Swampert @ Choice Band
Ability: Torrent
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature (Atk +, SAtk -)
Earthquake
Waterfall
Ice Punch
Hammer Arm
[Surprise set that Istole borrowed from Dark_Azelf. Bulky Waters are my favorite.]
Jynx @ Leftovers
Ability: Forewarn
EVs: 6 HP / 252 SAtk / 252 Speed
Timid Nature (Speed + , Atk -)
Ice Beam
Lovely Kiss
Substitute
Calm Mind
[In my original team, I was going to use this one, but I wanted a hard & fast hitting set. If you manage to induce sleep on your counter, setting up with Jynx is much easier. This team is built so her many weaknesses are covered.]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 42 HP / 252 SAtk / 216 Speed
Modest Nature (SAtk +, Atk -)
Fire Blast
Hidden Power [Electric]
Earth Power
Metal Sound
[Resists all of Jynx's weaknesses except for Rock which is covered by Swampert. Not a fan of the Choice Heatran, but Metal Sound is a great way to annoy your foe.]
Salamence @ Life Orb
Ability: Adamant
EVs: 120 HP / 252 Atk / 136 Speed
Adamant Nature (Atk +, SAtk -)
Dragon Claw
Earthquake
Rock Slide / Stone Edge
Dragon Dance
[Late game sweeper and Ground-resist. Haven't used a Salamence in a really long time.]
Blissey @ Leftovers
Ability: Natural Cure
EVs: 46 HP / 252 Def / 212 SDef
Bold Nature (Def +, Atk-)
Seismic Toss
Toxic
Aromatherapy
Softboiled
[I've never used a Blissey before. So yeah. All I know is that status really kills my team, so Aromatherapy is a must.]
Donphan @ Leftovers
Ability: Sturdy
EVs: 220 HP / 38 Atk / 252 Def
Impish Nature (Def +, SAtk -)
Earthquake
Ice Shard
Stealth Rock
Rapid Spin
[Necessary Rapid Spinner with Salamence and Jynx on the team. My favorite non-Sandstorm bulky ground.]
I can see Heracross causing me problems, possibly Infernape as well.
Ability: Torrent
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature (Atk +, SAtk -)
Earthquake
Waterfall
Ice Punch
Hammer Arm
[Surprise set that I
Jynx @ Leftovers
Ability: Forewarn
EVs: 6 HP / 252 SAtk / 252 Speed
Timid Nature (Speed + , Atk -)
Ice Beam
Lovely Kiss
Substitute
Calm Mind
[In my original team, I was going to use this one, but I wanted a hard & fast hitting set. If you manage to induce sleep on your counter, setting up with Jynx is much easier. This team is built so her many weaknesses are covered.]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 42 HP / 252 SAtk / 216 Speed
Modest Nature (SAtk +, Atk -)
Fire Blast
Hidden Power [Electric]
Earth Power
Metal Sound
[Resists all of Jynx's weaknesses except for Rock which is covered by Swampert. Not a fan of the Choice Heatran, but Metal Sound is a great way to annoy your foe.]
Salamence @ Life Orb
Ability: Adamant
EVs: 120 HP / 252 Atk / 136 Speed
Adamant Nature (Atk +, SAtk -)
Dragon Claw
Earthquake
Rock Slide / Stone Edge
Dragon Dance
[Late game sweeper and Ground-resist. Haven't used a Salamence in a really long time.]
Blissey @ Leftovers
Ability: Natural Cure
EVs: 46 HP / 252 Def / 212 SDef
Bold Nature (Def +, Atk-)
Seismic Toss
Toxic
Aromatherapy
Softboiled
[I've never used a Blissey before. So yeah. All I know is that status really kills my team, so Aromatherapy is a must.]
Donphan @ Leftovers
Ability: Sturdy
EVs: 220 HP / 38 Atk / 252 Def
Impish Nature (Def +, SAtk -)
Earthquake
Ice Shard
Stealth Rock
Rapid Spin
[Necessary Rapid Spinner with Salamence and Jynx on the team. My favorite non-Sandstorm bulky ground.]
I can see Heracross causing me problems, possibly Infernape as well.
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