IT HAS BAD TITLE *UU RMT*

  • 154
    Posts
    16
    Years

    Introduction

    From the battles I've had, the team covers its weaknesses pretty well. The basic idea is to keep hazards from getting up, get my own up and wreck with Swellow/Raikou. so far, it's worked out good.


    Team At A Glance

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    The Team


    [PokeCommunity.com] IT HAS BAD TITLE *UU RMT*


    Venusaur @ Choice Scarf
    Ability: Overgrow
    EVs: 4 Atk/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Sleep Powder
    - Sludge Bomb
    - Leaf Storm
    - Earthquake

    As I was playing with this team, I found myself loving this thing. Sleep Powder is the only 100% way to make sure Rocks and Spikes don't go up early on in the game, letting Swellow get in without taking a quarter of its health off. Apart from stopping the opponent from getting any rocks or anything up early game,barring a miss from sleep powder, this thing is a heck of a revenge killer. DDGatr gets outsped and KO'd by Leaf Storm, Sludge Bomb ko's Swellow before Quick Attack can kill me, heck, even Raikou takes minimum of 43% from a Timid Earthquake.Timid is so I outrun stuff like RP Rhyperior after their boost.


    [PokeCommunity.com] IT HAS BAD TITLE *UU RMT*


    Azumarill @ Choice Band
    Ability: Huge Power
    EVs: 240 HP/252 Atk/16 Spd
    Adamant nature (+Atk, -SAtk)
    - Aqua Jet
    - Superpower
    - Double-edge
    - Waterfall

    Moltres counter counters Moltres.


    [PokeCommunity.com] IT HAS BAD TITLE *UU RMT*


    Froslass @ Leftovers
    Ability: Snow Cloak
    EVs: 248 HP/228 Def/32 Spd
    Timid nature (+Spd, -Atk)
    - Spikes
    - Taunt
    - Pain Split
    - Ice Beam

    Builky Froslass does a surprisingly good job a getting up Spikes for something that isn't really all that bulky. Aside from putting up Spikes, it keeps them off the field by itself, with Taunt making Foresight useless, only thing I have to worry about is may Donphan with Assurance but I haven't done any calcs on that so idk. Pain Split and Taunt ruins spinners. Taunt won't let them foresight and Pain Split gets them to a point where they can't switch in without pretty much dying. Ice beam helps wear down Donphan, which is really the only Spnner in UU this has trouble with.


    [PokeCommunity.com] IT HAS BAD TITLE *UU RMT*


    Rhyperior @ Leftovers
    Ability: Solid Rock
    EVs: 136 HP/244 Atk/128 Spd
    Adamant nature (+Atk, -SAtk)
    - Earthquake
    - Rock Blast
    - Megahorn
    - Stealth Rock

    I needed something to come in and take T-Waves people are gonna throw at Swellow, or whatever I send in after Swellow when Registeel and stuff comes in. Gets up SR to aid in the sweep of Raikou/Swellow. EQ hits Registeel for a minimum of 73%, so it won't be around for long to mess with Swellow. Rock Blast wrecks Subs, and destroys Moltres switch-ins. Megahorn makes it so not alot can switch into Rhyperior.Considering switching with a SR Duggy [loljk].


    [PokeCommunity.com] IT HAS BAD TITLE *UU RMT*


    Raikou @ Life Orb
    Ability: Pressure
    EVs: 252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Calm Mind
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Grass]

    It's best set imo. After one Calm mind this thing just wrecks. Get this in late game after Swellow wears stuff down early game, or vice versa, and its just over. One half of the strength of this team.

    [PokeCommunity.com] IT HAS BAD TITLE *UU RMT*


    Swellow @ Toxic Orb
    Ability: Guts
    EVs: 252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Facade
    - Brave Bird
    - U-turn
    - Quick Attack

    Absolutely beast. It either comes in early game after Venu sleeps stuff and wrecks there, or it comes in late-game when everything's been weakened and wrecks there. It doesn't last long, but it's not like it really has to. If this comes out late-game, it's game over. Ever since I put one of these on my team awhile ago, I rarely make a UU team without Swellow. With Spikes and SR wearing down its counters, this thing is nearly unstoppable late-game. Facade is the main move I spam, with Brave Bird for Ghosts, and U-turn to switch out of counters and Rotom if it isn't weak enough for BB to KO. Quick Attack makes me lol when Absol comes out to Sucker Punch me, only for it to fail as I hit first and 2HKO. The other half of the team's strength.
     
    Not that this should be a huge concern, but Subrise Aggron could switch in on scarf venu locked in s-bomb, azu locked in the wrong attack, swellow, or even froslass, and sub up. From there it can 2hko or ohko everything on your team, since it outspeeds rhyperior due to the fact that subrise runs 96 speed in order to outrun phan, and rock blast only has a slight chance to ruin the sub with 5 hits (21.81% - 25.86%) Revenging it should be no problem, but it is a threat well worth mentioning imo. Other than that I can't spot anything else atm.
     
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    ......

    I dont believe it haha, i just made a team EXTREMELY similar to this. @_@

    Anyway, what id recommend is you use Extrasensory + HP Water on Raikou > HP Grass and S.Ball. This set makes the thing psuedo suspect imho. Firstly, HP Water massacres Steelix which makes Swellow's late game sweep a whole lot easier and still maintains coverage on stuff that HP grass hits. Next, Extrasensory annihilates Venusaur who think they are checks whilst Shadow Ball doesnt really cover much tbh. This as im sure you will know lets Azu clean up late game better. Extrasensory + HP Water also have amazing coverage.

    Im also not a fan of Timid + EQ on Saur. I prefer Naive + ~68 Att Ev's (i usually take from S.Att), this ensures the 2HKO on Raikou with EQ.
     
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