Eucliffe
☆ E N T E R T A I N E R
- 6,493
- Posts
- 16
- Years
- Age 31
- Natsu's Bed
- Seen Jun 10, 2016
(I haven't made an RMT in so long so forgive me if this sucks.) We all know how awesome weather teams are (and by awesome I mean oftentimes annoying). And, thanks to fifth gen., there's more to just Hail and Sand in OU! I want to take advantage of the weather and make good Sun, Rain, and Hail teams. So, without further ado, I present to you my Sun team! Which I also consider one of my best teams so far, fff.
Cierra @ Chesto Berry
Nature: Calm (+Sp. Def. -Atk.)
Ability: Drought
EVs: 248 / 0 / 140 / 0 / 120 / 0
~Rest
~Will-O-Wisp
~Flamethrower
~Hypnosis
I gotta admit, this Ninetales is much better than I thought she'd be. So far, she's been able to take quite a few hits from the standard physical and special attackers (even when the former aren't burned), and when her health gets low enough, she can simply ChestoRest it off. Hypnosis further helps her ChestoRest strategy so long as she manages to hit with it.
"image removed"
Gabu @ Life Orb
Nature: Adamant (+Atk. -Sp. Atk.)
Ability: Chlorophyll
EVs: 252 / 252 / 0 / 0 / 0 / 4
~Growth
~Seed Bomb
~Earthquake
~Sleep Powder
While I do miss my stalling SubSeed Saur, I've found that Physical Attacker Saur makes for a quick kill. All I have to do is Growth once and then proceed to own. His only worry is any Fire attack that comes his way.
*pokemonelite2000 image removed*
Liza @ Choice Specs
Nature: Modest (+Sp. Atk. -Atk.)
Ability: Flash Fire
EVs: 4 / 0 / 0 / 252 / 0 / 252
~Overheat
~Dragon Pulse
~Earth Power
~Hidden Power (Grass)
So Tormentran doesn't do well unless you have a good entry hazard Mon. However, Choice Specs Tran is pretty good. Overheat OHKOs a lot of things, and though it does result in a loss of Special Attack, it's unlikely she'll stay in long since a lot of people know how well Earthquake does against Tran and will thus try and utilize it.
*pokemonelite2000 image removed*
Dreidel @ Leftovers
Nature: Bold (+Def. -Atk.)
Ability: Levitate
EVs: 252 / 0 / 144 / 112 / 0 / 0
~Stealth Rock
~Rapid Spin
~Earth Power
~Ice Beam
Here you not only have a spinner and an entry hazard Mon, but Claydol's Defense and Special Defense make it a bother. Want to switch in to a DD Dragon? If Stealth Rock is in play Ice Beam can easily OHKO said Dragon...and actually, I've been able to OHKO any Dragon that isn't named Dragonite without help from SR so far. It also makes a good lead in Wi-Fi battles where I find myself up against T-Tar or Hippowdon. It doesn't take any damage from sand and Levitate protects it from their EQ (with the exception of Mold Breaker Haxorus, of course).
*pokemonelite2000 image removed*
Shade @ Leftovers
Nature: Bold (+Def. -Atk.)
Ability: Prankster
EVs: 252 / 0 / 252 / 0 / 4 / 0
~Calm Mind
~Shadow Ball
~Recover
~Will-O-Wisp
Honestly, I found that Dugtrio just wasn't working for me. Even after trying the moveset that DA recommended below I discovered I was terrible at figuring out whether or not I was faster and thus pretty much screwed up with it every time.
Now, during one battle with someone (which I lost), I realized I should probably have a spinblocker myself, which meant I needed a Ghost. I also felt that it should be Spiritomb or Sableye, and after a while I decided on Sableye because of Prankster. Prankster gives three out of four of its moves priority: Calm Mind, which boosts its Sp. Def. (and Sp. Atk. in the case that I actually need to use Shadow Ball); Recover, which helps restore its health furthermore; and Will-O-Wisp, which cripples physical attackers. With this Sableye, I beat the person who I had lost to earlier.
"image removed"
Luka @ Choice Band
Nature: Adamant (+Atk. -Sp. Atk.)
Ability: Thick Fat
EVs: 40 / 252 / 40 / 0 / 176 / 0
~Body Slam
~Fire Punch
~Earthquake
~Pursuit
Slow and steady wins the race. With the defense to get in at least one hit, Lax is pretty damn good. Body Slam for potential paralysis and STAB, Fire Punch for potential burn and enhanced power from the sun, EQ for physical attackers, and Pursuit for Mons (especially Ghosts) that you know are gonna switch out.
