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LAVASURF [ESSENTIALS V18]

LAVASURF​
POKEMON ESSENTIALS V18
[PokeCommunity.com] LAVASURF [ESSENTIALS V18]

Features:
  • LavaSurf code all-in-one.
  • No need to edit any script.
  • Complete drag and drop.
  • LavaSurf over Lava.
  • Encounter and Battle Pokemons in Lava Environment.

Usage:
  • Read the Instructions, and accordingly, configure the Options, in the Script.
  • All files and script available in the Attachment.
  • Place the script above Main and below Compiler.
  • Put the Graphics files in their proper folders.
  • Define the LavaSurf Move in the "moves.txt" PBS file as following:-
    Code:
    XXX,LAVASURF,Lava Surf,075,95,FIRE,Special,100,15,0,AllNearOthers,0,bef,"It swamps the area around the user with a giant wave of molten rock. It can also be used for crossing lava."
    Don't forget to edit the XXX to the next entry.
  • Define the LavaSurf Metadata in the "metadata.txt" PBS file as following:-
    Code:
    PlayerA = POKEMONTRAINER_Red,trchar000,boy_bike,boy_surf,boy_run,boy_surf,boy_fish_offset,boy_fish_offset,boy_surf
    PlayerB = POKEMONTRAINER_Leaf,trchar001,girl_bike,girl_surf,girl_run,girl_surf,girl_fish_offset,girl_fish_offset,girl_surf
    Addition of boy_surf and girl_surf after every Player Metadata. This is the sprite of Player to be shown while LavaSurfing.
  • Define the Lava Encounters in the "encounters.txt" PBS file like:-
    Code:
    Lava
        CHARMANDER,5,8
        CHARMELEON,6,11
        CHARMANDER,7,14
        CHARMELEON,15,19
        CHARIZARD,23,30
    Ignore this if not using LavaSurf Encounters.

Script:
Spoiler:

Credits:
  • Bhagya Jyoti
  • mej71
  • UlithiumDragon
 

Attachments

  • LavaSurf.zip
    10.4 MB · Views: 83
Last edited:
Well nice script Mr.Bhagya Jyoti so i just want to give a feedback . Yes , I have a question can we add lava in battle effect like sandstorm and hailstorm ?
 
Well nice script Mr.Bhagya Jyoti so i just want to give a feedback . Yes , I have a question can we add lava in battle effect like sandstorm and hailstorm ?

Welcome to PokeCommunity William!

Thanks for your feedback. Since, sandstorm and hailstorm are concerned with map's weather, plus hailstorm is a storm of hail/ice, it would be kinda off-looking. Sandstorm for a wave of sand, can look kinda good, but still, I thought of not altering/introducing new weather animations.

Still you can do it for yourself.
Before the end of def pbPrepareBattle(battle) of the LavaSurf Script, add the following code:-
Code:
if $PokemonGlobal.lavasurfing
    battle.defaultWeather = PBWeather::Sandstorm
  end
 
Spoiler:

Excellent Script. i have been waiting this for while. Question - In future do you will also make lava waterfall? I you do hats off to you. Btw good script
 
Welcome to PokeCommunity William!

Thanks for your feedback. Since, sandstorm and hailstorm are concerned with map's weather, plus hailstorm is a storm of hail/ice, it would be kinda off-looking. Sandstorm for a wave of sand, can look kinda good, but still, I thought of not altering/introducing new weather animations.

Still you can do it for yourself.
Before the end of def pbPrepareBattle(battle) of the LavaSurf Script, add the following code:-
Code:
if $PokemonGlobal.lavasurfing
    battle.defaultWeather = PBWeather::Sandstorm
  end
Thanks nice script .
 
Great Script !!!! :)
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Spoiler:




how to add it to my default outside tileset
 
how to add it to my default outside tileset

Have you kept the lavaSurf autotile in the Graphics/Autotiles folder.
Now, in the Tilesets Database, click on your outdoor tileset, and fill any bland of the Autotile Graphic with the autotile.
Now, in the debug mode, goto Information Edittors>>Edit Terrain Tag>>Press C while on that autotile>>Input 20 or whatever Terrain Tag you are using.
Save it and exit editor. Exit RPG maker. Reopen it, and you are good to go.
 
Have you kept the lavaSurf autotile in the Graphics/Autotiles folder.
Now, in the Tilesets Database, click on your outdoor tileset, and fill any bland of the Autotile Graphic with the autotile.
Now, in the debug mode, goto Information Edittors>>Edit Terrain Tag>>Press C while on that autotile>>Input 20 or whatever Terrain Tag you are using.
Save it and exit editor. Exit RPG maker. Reopen it, and you are good to go.

https://media.giphy.com/media/r9NBGf814i2a80cEoW/giphy.gif

plz help
 
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