4gt10//Kitsune
.//. Merry || Christmas .//.
- 18
- Posts
- 18
- Years
- Age 31
- Between the lines of fear and blame.
- Seen Jan 2, 2007
|~|Isles|+|of|+|Twilight|~|
(No LSU's)
Long ago, a legendary chain of islands existed, engulfed in the center of ancient, raging oceans. Ask any sailor about these isles, however, and they will just give you a perplexed look, as if you've gone crazy and have no idea what gibberish is slipping between your lips. These isles, they harbor secrets which were never meant to be heard by human ears, treasures that would cause the average man to go rampant in the presence of their glory, and Pokemon that have power beyond belief, powers that were attained from their natural upbringing in this lush tropical paradise. But at second glance, not all would use the term "Paradise".
"Attention all passengers, a severe storm has been spotted southeast of where we are headed. Please return to your quarters immediately, as we do not intend on a change of course." The Captain's Attendant's gentle but alert voice faded over the loudspeaker after the announcement, leaving all but a faint crackling sound from the intercom receivers and the crash of the waves to fill the air. This cruise, which was designated for teens although having other passengers aboard, was sailing around the Seas of Johto, docking and departing from Olivine. Certain trainers from Kanto, Hoenn, and Johto were invited onto the cruise for meeting certain criteria, such as winning Contests, Gym Battles, or even honors in school. This was a cruise designed for relaxation, and each trainer was permitted to bring three of their Pokemon or less along with them. You are one of these trainers.
It's been three days and you only have one more day out at sea. You and your Pokémon have been passing the time doing the many activities the ship has to offer. Then, suddenly, sirens over head start to blare. "All passengers to the deck! This is an emergency. Please proceed to the lifeboats." You and all the other trainers rush to the front deck. The crew hands out small life jackets and assists you in putting them on. The crew quickly files the groups into life boats before boarding one themselves. All the boats are automatically lowered into the water, and hit it with a loud clunk. You look back at the ship. All seems fine, nothing out of place. And then you notice it. The boat rises up, a giant creature under it. It tosses the boat to the west, towards the shore of a deserted island.
The crew member in your life boat receives instructions to go to the island where the boat was thrown. They start the motor, and each boat slowly drifts toward the sandy beach. About half way there, the wind starts to pick up, and then becomes a gust, then a raging howl. The two other life boats, the one with the crew and another filled with passengers both are thrown of track by the howling winds and the now violent sea. Your boat thrashes around, trapped in a funnel of waves. The boat is soon swept up by a strong current as the waves recede. You look to see where the other two boats, but they seem to have disappeared.
You don't have this in your mind for very long, because the boat hits land soon after. The crew person on your life boat opens the hatch sealing you off from the outside. All of you file out on to the beach, removing your life jackets. You can't believe your eyes. The cruise ship sits in front of you. Even though it is relatively small, maybe 40 yards and only three floors, it still towers before you. Most of the windows have no glass, and some wires and metal are protruding from the hull. Your attention turns from the wreckage to the area before you. Palm and Coconut trees line the beach. A large cliff covered in jungle is at the back, creating an alcove of white sand. Many trees are bent over the area, making a slightly shaded area in the back, but not enough cover for rain. A few sticks and dieing leaves, along with some driftwood are scattered along the beach. The sand that is 4 yards from the water is still a little damp. High tide must have just receded. It looks like you're trapped here, and you're gonna have to rough it out until you can get off the island.
You have landed on the Islands of Twilight.
The Islands of Twilight
Metona: A massive jungle covers the island, in which lives many variations of Pokemon, including Grass and Poison, along with some Normal, Dark, Flying, and even the occasional Psychic type, and was overgrown and generally tough to traverse. Various ruins spot the island, ranging from large temple like buildings to small clay huts. A small river cuts through the island's heart, leading to a cascading waterfall near the eastern portion of the island, which can be seen from atop a cliff on the eastern path. On the mile-long beach where the ship is grounded, there are two paths, each flanking the vessel; the left to the west, the right to the east. The western path leads through mostly jungle, but came out at a beach facing another of the islands, Arua. The eastern path cuts across the waterfall, which has a surprisingly sturdy and out of character bridge built across the cataracts. This path also ended at the sea, facing yet another island, Somac.
Arua: This island is nothing but sand. A desert spans this area, but the desert doesn't seem to have natural causes, being in an unnatural area for a desert. A few desert dwellers live around the sand, such as Trapinch, Cacnea, Sandshrew, and the occasional Baltoy. There seems to be an abundance of Baltoy near a group of ruins in the desert, which is near the oasis. This area lies right in the middle of the island, and tends to attract Pokémon often. To the north is Ezad Island and to the east is Metona.
