#KOBESYSTEM LEVEL 1: SUCCESS

Anti

return of the king
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    Well, I'm pretty bored, so I might as well post this.

    I decided to shoot for reqs in the Greninja test, cause why not, and this was the team that took me there. In some ways, it's extremely effective, while in others (read: facing fast special attackers and Charizard Y), it is not. It has a few too many weaks, and while many can be played around, so really can't, so suggest fixes as you desire.

    Not going to do some unhelpful "teambuilding process" BS, but the basic idea was to alter the old Tar/Keld/Land core, but with Mega Metagross as the Pursuit user. From there, I just tried to support them. This is the result.

    The team title (and the mons' nicknames) are all about the KobeSystem. A quick YouTube search will make things easier for you. Pay special attention to Keldeo as KobeSystem Level 6: Beastion, as this video is classic viewing material. Anyway, team:

    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS
    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS
    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS
    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS
    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS
    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS


    Meh, it'll do.

    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS

    DOMINATION (Landorus) (M) @ Life Orb
    Ability: Sheer Force
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Earth Power
    - Focus Blast
    - Sludge Wave
    - Calm Mind

    Yeah I decided to run this to counter-team stall without Gliscor, though obviously it can't beat those (not like Psychic can anyway so whatever). Speaking of Psychic, its main targets are not very common in the meta (where are you Mega Venusaur?) while Sludge Wave breaks Unaware Clefable and has much more utility against Lati@s (as if they aren't getting Pursuited anyway) and Sellorbi. The main Pokemon I've missed Psychic against has actually been Landorus-T, but CM Focus Blast actually does a ton of damage lol! (I think it two-shots defensive ones with a little bit of prior damage? But who's counting?) So yeah, tends to break down defensive teams well. If it gets passed a NP boost, that's a lot of trouble for my opponent. This lures in Rotom-W well when it's paired with Latias (who is Pursuited early game usually), and CM Sludge Wave (not risking a miss here) does a boatload and puts it in Mega Metagross KO range. Solid. Screw those lazy VoltTurn cores with Heatran and/or Ferro. Hnnnnng. Not like my core isn't lazy too, but whatever.

    The only thing I don't like about Landorus is that it has very poor defensive utility. If I ran, say, Scarf Landorus-T in this slot, my life against many Pokemon would be a lot easier. Of course, I'd lose offensive presence, mostly vs. stall, so Landorus-I gets the nod. But it's something I've noticed.

    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS

    ADAPTATION (Clefable) @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 232 Def / 24 SpD
    Bold Nature
    IVs: 0 Atk
    - Moonblast
    - Thunder Wave
    - Calm Mind
    - Soft-Boiled

    Yeah I decided that Clefable works well on every team. It's my favorite sweeper to use because it gets rolling so easily. An obnoxious RMT cliche is "INSERT SWEEPER ruins the metagame once you remove its counters!!!!" only this is often not true because especially frail sweepers can struggle to set up even with counters gone. Well, Clefable happens to function as a pivoting mon as well as a sweeper, so it's super easy to steal momentum and ruin the opponent, who pretty much needs to hax you to win. I saw someone on Smogon hyping Wave on this and figured why not, especially since I'm enormously Mega Metagross weak (who isn't?) and I wanted to cripple it instead of hit it with a weak Flamethrower. I made up the EVs so that they would be even numbers, so don't even ask, but I hate the Calm spread since Clef's physical bulk is just barely good enough with max/max as it is. But yeah, I like Wave because it makes it much easier to beat opposing Clefs 1v1 and can maim a number of other deadly switch-ins (screw you ZardY etc.). Clefable for president woooo.

    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS

    EXPLOSION (Heatran) @ Leftovers
    Ability: Flash Fire
    EVs: 252 HP / 216 SpD / 40 Spe
    Calm Nature
    IVs: 0 Atk
    - Lava Plume
    - Stealth Rock
    - Toxic
    - Taunt

    My last addition, and I can't say I like him all that much here. He's a stopgap to some otherwise troublesome attackers, but not really. I mostly needed SR and a way to not get totally maimed by Talonflame, though if it's running Taunt I'm kind of screwed. I should probably run Ancient Power on it over Toxic or Taunt but haven't gotten around to changing it, probably because I want to replace him in general. SDef Heatran is really self-explanatory so I'll just move on, though I will note that it is funny when Sellorbi can pass a NP and I don't wanna risk Keld or Land, so I pass to this guy and his Lava Plumes actually hit quite hard, lol!

    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS

    SUCCESS AT SUCCESS (Metagross) @ Metagrossite
    Ability: Clear Body
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Meteor Mash
    - Zen Headbutt
    - Hammer Arm
    - Pursuit

    Well, he's pretty OP (pls ban), so I decided to use him. The Meta/Keld core is pretty much everywhere, but if you're going to use it, you might as well use Pursuit since Latios is the ultimate "I AM RUNNING AN OFFENSE TEAM WEAK TO NUMEROUS THINGS SO I WILL PUT LATIOS HERE AS A GLUE POKEMON (ALBEIT ONE THAT IS VERY EASY TO COUNTERTEAM)!" Ironically, the other mon like that is often Keldeo. No matter. Metagross is a poke I play very aggressively early on so I can Pursuit the Lati as soon as possible if they have it, or mega evolve otherwise. I ran Ice Punch for most of the test but the rest of my team tends to exploit Landorus-T well enough so I'd rather run Hammer Arm to actually cover stuff. I definitely wonder if I should be running Quake to help with my own heinous Meta Metagross weak, though sometimes you can Pursuit them if you're lucky. Anyway yeah he's really broken even when Pursuit makes his 4MSS worse, making him the perfect candidate for the rare distinction of #KOBESYSTEM LEVEL 7: SUCCESS AT SUCCESS. Go me.