---
Any and all suggestions would really help; team building is definitely what I'm weakest in in competitive battling.
At a Glance
*pokemonelite2000 image removed* "image removed" *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* "image removed"In-Depth
*pokemonelite2000 image removed*Cierra @ Chesto Berry
Nature: Calm (+Sp. Def. -Atk.)
Ability: Drought
EVs: 248 / 0 / 140 / 0 / 120 / 0
~Rest
~Will-O-Wisp
~Flamethrower
~Hypnosis
I gotta admit, this Ninetales is much better than I thought she'd be. So far, she's been able to take quite a few hits from the standard physical and special attackers (even when the former aren't burned), and when her health gets low enough, she can simply ChestoRest it off. Hypnosis further helps her ChestoRest strategy so long as she manages to hit with it.
"image removed"
Gabu @ Life Orb
Nature: Adamant (+Atk. -Sp. Atk.)
Ability: Chlorophyll
EVs: 252 / 252 / 0 / 0 / 0 / 4
~Growth
~Seed Bomb
~Earthquake
~Sleep Powder
While I do miss my stalling SubSeed Saur, I've found that Physical Attacker Saur makes for a quick kill. All I have to do is Growth once and then proceed to own. His only worry is any Fire attack that comes his way.
*pokemonelite2000 image removed*
Liza @ Choice Specs
Nature: Modest (+Sp. Atk. -Atk.)
Ability: Flash Fire
EVs: 4 / 0 / 0 / 252 / 0 / 252
~Overheat
~Dragon Pulse
~Earth Power
~Hidden Power (Grass)
So Tormentran doesn't do well unless you have a good entry hazard Mon. However, Choice Specs Tran is pretty good. Overheat OHKOs a lot of things, and though it does result in a loss of Special Attack, it's unlikely she'll stay in long since a lot of people know how well Earthquake does against Tran and will thus try and utilize it.
*pokemonelite2000 image removed*
Dreidel @ Leftovers
Nature: Bold (+Def. -Atk.)
Ability: Levitate
EVs: 252 / 0 / 144 / 112 / 0 / 0
~Stealth Rock
~Rapid Spin
~Earth Power
~Ice Beam
Here you not only have a spinner and an entry hazard Mon, but Claydol's Defense and Special Defense make it a bother. Want to switch in to a DD Dragon? If Stealth Rock is in play Ice Beam can easily OHKO said Dragon...and actually, I've been able to OHKO any Dragon that isn't named Dragonite without help from SR so far. It also makes a good lead in Wi-Fi battles where I find myself up against T-Tar or Hippowdon. It doesn't take any damage from sand and Levitate protects it from their EQ (with the exception of Mold Breaker Haxorus, of course).
*pokemonelite2000 image removed*
Shade @ Leftovers
Nature: Bold (+Def. -Atk.)
Ability: Prankster
EVs: 252 / 0 / 252 / 0 / 4 / 0
~Calm Mind
~Shadow Ball
~Recover
~Will-O-Wisp
Honestly, I found that Dugtrio just wasn't working for me. Even after trying the moveset that DA recommended below I discovered I was terrible at figuring out whether or not I was faster and thus pretty much screwed up with it every time.
Now, during one battle with someone (which I lost), I realized I should probably have a spinblocker myself, which meant I needed a Ghost. I also felt that it should be Spiritomb or Sableye, and after a while I decided on Sableye because of Prankster. Prankster gives three out of four of its moves priority: Calm Mind, which boosts its Sp. Def. (and Sp. Atk. in the case that I actually need to use Shadow Ball); Recover, which helps restore its health furthermore; and Will-O-Wisp, which cripples physical attackers. With this Sableye, I beat the person who I had lost to earlier.
"image removed"
Luka @ Choice Band
Nature: Adamant (+Atk. -Sp. Atk.)
Ability: Thick Fat
EVs: 40 / 252 / 40 / 0 / 176 / 0
~Body Slam
~Fire Punch
~Earthquake
~Pursuit
Slow and steady wins the race. With the defense to get in at least one hit, Lax is pretty damn good. Body Slam for potential paralysis and STAB, Fire Punch for potential burn and enhanced power from the sun, EQ for physical attackers, and Pursuit for Mons (especially Ghosts) that you know are gonna switch out.
---
Any and all suggestions would really help; team building is definitely what I'm weakest in in competitive battling.
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