Ezad: Ezad is a relatively small island which is home to Mt. Tetsu, the frequently active volcano. Though the island seems to have nothing of interest, an entrance which leads to a series of caves that tunnel deep under the ocean floor is hidden beneath the sand. Oddly enough, the deeper you go, the colder the cave becomes. The upper portions are relatively rocky, but once inside the caves, they become smooth and mostly unobstructed. The lower portions of the caves house water, and are during high tide, these fill to become an underground lake of sorts. Ice Pokémon dwell in the caves, so be prepared. But be warned, this area is frigid, so make clothing out of something warm or bring fire Pokémon. Mt. Tetsu lies to the east. Also houses the ancient city of Kinta, which is to the south.
Somac: A large plain, nothing more. It spans for two miles at least. Many Normal and Flying types inhabit this island, but at night, a few Dark Pokémon have been spotted. It is usually pretty sunny here, but some rain balances out the sun. This is just west of Metona, and the Electromagnetic Strip lies just north-east.
Electromagnetic Strip: This is a long strip of land that gives of a strange magnetic field. This is the whole reason why the ship crashed, and why the islands can not be detected. The ground shines with a dull grayish-purple Granite-like stone. Many storms are attracted to the island and lightning strikes often. The island also mysteriously "floats", slightly shifting to the left and right everyday. A few Electric and Steel Pokémon hang around here, and are more common during electric storms. The Entara Reef and Atoll lies just north of here.
The Entara Reef and Atoll: A large and thriving coral reef beneath the sea. Many ocean dwelling Pokémon live amongst the colorful animals, with some more dangerous ones deep on the edge of the slope. A large Atoll is at the center of the reef, and closes off a large pool of fresh water. The "Lake" has coral of its own, and many Pokémon more used to the fresh water live in this pool. The islands of the atoll shelter a good amount of Pokémon who can't stay underwater for too long, along with crustacean Pokémon. A Pokémon who can Dive is required to explore the reef, but the Atoll can be explored by anyone who can get there.
Mt. Tetsu: This is a large volcano located on Ezad Island. The volcano is active, and occasionally rumbles, but shows no sign of any eruptions. The mountain is fairly easy to traverse, but becomes steep near the top. A boiling pit of lava sits at the summit, and is scorching hot. Many fire Pokémon live on the mountain, and it is not irregular to run into one. Just to the south is the Lost City, Kinta.
Kinta: The city that was abandoned by the ancient people that lived here long ago. It is high atop a plateau, so surfing to it is not an option. You must fly, Teleport or get there by some other means. The outskirts of the city are the ruins of a marketplace, with rotting stands and destroyed storehouses. The inner area is more residential with a house after house. As the buildings get closer to the center, they grow more lavish and larger. In the dead center of the city is a large ruined palace. Somewhere in it lies mountains of gold and riches, but to get to it, you must pass rigorous tests. Many Dark, Psychic, a few Fighting and Normal prowl the city during the day, but ghosts lurk the streets at night. The Pokémon here are very powerful, and it is advised that you stay away until you are totally ready. Kinta is located on Metona Island.
The PSS Moonshine: A small cruise ship that sits on the beach of Metona after being tossed from its resting place by some sort of monster. This ship has every thing you need to survive, except you can't get to it. First, you need to get on the boat by flying or Teleporting on. However, since Pokémon can't Teleport to places they haven't seen or don't know where they are, you can only get to the deck. There is large supply of fresh water in the boat, but the power is out, and the tank is the bowels of the ship, which all entries to have been blocked off. The rooms are all locked, but most have things you could use. The kitchens have all been blocked off as well, but you can try and move them out of the way. All the food in them, lucky for you, will never go bad, for a new freezer system that runs on solar power has been installed, which keeps it fresh for a year. The stoves also still work, along with the ovens. If you can get water from the river, you might be able to cook. The only other thing that works on this ship is the Ice Cream Maker, which you can either use to make low quality Ice Cream (all of the ingredients are in a separate solar freezer that can be accessed from the bar), or put it to use another way. The Bar on the deck has some soft drinks under it, but a lock prevents access to them. All the liquor, beer and wine was shattered in the crash, though the Captain kept his own stash in his quarters. The dining room is filled with tables and chairs, and a few things for cocktails, but the chairs and tables are bolted down.