    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS

    BEASTION (Keldeo-Resolute) @ Leftovers
    Ability: Justified
    EVs: 248 SpA / 8 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Calm Mind
    - Scald
    - Secret Sword
    - Substitute

    Right, I don't know who started this fad, but maybe it was sometime when Keld counters/checks got awfully passive and exploitable. Who knows. Whatever the case, this is a very good set and I definitely prefer it to Specs. It is a really nice stallbreaker if you can weaken the Clefable (very easy to do) and wear down/burn the Amoonguss/Mega Venusaur/Chesnaught. (If they're running Ferro as their Grass-type, well, oops.) Solid Pokemon, prevents a Bisharp 6-0 (though I do wonder when people will realize that this is everyone's Bisharp check on bulky offense/hyper offense/even some balance and that it just needs to get worn down via team support for a sweep). Actually, that's why I like the Leftovers here, and I am very cautious playing Keld since its defense is as important as its offense. Speaking of offense/defense, screw Scald, which is a BS move - would Keld be nearly as good if it was forced to run Surf instead? Stupid move. Not like I don't enjoy abusing it, but even I feel bad when Scald burns their switch-in. YOLO. (Also I don't.) The meta will soon be adapting to this set, I'm guessing.

    [PokeCommunity.com] #KOBESYSTEM LEVEL 1: SUCCESS

    PERCEPTION (Celebi) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 236 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Giga Drain
    - Nasty Plot
    - Baton Pass
    - Recover

    Actually a really solid Pokemon that does a lot of things in one slot: defense, support (Keld, Land, Clef, and even Heatran enjoy receiving boosts), momentum, and Scald burn absorber. (Yes, you need to plan for Scald burns in team-building.) It gives my team everything it needed from the fifth slot, and it also prevents a Manaphy/Slowbro 6-0. Funny enough, 3 attacks TG Manaphy really devastates me, but yolo. Anyway, this tends to draw Bisharp so I can apply pressure early on with Keld or Land (I actually like pivoting to Land in this scenario in the hopes that it goes for Sucker Punch chip damage so I can kill the Bisharp, but hey who am I kidding when will that work lol). I also really love when Landorus-T is my opponent's way to play around this guy, since I will survive and recover off your pathetic U-turn. And if it uses Knock Off, that's a free NastyPass to Keldeo/other. Go me.


    So yeah, I'll save you the trouble of finding weaknesses, since I know them well. In no particular order,

    - Talonflame
    - Charizard Y
    - Starmie
    - Thundurus
    - Tornadus-T
    - Charizard Y
    - Charizard X
    - Charizard Y
    - Talonflame
    - Gengar
    - hazard stacking I guess? kinda fake since Ferro especially can't spike but "i don't have hazard control" i guess whatever

    I've grown far too lazy to figure out how to fix this. So have a ball.
     
    ScarfTran > your current with SR on land. Checks most of that stuff. Obv with Explosion to lure the chansey and Rotom-W and do 15%. Or you could use HP Rock yoloswag.

    Sp.Def Celebi if you fear LO Starmie too.

    Zard X reks you tho. Unaware Clef? Lol
     
    ScarfTran > your current with SR on land. Checks most of that stuff. Obv with Explosion to lure the chansey and Rotom-W and do 15%. Or you could use HP Rock yoloswag.

    Sp.Def Celebi if you fear LO Starmie too.

    Zard X reks you tho. Unaware Clef? Lol

    Explosion no longer halves Defense as of Gen V, so this means that Explosion can't even leave that large of a dent on Chansey; it can easily recover off the damage later:

    0 Atk Heatran Explosion vs. 4 HP / 252+ Def Eviolite Chansey: 217-256 (33.8 - 39.8%) -- guaranteed 3HKO
     
    Really, Don't use Earthquake on Metagross. The only thing that you can do with it is use it against other Metagross, Also. Nobody expects a Hammer Arm, You could take benefit from that.

    Earthquake is an option if you hate Hammer Arm's Speed drop (I'm one of those people). It also hits Magnezone and Heatran harder than Hammer Arm would.
     
    Explosion no longer halves Defense as of Gen V, so this means that Explosion can't even leave that large of a dent on Chansey; it can easily recover off the damage later:

    0 Atk Heatran Explosion vs. 4 HP / 252+ Def Eviolite Chansey: 217-256 (33.8 - 39.8%) -- guaranteed 3HKO

    Umm, if it wasnt totally obvious because clearly writing "and do 15% to them" doesnt indicate that enough already, i was being sarcastic and facetious ...lol. :\


    Also Hammer Arm is better it allows you to not be set up fodder vs ferrothorn and actually beat Balloon Tran and Zone and
    Skarm when it inevitably Roosts.

    Also the more and more i look at this team the more and more i feel SD Gravity Lando-T would work better here. It checks Zard-X, M-Meta and still gives you a stall breaker.
     
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