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[Other✓] Is it possible to insert new OW and Palettes in Fire Red...

thedarkdragon11

New World Pirate
  • 530
    Posts
    15
    Years
    Is it possible to insert new OW and Palettes in Fire Red without replacing any existing overworlds and palettes?

    I want to insert around 70 OWs with unique palettes...

    Thanks in advance!

    UPDATE: The new tool, OWM by Kimonas with the use of Navenatox's patch for FR make things possible and easier...
     
    Last edited:
  • 20
    Posts
    15
    Years
    yeah, you just have to reposition the ow/palette table to a free space and repoint any pointers to the new location of the tables. Then add new ow/palettes and entries to the tables and have them point to the new ow/palettes.
     

    Dionen

    deprived of sleep
  • 295
    Posts
    12
    Years
    there is a limit of how many palettes you can show at once, so be careful about it.
     

    thedarkdragon11

    New World Pirate
  • 530
    Posts
    15
    Years
    You just need a hex editor, I've done this myself and I'd write a tutorial if it weren't for the fact that some of the palettes I've added glitch and I've yet to find a solution as to why.

    Check this earlier thread of mine and you'll know what I mean by glitch https://www.pokecommunity.com/showthread.php?t=355206

    I'm not yet familiar with hex editing that much but still, thanks!

    The limit depends on the number of palette slots available right? so from 0 to F

    What is that palette slots?
     

    thedarkdragon11

    New World Pirate
  • 530
    Posts
    15
    Years
    If that's the case then there's a small chance that the OWs can run smoothly if I put it in a way where one of them and about 3 at max (including the player) OWs will show up at the screen?

    And by the way, what tools can I use to insert the OWs and palettes aside from a hex editor for repointing? Does NSE work?

    I;m very sorry if I ask too much...
     

    C me

    Creator of Pokemon League Of Legends
  • 681
    Posts
    10
    Years
    • Seen Apr 9, 2021
    If that's the case then there's a small chance that the OWs can run smoothly if I put it in a way where one of them and about 3 at max (including the player) OWs will show up at the screen?

    And by the way, what tools can I use to insert the OWs and palettes aside from a hex editor for repointing? Does NSE work?

    I;m very sorry if I ask too much...

    Try overworld editor rebirth, worked for me.
     
  • 20
    Posts
    15
    Years
    If that's the case then there's a small chance that the OWs can run smoothly if I put it in a way where one of them and about 3 at max (including the player) OWs will show up at the screen?

    And by the way, what tools can I use to insert the OWs and palettes aside from a hex editor for repointing? Does NSE work?

    I;m very sorry if I ask too much...

    NSE Classic has always worked wonders for inserting OWs and palettes (by that I mean replacing existing ones with your own and not adding new ones).
     
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