Sign-Up
Human
Name: (First needed, middle and last optional but appreciated)
Age: (14-30)
Gender: (Male or Female?)
Items: (Your character may have up to five special items, ranging from trinkets to small weapons [Like Pocket-Knives])
Description: (AKA. Appearance. How does your character look?)
Personality: (What is your character like in an attitude sense?)
History: (No clichés unless they have been taken to another level)
Other: (Optional)
Pokémon
(You may only have 15 points worth of Pokemon or less. First-Evolutions are worth 2 points, Seconds are worth 3, and Thirds are worth 10. Yep, only one third. All none-evolving Pokemon count as 3.)
Species: (No Legends)
Name: (Optional)
Age: (Optional)
Item: (One hold item, within reason)
Gender: (Remember, some can be only one and some are genderless)
Description: (Anything special? If not, just put "N/A")
Personality:
Other: (optional)
Roster
1. 4gt10//Kitsune
2. Open
3. Open
4. Open
5. Open
6. Open
7. Open
8. Open
9. Open
10. Open
11. Open
12. Open
13. Open
14. Open
15. Open
16. Open
17. Open
18. Open
19. Open
20. Open
Note Une: I will, at certain points, give an omniscient view of the island at the current time, this information including scenarios, changes in the weather, changes in natural things, shifts between day, night, dawn, and dusk, ect. During the day, it is advised that you travel, for at night, many powerful Pokémon lurk. You may have conversations before you go to sleep, but please limit them to a few posts. You may make Pokémon appear to have them interact with you and the others, but not beyond the types mentioned at each island. If you want to double check a Pokémon with me, PM me. All omniscient posts will be marked with
"|~|God|+|of|+|Twilight|~|"
Note Deux: All Pokemon can learn and use any move, as long as it can really be learned by them. What I mean, is that your Pokemon can use any move that's available to it at any point in their leveling. Please try to be as descriptive as possible when battling and trying to describe an attack. You may only fly on larger birds, including Dodrio, but not Pokemon such as Doduo and Pidgey. Only Pokemon that can carry you and swim may surf. All Pokémon with wings can use Fly, but not all of them will be able to carry you; Golbat for example. Teleporting can carry you to a different spot, but the Pokémon must have seen that specific spot before.
Note Trois: If you are inactive in the RPG, you will be taken out of the Roster and your spot will be open.
Well, I suppose we can begin. After the Roster fills up, we can start.
(No LSU's)
Long ago, a legendary chain of islands existed, engulfed in the center of ancient, raging oceans. Ask any sailor about these isles, however, and they will just give you a perplexed look, as if you've gone crazy and have no idea what gibberish is slipping between your lips. These isles, they harbor secrets which were never meant to be heard by human ears, treasures that would cause the average man to go rampant in the presence of their glory, and Pokemon that have power beyond belief, powers that were attained from their natural upbringing in this lush tropical paradise. But at second glance, not all would use the term "Paradise".
"Attention all passengers, a severe storm has been spotted southeast of where we are headed. Please return to your quarters immediately, as we do not intend on a change of course." The Captain's Attendant's gentle but alert voice faded over the loudspeaker after the announcement, leaving all but a faint crackling sound from the intercom receivers and the crash of the waves to fill the air. This cruise, which was designated for teens although having other passengers aboard, was sailing around the Seas of Johto, docking and departing from Olivine. Certain trainers from Kanto, Hoenn, and Johto were invited onto the cruise for meeting certain criteria, such as winning Contests, Gym Battles, or even honors in school. This was a cruise designed for relaxation, and each trainer was permitted to bring three of their Pokemon or less along with them. You are one of these trainers.
It's been three days and you only have one more day out at sea. You and your Pokémon have been passing the time doing the many activities the ship has to offer. Then, suddenly, sirens over head start to blare. "All passengers to the deck! This is an emergency. Please proceed to the lifeboats." You and all the other trainers rush to the front deck. The crew hands out small life jackets and assists you in putting them on. The crew quickly files the groups into life boats before boarding one themselves. All the boats are automatically lowered into the water, and hit it with a loud clunk. You look back at the ship. All seems fine, nothing out of place. And then you notice it. The boat rises up, a giant creature under it. It tosses the boat to the west, towards the shore of a deserted island.
The crew member in your life boat receives instructions to go to the island where the boat was thrown. They start the motor, and each boat slowly drifts toward the sandy beach. About half way there, the wind starts to pick up, and then becomes a gust, then a raging howl. The two other life boats, the one with the crew and another filled with passengers both are thrown of track by the howling winds and the now violent sea. Your boat thrashes around, trapped in a funnel of waves. The boat is soon swept up by a strong current as the waves recede. You look to see where the other two boats, but they seem to have disappeared.
