I'd like to know as well! Also, thank you Axis for picking this project back up.is this game finished?
I'd like to know as well! Also, thank you Axis for picking this project back up.is this game finished?
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The following is a list of fixes & changes I have made to JohtoBlaziken's original Bootleg FireRed v0.6 release:
-The faulty TitleScreens script under 'UPI Installed' in the Script Editor was deleted, making it much easier for players to boot up the game directly from the .exe
-Added the New Game intro when Professor Oak first talks to the player, so that a player nickname can be set
-Changed the duration of the fade out to 2 seconds for the rival theme when he leaves Oak's lab after you first defeat him
-The originally prolonged fadeout duration of 10 seconds caused overlaps in BGM/audio, and potentially resulting in crashes for certain players
-Removed the Oak Aide that gives out the Running Shoes; instead the player is now able to run from the start of the game
-Fixed a crash from interacting with the Mart Rep on Route 1
-Fixed a crash from interacting with the Nidoran trade NPC on Route 5, by changing up her dialogue slightly to not call for the gender symbol text
-Moved the XOR Test NPC into an unreachable spot in Vermilion City, to prevent players from potentially crashing the game by attempting to interact with it
-Reconstructed the wooden walk bridges on Route 12 to use the tileset of the walk bridge used in Vermilion City
-The nature of the new (but now traversable bridges) is still buggy, due to the layer underneath the bridges being Surf-able water tiles
-Added a new heal script to the heal circle on the 5th floor of the Pokemon Tower (which previously lacked said script by default)
-Changed the metadata for Rock Tunnel to have darkness enabled (it previously did not have it enabled by default)
-Created a new Bill NPC in his house, who simply gives you the S.S. Ticket upon talking to him
-The previous events/NPCs inside the house were incomplete in coding & lacked any actual storing of the S.S. Ticket in the player's bag
-Moved the Warptest NPC into an unreachable spot inside the Pokemon League Building Lobby, to prevent players from accidentally warping straight to the Champion Room
-Fixed the coding for the Psychic trainer NPCs inside Saffron Gym to call for 'PSYCHIC_M' instead of 'PSYCHIC' (which previously crashed the game before being fixed)
-Fixed the coding for all Burglar trainer NPCs on Cinnabar Island to call for 'BURGLAR' instead of 'BURLAR' (which previously crashed the game before being fixed)
-Fixed the coding for a few trainer NPCS on Route 11, whose intros were calling for non-existent trainer class intros
-'Electrician' was changed into 'Engineer', and 'Gamer' was changed into 'Gambler'
-Removed an invisible stray player touch-activated warp tile that would transfer the player from the Celadon Condominium Rooftop into the Route 5/6 Underground Path
-Added in the player transfer event scripts for the staircases inside the Cinnabar Mansion
-Please note that the basement is readily accessible from the 1st Floor, due to the statue-gate system having never been implemented into Bootleg FireRed
-Added in the player transfer event scripts for the ladders inside the Seafoam Islands
-Please note that the boulder puzzle & water currents were never originally implemented, but are no longer necessary for navigating through the Seafoam Islands
-Similarly, the boulder puzzle for Victory Road was never originally implemented in Bootleg FireRed, and is no longer needed for navigation either
-None of the warp tile scripts were originally implemented inside Silph Co. or Saffron Gym, so both locations were revised as follows:
-New warp tile event scripts were created from scratch only for the two warp tile pairs needed to reach Gary & Giovanni inside Silph Co.
-Notably, none of the sideways-facing Card Key doors were ever originally implemented inside Silph Co.
-The layout & trainer arrangement inside Saffron Gym has been changed to instead require the player to battle each trainer in order to reach Sabrina
-All of the non-functional warp tiles inside the gym have been removed, and the walls in each room slightly changed to allow navigation without the warps
-A stray gate inside the Cinnabar Gym (which relied on the Card Key instead of the non-existent quiz system) has been removed
-The HM/badge system has been properly set to require # number of badges, instead of assigning each field move to a specific badge
-The fishing mechanics have been set to FR/LG-style, instead of RSE-style (i.e.; disabling the fishing bite reaction test)
-Trimmed the duration of the 'frlg_heal' audio file by editing out prolonged silence, to allow in-game BGMs to resume quicker whenever the player heals the team
-Removed a ledge on Route 4, to allow players to backtrack from Cerulean City back towards Pewter City
-Added in the rest of the code needed for the Magikarp Salesman inside the Route 4 Pokemon Center to function properly & actually [attempt to] sell a Magikarp
-The Rock Smash HM/TM being unobtainable (as the Sevii Islands were never made in the original Bootleg FireRed project) has warranted the following change:
-Any rocks inside the Cerulean Cave that would've otherwise required Rock Smash for navigation have been removed, to allow players to reach Mewtwo
Hi, while I'm also not the original dev I had previously made some fixes (over 2 years ago now) and never got around to uploading an updated version.
