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Leafevoir Deck

  • 11
    Posts
    14
    Years
    • Seen Aug 26, 2009
    1-2-4 Leafeon LvX (Majestic Dawn, Rising Rivals)
    2-2 Masquerain (Supreme Victors)
    2-2 Weezing (Rising Rivals)
    1-2-2 Gardevoir (Platinum)
    1-1 Shaymin LvX (Platinum)
    2 Turtwig GL (Rising Rivals)

    8 Purple Energy
    8 Green Energy

    3 Lucian's Assignment
    1 Quick Ball
    2 Pokedex HANDY910is
    2 Miasma Valley
    4 Bebe's Search
    2 Aaron's Collection
    3 Underground Expedition
    4 Potion

    The deck is build around Leafeon LvX. He heals for 20 with every energy you attach, and the lvX does 30 damage + 10 for EVERY energy attached to him and the opponents pokemon. Aarons expedition so I can retreat Leafeon and get the energy back, Lucian's assignment so I can build a Gardevoir on the bench and transfer the enegery to her when Leafeon's dieing (she does 20+ 10 for every energy).

    Let me know what you think, and gimme some tips. (yes I need more leafeon lvx (and Gardevoir) but it's so rare :( )
     

    Darokkian Magmortar

    Pokemon TCG Lover <3
  • 64
    Posts
    14
    Years
    Leafeon dont heal 20 with evry energy you attach. Leafeon does 30 damage + 10 for every energy attach to all your pokemon, not your opponent pokemons.
    You dont need Turtwigs or weezings. Add 1 leafeon and 2 espeons.
     
  • 11
    Posts
    14
    Years
    • Seen Aug 26, 2009
    Yeh he does, Leafeon's pokebody is

    Energy Refresh

    As long as Leafeon is your Active Pokémon, whenever you attach an Energy card from your hand to 1 of your Pokémon, remove 2 damage counters from that Pokémon.

    and Leafeon X's abillity....I misread that one, I thought it was like Gardevoir's

    Energy Burst
    Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon.


     

    FurretFTW!!1!

    /me lieks Mightyena, too.
  • 244
    Posts
    15
    Years
    • Seen Nov 23, 2023
    =P Gardevoir in Leafeon? Sloooooowslowslow... And Leafeon is slow enough. T_T

    Remove everything that aren't the Leafeon and Shaymin lines. (BTW, use the RR Eevee and the Growth Shaymin -or Skymin- and which Shaymin Lv.X is it? You need to clarify.) Add in 2-1 Uxie line, a 1-1 Claydol or Bronzong SF line, a RR Leafeon, an Azelf, a 1-1 Shaymin line (So you have either 2 Landmin Lv.X or one of each Lv.X), and 3 Unown G. That's 19 Pokemon.

    Trainers should look liek this

    Trainers: 25
    4 Roseanne's Research
    4 Bebe's Search
    2 Broken Time-Space
    1 Luxury Ball
    2 Premier Ball
    4 Level Max
    4 PokeDrawer+
    1 Warp Point
    3 Night Maintenance

    Basic LeafMin Trainer line. Try working with it and figure out other stuff. Energy should be 12 Grass, and 4 in any combonation of Upper Energy and Call Energy.

    ~L_X_F
     
  • 11
    Posts
    14
    Years
    • Seen Aug 26, 2009
    The problem is I don't have any of those, I started playing since Platinum-RR. And the leafeons are from RR.
     

    FurretFTW!!1!

    /me lieks Mightyena, too.
  • 244
    Posts
    15
    Years
    • Seen Nov 23, 2023
    Well, if you have any local leagues, you can try getting some of those cards from there. You can find one at the Go-Pokemon official website. Even if you do end up not playing LeafMin, many of those cards are always useful to have.

    ~L_X_F
     

    Shadow Chant

    Top 4 at Worlds 2009
  • 54
    Posts
    15
    Years
    You should ditch the 2 Psychic and 2 Grass energy for 4 Call. Take out the potion and add in Roseanne's Research or maybe even a Level Max or Premier Ball.

    Replace the Masquerain line for a 2-2 line of Claydol.

    SC
     
  • 11
    Posts
    14
    Years
    • Seen Aug 26, 2009
    You should ditch the 2 Psychic and 2 Grass energy for 4 Call. Take out the potion and add in Roseanne's Research or maybe even a Level Max or Premier Ball.

    Replace the Masquerain line for a 2-2 line of Claydol.

    SC

    For the body
    Cosmic Power
    Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition.
    Right?

    Guess ill have to start looking for old boosters in creepy game shops.
     
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