You don't have this in your mind for very long, because the boat hits land soon after. The crew person on your life boat opens the hatch sealing you off from the outside. All of you file out on to the beach, removing your life jackets. You can't believe your eyes. The cruise ship sits in front of you. Even though it is relatively small, maybe 40 yards and only three floors, it still towers before you. Most of the windows have no glass, and some wires and metal are protruding from the hull. Your attention turns from the wreckage to the area before you. Palm and Coconut trees line the beach. A large cliff covered in jungle is at the back, creating an alcove of white sand. Many trees are bent over the area, making a slightly shaded area in the back, but not enough cover for rain. A few sticks and dieing leaves, along with some driftwood are scattered along the beach. The sand that is 4 yards from the water is still a little damp. High tide must have just receded. It looks like you're trapped here, and you're gonna have to rough it out until you can get off the island.
You have landed on the Islands of Twilight.
The Islands of Twilight
Metona: A massive jungle covers the island, in which lives many variations of Pokemon, including Grass and Poison, along with some Normal, Dark, Flying, and even the occasional Psychic type, and was overgrown and generally tough to traverse. Various ruins spot the island, ranging from large temple like buildings to small clay huts. A small river cuts through the island's heart, leading to a cascading waterfall near the eastern portion of the island, which can be seen from atop a cliff on the eastern path. On the mile-long beach where the ship is grounded, there are two paths, each flanking the vessel; the left to the west, the right to the east. The western path leads through mostly jungle, but came out at a beach facing another of the islands, Arua. The eastern path cuts across the waterfall, which has a surprisingly sturdy and out of character bridge built across the cataracts. This path also ended at the sea, facing yet another island, Somac.
Arua: This island is nothing but sand. A desert spans this area, but the desert doesn't seem to have natural causes, being in an unnatural area for a desert. A few desert dwellers live around the sand, such as Trapinch, Cacnea, Sandshrew, and the occasional Baltoy. There seems to be an abundance of Baltoy near a group of ruins in the desert, which is near the oasis. This area lies right in the middle of the island, and tends to attract Pokémon often. To the north is Ezad Island and to the east is Metona.
Ezad: Ezad is a relatively small island which is home to Mt. Tetsu, the frequently active volcano. Though the island seems to have nothing of interest, an entrance which leads to a series of caves that tunnel deep under the ocean floor is hidden beneath the sand. Oddly enough, the deeper you go, the colder the cave becomes. The upper portions are relatively rocky, but once inside the caves, they become smooth and mostly unobstructed. The lower portions of the caves house water, and are during high tide, these fill to become an underground lake of sorts. Ice Pokémon dwell in the caves, so be prepared. But be warned, this area is frigid, so make clothing out of something warm or bring fire Pokémon. Mt. Tetsu lies to the east. Also houses the ancient city of Kinta, which is to the south.
Somac: A large plain, nothing more. It spans for two miles at least. Many Normal and Flying types inhabit this island, but at night, a few Dark Pokémon have been spotted. It is usually pretty sunny here, but some rain balances out the sun. This is just west of Metona, and the Electromagnetic Strip lies just north-east.
Electromagnetic Strip: This is a long strip of land that gives of a strange magnetic field. This is the whole reason why the ship crashed, and why the islands can not be detected. The ground shines with a dull grayish-purple Granite-like stone. Many storms are attracted to the island and lightning strikes often. The island also mysteriously "floats", slightly shifting to the left and right everyday. A few Electric and Steel Pokémon hang around here, and are more common during electric storms. The Entara Reef and Atoll lies just north of here.
The Entara Reef and Atoll: A large and thriving coral reef beneath the sea. Many ocean dwelling Pokémon live amongst the colorful animals, with some more dangerous ones deep on the edge of the slope. A large Atoll is at the center of the reef, and closes off a large pool of fresh water. The "Lake" has coral of its own, and many Pokémon more used to the fresh water live in this pool. The islands of the atoll shelter a good amount of Pokémon who can't stay underwater for too long, along with crustacean Pokémon. A Pokémon who can Dive is required to explore the reef, but the Atoll can be explored by anyone who can get there.
Mt. Tetsu: This is a large volcano located on Ezad Island. The volcano is active, and occasionally rumbles, but shows no sign of any eruptions. The mountain is fairly easy to traverse, but becomes steep near the top. A boiling pit of lava sits at the summit, and is scorching hot. Many fire Pokémon live on the mountain, and it is not irregular to run into one. Just to the south is the Lost City, Kinta.