I've decided to take a look at this again and at least try and get all of the "still needs to be done" stuff done from the OP (puzzles, update essentials etc.). I also quite like the idea of a mew event and have one in mind (with a similar trigger to the Gen 1 mew glitch but has an actual small story).
Currently I'm about 2/3 done updating to essentials v19.1 and have some of the puzzles such as Silph Co. warp tiles and rocket hideout done as well as ghost pokemon in the Pokemon Tower. I've also added in some of AxisVactaire's fixes that I originally missed when I looked at this the first time.
I'm aiming to upload an update towards the end of this weekend/early next week if people would like to have a play around with it. I would appreciate feedback on bugs etc. The intention is that it will be fully playable (including puzzles) up to (probably not including) Cinnabar Island at the moment.
I do plan to include the Sevii Islands eventually but might just add an NPC that lets you skip them for now.
Edit: clealy a bit of a delay with this but I will post an update when I get around to it, quite looking forward to playing a completed version of this myself.
Oh! I'd love to see it! I plan to finish up the base game with a focus on getting Sevii Islands in, and was about to start working off of AxisVactaire's update when I saw your post. So I'll hold off until you post your update since it would be more efficient to work off of what you have. Do you still plan on posting it soon?Originally Posted by PomegGlitch [ Original Post ]
Hi, while I'm also not the original dev I had previously made some fixes (over 2 years ago now) and never got around to uploading an updated version.
I've decided to take a look at this again and at least try and get all of the "still needs to be done" stuff done from the OP (puzzles, update essentials etc.). I also quite like the idea of a mew event and have one in mind (with a similar trigger to the Gen 1 mew glitch but has an actual small story).
Currently I'm about 2/3 done updating to essentials v19.1 and have some of the puzzles such as Silph Co. warp tiles and rocket hideout done as well as ghost pokemon in the Pokemon Tower. I've also added in some of AxisVactaire's fixes that I originally missed when I looked at this the first time.
I'm aiming to upload an update towards the end of this weekend/early next week if people would like to have a play around with it. I would appreciate feedback on bugs etc. The intention is that it will be fully playable (including puzzles) up to (probably not including) Cinnabar Island at the moment.
I do plan to include the Sevii Islands eventually but might just add an NPC that lets you skip them for now.
Edit: clealy a bit of a delay with this but I will post an update when I get around to it, quite looking forward to playing a completed version of this myself.
I finished the whole thing it took me 4 months as with essentials v19 allot of Zerokid has changed so I made my own let me know if I should release it to update it as it contains all the seviis but consider removing the day-care in Four Island as I also want to add that all pokemon that are in the kanto dex cannot evolve but dont know if it is possible to make something like that Johto Blaziken :)
The game doesn`t work. The screen goes orange and freezes, and then it throws an error.JohtoBlaziken's Bootleg Pok?mon FireRed: A ROM base without the ROM [DEMO v0.6]
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- A ROM base without the ROM -
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Current release: Download Demo v0.6 here!
Includes all of Kanto (maps, NPCs, trainers, encounters...), almost all music tracks as looped .oggs, and is mainly lacking polish.
Next up: gym puzzles, finishing cutscenes, miscellaneous polish
Pok?mon FireRed, recreated in Pok?mon Essentials:
All maps, all NPCs, all battles, all encounters, all music, which you can use any way you want. Use the power of Pok?mon Essentials on a classic Pok?mon game!
You can...
- Modify the game in small ways (add Pok?mon, add extra things to do, play with the story)
- Modify the game in huge ways (make a completely new game set in Kanto, or maybe add an extra region to FireRed)
- Add Kanto to your own game (an easy way to add extra regions!)
- Use the code as a reference to learn how to do things (Want to know how to set up events/trainers/legendaries? FireRed does it somewhere!)
3rd gen charm with 4th gen style:
FireRed is almost exactly how you remember it. But the battle system/sprites/Pok?dex is just like in vanilla Essentials, with crisp sprites.
Ready to change any way you want:
The code is clearly commented and everything is just like it is in vanilla Essentials. Add all the Pok?mon and scripts you want---if you can easily make a change in vanilla Essentials, you can easily make a change here!
LIST OF FEATURES:
151 + 3 catchable Pok?mon (also includes up to Gen V, and you can add more yourself):
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8 gyms:
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4 legends (plus three dogs and possibly Mew):
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3 starters:
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2 genders:
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1 evil team:
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- All of mainland Kanto recreated, including all indoor areas/dungeons (no Sevii islands though, since this took long enough)
- Placement of each individual grass tile type matches original game
- Nice-looking, game-accurate exclamation mark animation
- Charizard cry when you press start on title screen
- All NPCs in FireRed/LeafGreen
- All trainers + trainer battles from FireRed/LeafGreen
- All items placed in same places as FireRed/LeafGreen
- All Pokemon encounters in FRLG (where the two had version differences, I did an average of the two)
- All events (cutscenes, rival battles, Oak Pokedex ratings...)
