- 27
- Posts
- 7
- Years
- Seen Jul 1, 2018
- The music, sound effects and exclamation effects are excellent, particularly the fact that the background music plays for when you're following Oak. The Rival's music when he leaves the lab overlaps the current BGM however.
- The beginning title sequence crashes the game for me with an error saying that the scripts were taking too long to load. I played through the RMXP debugger.
- You lose money to your Rival if you lose the first battle against him, whereas this doesn't happen in FRLG. Switch 33 can prevent this for you.
- NPCs with random pathing can walk all over the map rather than being constrained to a small rectangle.
- Map names show up on the save screen, and some names aren't really suitable for this.
- I stand in awe at the fact that you mapped each different individual grass tile correctly! I gave up on that and took the lazy way out, making every grass tile the same.
- Poke Balls loading on to the machine at the Poke Centers doesn't seem to work.
- "We've restored your Pokemon to\lfull health." Note the "\l" in there.
- PC screens don't light up.
- Daisy's House -> I think this should be [Rival Name]'s House but I'm not 100% without checking.
Thank you for the feedback! I really appreciate the detailed look, and will go and fix many of these issues. The only point among these I am not sure about is the map name thing; I've gone back and forth in my head about this for a while.
Should the map names be descriptive, or as they are in the game? For example, should a house in Cerulean City be labeled "Cerulean City House" or just "Cerulean City"? In the normal Pokemon games, the house would be called "Cerulean City", but this makes it kind of annoying to look through maps in RMXP. In large cities (like Saffron), there would be a huge list of maps with the name "Saffron City", making it hard to quickly find the specific map you're looking for.
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Also, good news and bad news. The good news is, thanks to Zerokid's help, the Sevii Islands will now be a part of Bootleg FireRed! Look forward to seeing them (hopefully) by the end of the summer. There's been a lot of progress on the next demo, but I don't want to show it just yet, because I want the next version I release to be complete up to getting the National Dex.
The bad news is that I will be doing some important real life things for the next month, and will be making zero progress on all of this until July. Please be patient with me!
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Last order of business: a poll! I will be finished up with FireRed proper in the next few months, and am considering including some postgame stuff elsewhere in the Pokemon world.
Where would you like to see FireRed postgame content, post-Sevii islands?
1. Johto
2. Hoenn
3. Somewhere else