Tanaki
←Lazy ADHD Trainer
- 264
- Posts
- 15
- Years
- Corombasu, Ohayo!
- Seen Sep 25, 2014
So here's a basic skeleton of something I'm going to try if and when Kyurem hits us.
4 Kyurem
2-2-2 Feraligatr
3-2-2 Vileplume
1 Cleffa
3 Pokemon Collector
3 Proffesor Elm's Training Method
2 Professor Oak
3 Fisherman
2 Twins
3 Rare Candy
2 Pokemon Communication
12 Water Energy
4 Rescue Energy
So basically, the general strategy is to hopefully start with either Cleffa or Kyurem, then get 3 in any combination of Oddish and Totodile. Going first definitely helps, since you can attempt to get the advantage and evolve Oddish into vileplume and Totodile into Feraligatr Prime as fast as possible. Once the support system has been established, swing away with Kyurem.
The deck's low trainer reliance and constant wave of attacks is meant to knock out all of the opponent's pokemon simultaneously while shutting down their trainer support structures. Having 2 Vileplume and 2 Feraligatr on the bench can be a death sentence if you have enough Kyurem ready to fight.
Kyurem is, for all intensive purposes, a beast. He has the same outrage attack as his yin-yang buddies, and a more destructive glaciate attack that does 30 to all of your opponent's pokemon. It doesn't seem like much, but his outstanding 130 HP allows him to tank like a boss, and the damage from those attacks starts to stack very quickly. Since Steel-types took a huge knock in the format, his weakness is redundant, although facing a steel deck with Scizor's anti-special energy ability can spell doom, although it's not likely. Rescue energies keep a solid battalion of these guys coming. He will also make anyone who was previously afraid of Donphan giggle maniacally. He's Donphan's weakness, and stacks up on top of the damage Donphan does to its own bench. LOL! It also beasts against Reshirams.
Vileplume is IMO the best thing ever for Kyurem. It prevents your opponent from using any useful trainers to advance in the game. Pokemon Communications, Rare Candy, Pluspower, Energy Retrieval, Revive, Switch, Pokemon Catcher, and most awesomely Junk Arm. No junk arm means Yanmega will have a very hard time trying to copy your hand without using a supporter. It takes 3 hits with Yanmega's linear attack to KO, but if you have 2 set up, that's 6 attacks that your opponent has to perform, while totally ignoring Kyurem, who will by that point have dealt 150 damage to every pokemon on Yanmega's side, granted it is at full power.
Feraligatr is just as important, since he is the support basis of the deck. With him, Kyurem can continue its rampage undisturbed granted you have the necessary energy. His 140 HP will take 4 hits to take down with Yanmega, and like I said before with Vileplume, Kyurem's attacks start to stack up by then. Feraligatr can also be a hilarious last resort attacker since every pokemon your opponent has will probably have taken considerable damage beforehand, and therefore will be torn to shreds by Hydro Crunch.
In its simplicity, the deck is very efficient and does what it needs to. If you're fast enough, you shut down your opponent's trainer cards, and hit them hard with a constant stream of team-hitting justice. Cards like Black Belt can help you throw your opponent off-guard with a surprise revenge attack. Cards like Kingdra can pick off the stragglers, but since the stragglers are what keeps better cards from rolling in, I don't recommend it.
Lemme know what you guys think!
4 Kyurem
2-2-2 Feraligatr
3-2-2 Vileplume
1 Cleffa
3 Pokemon Collector
3 Proffesor Elm's Training Method
2 Professor Oak
3 Fisherman
2 Twins
3 Rare Candy
2 Pokemon Communication
12 Water Energy
4 Rescue Energy
So basically, the general strategy is to hopefully start with either Cleffa or Kyurem, then get 3 in any combination of Oddish and Totodile. Going first definitely helps, since you can attempt to get the advantage and evolve Oddish into vileplume and Totodile into Feraligatr Prime as fast as possible. Once the support system has been established, swing away with Kyurem.
The deck's low trainer reliance and constant wave of attacks is meant to knock out all of the opponent's pokemon simultaneously while shutting down their trainer support structures. Having 2 Vileplume and 2 Feraligatr on the bench can be a death sentence if you have enough Kyurem ready to fight.
Kyurem is, for all intensive purposes, a beast. He has the same outrage attack as his yin-yang buddies, and a more destructive glaciate attack that does 30 to all of your opponent's pokemon. It doesn't seem like much, but his outstanding 130 HP allows him to tank like a boss, and the damage from those attacks starts to stack very quickly. Since Steel-types took a huge knock in the format, his weakness is redundant, although facing a steel deck with Scizor's anti-special energy ability can spell doom, although it's not likely. Rescue energies keep a solid battalion of these guys coming. He will also make anyone who was previously afraid of Donphan giggle maniacally. He's Donphan's weakness, and stacks up on top of the damage Donphan does to its own bench. LOL! It also beasts against Reshirams.
Vileplume is IMO the best thing ever for Kyurem. It prevents your opponent from using any useful trainers to advance in the game. Pokemon Communications, Rare Candy, Pluspower, Energy Retrieval, Revive, Switch, Pokemon Catcher, and most awesomely Junk Arm. No junk arm means Yanmega will have a very hard time trying to copy your hand without using a supporter. It takes 3 hits with Yanmega's linear attack to KO, but if you have 2 set up, that's 6 attacks that your opponent has to perform, while totally ignoring Kyurem, who will by that point have dealt 150 damage to every pokemon on Yanmega's side, granted it is at full power.
Feraligatr is just as important, since he is the support basis of the deck. With him, Kyurem can continue its rampage undisturbed granted you have the necessary energy. His 140 HP will take 4 hits to take down with Yanmega, and like I said before with Vileplume, Kyurem's attacks start to stack up by then. Feraligatr can also be a hilarious last resort attacker since every pokemon your opponent has will probably have taken considerable damage beforehand, and therefore will be torn to shreds by Hydro Crunch.
In its simplicity, the deck is very efficient and does what it needs to. If you're fast enough, you shut down your opponent's trainer cards, and hit them hard with a constant stream of team-hitting justice. Cards like Black Belt can help you throw your opponent off-guard with a surprise revenge attack. Cards like Kingdra can pick off the stragglers, but since the stragglers are what keeps better cards from rolling in, I don't recommend it.
Lemme know what you guys think!