Kinta: The city that was abandoned by the ancient people that lived here long ago. It is high atop a plateau, so surfing to it is not an option. You must fly, Teleport or get there by some other means. The outskirts of the city are the ruins of a marketplace, with rotting stands and destroyed storehouses. The inner area is more residential with a house after house. As the buildings get closer to the center, they grow more lavish and larger. In the dead center of the city is a large ruined palace. Somewhere in it lies mountains of gold and riches, but to get to it, you must pass rigorous tests. Many Dark, Psychic, a few Fighting and Normal prowl the city during the day, but ghosts lurk the streets at night. The Pokémon here are very powerful, and it is advised that you stay away until you are totally ready. Kinta is located on Metona Island.
The PSS Moonshine: A small cruise ship that sits on the beach of Metona after being tossed from its resting place by some sort of monster. This ship has every thing you need to survive, except you can't get to it. First, you need to get on the boat by flying or Teleporting on. However, since Pokémon can't Teleport to places they haven't seen or don't know where they are, you can only get to the deck. There is large supply of fresh water in the boat, but the power is out, and the tank is the bowels of the ship, which all entries to have been blocked off. The rooms are all locked, but most have things you could use. The kitchens have all been blocked off as well, but you can try and move them out of the way. All the food in them, lucky for you, will never go bad, for a new freezer system that runs on solar power has been installed, which keeps it fresh for a year. The stoves also still work, along with the ovens. If you can get water from the river, you might be able to cook. The only other thing that works on this ship is the Ice Cream Maker, which you can either use to make low quality Ice Cream (all of the ingredients are in a separate solar freezer that can be accessed from the bar), or put it to use another way. The Bar on the deck has some soft drinks under it, but a lock prevents access to them. All the liquor, beer and wine was shattered in the crash, though the Captain kept his own stash in his quarters. The dining room is filled with tables and chairs, and a few things for cocktails, but the chairs and tables are bolted down.
Sign-Up
Human
Name: (First needed, middle and last optional but appreciated)
Age: (14-30)
Gender: (Male or Female?)
Items: (Your character may have up to five special items, ranging from trinkets to small weapons [Like Pocket-Knives])
Description: (AKA. Appearance. How does your character look?)
Personality: (What is your character like in an attitude sense?)
History: (No clichés unless they have been taken to another level)
Other: (Optional)
Pokémon
(You may only have 15 points worth of Pokemon or less. First-Evolutions are worth 2 points, Seconds are worth 3, and Thirds are worth 10. Yep, only one third. All none-evolving Pokemon count as 3.)
Species: (No Legends)
Name: (Optional)
Age: (Optional)
Item: (One hold item, within reason)
Gender: (Remember, some can be only one and some are genderless)
Description: (Anything special? If not, just put "N/A")
Personality:
Other: (optional)
Roster
1. 4gt10//Kitsune
2. Open
3. Open
4. Open
5. Open
6. Open
7. Open
8. Open
9. Open
10. Open
11. Open
12. Open
13. Open
14. Open
15. Open
16. Open
17. Open
18. Open
19. Open
20. Open
Note Une: I will, at certain points, give an omniscient view of the island at the current time, this information including scenarios, changes in the weather, changes in natural things, shifts between day, night, dawn, and dusk, ect. During the day, it is advised that you travel, for at night, many powerful Pokémon lurk. You may have conversations before you go to sleep, but please limit them to a few posts. You may make Pokémon appear to have them interact with you and the others, but not beyond the types mentioned at each island. If you want to double check a Pokémon with me, PM me. All omniscient posts will be marked with
"|~|God|+|of|+|Twilight|~|"
Note Deux: All Pokemon can learn and use any move, as long as it can really be learned by them. What I mean, is that your Pokemon can use any move that's available to it at any point in their leveling. Please try to be as descriptive as possible when battling and trying to describe an attack. You may only fly on larger birds, including Dodrio, but not Pokemon such as Doduo and Pidgey. Only Pokemon that can carry you and swim may surf. All Pokémon with wings can use Fly, but not all of them will be able to carry you; Golbat for example. Teleporting can carry you to a different spot, but the Pokémon must have seen that specific spot before.
Note Trois: If you are inactive in the RPG, you will be taken out of the Roster and your spot will be open.
Well, I suppose we can begin. After the Roster fills up, we can start.