Editing


    Some extra information, the sprite is 16 colours, and I can locate all of the colours by looking at the pallet view in the rom,
    [PokeCommunity.com] Intro Sprite Editing
     
    Last edited:
    well the good news is, the game didn't crash
    the bad news is this happened
    [PokeCommunity.com] Intro Sprite Editing

    I'm guessing its a pallet issue, is there a simple way to fix this?
    This is the sprite I imported
    [PokeCommunity.com] Intro Sprite Editing


    Some extra information, the sprite is 16 colours, and I can locate all of the colours by looking at the pallet view in the rom,
    [PokeCommunity.com] Intro Sprite Editing
    Have you tried using APE to correct the palette now?
     
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