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Item that lets you relearn moves

  • 199
    Posts
    14
    Years
    • Seen Jul 6, 2022
    What I mean is, summon the Relearn Moves list if I use a Item.
    How to do it? I have the Relearn Moves as a Common Event in my game.

    As for the second thing. It is what I put in the title:
    How I can do that the egg moves could be learned by another different "Relearn Moves"?
     
    Add in items txt:

    Code:
    801,YOURITEMINTERNALNAME,Name,8,0,Description,2,0,6,


    Add on PokemonItemEffects:

    Code:
    ItemHandlers::UseInField.add(:YOURITEMINTERNALNAME,proc{|item|
      $game_switches[87]=true
      $game_map.need_refresh = true
    })
    
    
    ItemHandlers::UseFromBag.add(:YOURITEMINTERNALNAME,proc{|item|
      $game_switches[87]=true
      $game_map.need_refresh = true
      next 2
    })

    So make you common event to auto-start when switch 87 is ON. Untested

    As for you second question, I aren't sure if I understand correctly. You wish moves that only can be learned this way, right? The easier way to do this, is to define moves that can only be learned by a evolved form/legendary pokémon, but at low level (before it's evolution level or 4 moves before the level that it's available for catch), like Mewtwo Psych Up.
     
    It works!
    thank you very much! :)

    About the egg moves, I want that the DayCare Center is not the only way of learning egg moves. I want that it could learn also from a item for example. And that it could learn the Charmander's family (for example).
    Like the relearn moves but with egg moves.
     
    Copy how TM's already work... Edit the TM.txt file with the new moves but only add certain Pokémon, that's the easiest way to use them as items and for Pokémon specific ones... Egg moves are just moves... the same as any other move, Pokémon are just designed to only "learn" them, once hatched from an egg.
     
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