- All FRLG music, in the form of properly looped .ogg files
-1 rival (that you can name!)
- Magikarp weighing minigame faithfully reproduced
STILL NEEDS TO BE DONE:
- General polishing/looking for errors (this could take a while)
- Some gym puzzles
- Teleporters/gates
- Fixing legendary movesets
- Post-game stuff like National dex and Elite Four rematches
- Adding in special events (Raikou/Entei/Suicune roaming, possibly a Mew event)
- Changing a bunch of battlebacks to match maps
- Giving all locations a place on the town map (about half left)
- Making certain sounds game-accurate (door opening sounds, for example)
- Fixing intro/ending
- Removing extraneous maps/files
- Updating to latest version of Essentials
GIANT LIST OF INCLUDED MAPS:
(see map pack thread for more detail, including what non-Kanto maps are included)
Spoiler:- Pallet Town (+houses, Oak's lab)
- Viridian City (+houses, gym, school, center/mart)
- Pewter City (+houses, museum, gym, center/mart)
- Cerulean City (+houses, gym, bike shop, center/mart)
- Vermilion City (+houses, gym, fan club, S.S. Anne, center/mart)
- Lavender Town (+ houses, Fuji's house, Pokemon Tower, center/mart)
- Celadon City (+houses, Department store, gym, mansion, Game Corner, Rocket Hideout, restaurant, hotel, center/mart)
- Fuchsia City (+houses, gym, Warden's house, Safari Zone, center/mart)
- Saffron City (+houses, gym, dojo, fan club, Silph Co., center/mart)
- Cinnabar Island (+lab, gym, mansion, center/mart)
- Pokemon League
- Route 1
- Route 2 (+house, gate)
- Route 3
- Route 4 (+center)
- Route 5 (+gate, daycare, underground path)
- Route 6 (+gate, underground path)
- Route 7 (+gate, underground path)
- Route 8 (+gate, underground path)
- Route 9
- Route 10 (+center)
- Route 11 (+gate)
- Route 12 (+gate, guru house)
- Route 13
- Route 14
- Route 15 (+gate)
- Route 16 (+gate, celeb house)
- Route 17
- Route 18 (+gate)
- Route 19
- Route 20
- Route 21
- Route 22 (+league front gate)
- Route 23
- Route 24
- Route 25 (+Bill's house)
- Viridian Forest (main + intro/exit gate)
- Mt. Moon (3 floors)
- Diglett's cave (main floor + 2 entrances)
- S.S. Anne (4 floors, many rooms, deck, dock, dining hall, captain's room...)
- Rock Tunnel (2 floors)
- Rocket Hideout (4 floors + elevator)
- Pokemon tower (7 floors)
- Safari zone (4 zones + houses)
- Silph Co (11 floors + elevator)
- Pokemon mansion (4 floors)
- Power plant
- Seafoam islands (5 floors)
- Victory road (3 floors)
- Cerulean cave (3 floors)
- Four Island
MISC. SCREENSHOTS:
Spoiler:
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CREDITS:
(broken link removed) - Mainly Maruno (with the help of volunteers for things like All Animations), plus older work of Flameguru, Poccils
Spriters Resource - lots of sprites that weren't in vanilla Essentials
Nuri Yuri for RGSS FmodEx extension that allows looping .oggs
FL for diploma and (broken link removed) scripts
KleinStudio for footprints script and fly animation script
Desbrina and dbzfanatic for (broken link removed)
Franzo for changing wild Pokemon moveset code snippet
Gamer2020 for Pokemon Game Editor (most user-friendly package of GBA Pokemon ROM hacking tools)
LU-HO Poke for Advance Map (best GBA Pokemon map editor, which I needed to extract map and event info)
HackMew for creating XSE (best GBA Pokemon scripting language)
diegoisawesome for lots of detailed offset knowledge
Everyone who's contributed to Visual Boy Advance, a lovely GBA emulator
Dreadwing93 for beautiful 80x80 Gen V Pokemon backsprites
[MORE TO COME...NEED TO REVIEW ALL OF STUFF IN PROJECT]
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I've been working on this on and off (mostly off) since quite a long time ago, when I first found Essentials. I dreamed, like a lot of people, of making a Pokemon game with all regions---or at least lots of content from my favorites! A lot has changed since then, but I still hope that this remake of FireRed will be useful to others getting into Essentials and learning how to make their own games.
Let me know if you have any suggestions for reasonable features (but not add another region or make major changes to stuff) or comments about things that need fixing. I probably won't add the Sevii Islands or Gen VI/VII, since those are major additions that will take some time to implement.
Enjoy!