davidthefat
I Love C++
- 437
- Posts
- 15
- Years
- Seen Mar 3, 2012
Ok long time no post, I honestly don't care about pokemon as much, I was just going through a "Relive old memories" period of my life for a month or 2.... But I have a suggestion from a programmer point of view. What you need for your game to get popularity is innovation. I am not talking about a new GUI or "Touchscreen" (You are using a mouse for pete's sakes...) or new "fakemon". Innovation as in gameplay, don't make it the generic pokemon RPG game, just catch all the pokemon, get all the badges, become champion, beat rival type of game. That is a NO - NO when it comes to game development, you want innovation, things that makes you stand out from the rest. I was involved in robotics for the last couple months (FIRST robotics) and one of their main goals is Innovation. I completely agree with them. You need innovation, that is why I am attempting a FULL Autonomous robot next year (Never been attempted in competition), now that is innovation. Sure 15 seconds of autonomous mode is required, but autonomous during the teleoperated period? Thats non sense is what some people will say. But **** them, you can't go forward if you don't innovate. I know I am going to get flamed on, but people, get more creative! Try RTS games, FPS shooter games, even Puzzle (like the pokemon stadium 2 minigames...) I think pokemon would translate very well into a RTS or FPS game. You have to innovate, thats how pokemon came to be (A monster in your pocket!) I see tons and tons of generic pokemon games, even the more popular ones like Raptor, Origins and all that, SORRY I say yours is just fancy looking, the gameplay is pretty dull IMHO. But Look at Pokemon Eternity, NOW thats innovative, mouse controlled pokemon, that I would LOVE to play. Now how fun would a RTS or FPS game (especially online) be?
You know what, I will get major flameage for this, modifying the Pokemon Starter Engine and just adding story and stuff to it does not make it an enjoyable game, no matter how fun the story may be, its just a drag to play another one of the copies... Try making it from scratch, yea I know why reinvent the wheel? Its not perfect, and you gain a lot of experience making it yourself... I was planning on making my own board for the robot, but that won't have enough juice to fuel the robot's needs. So I have to settle on a lower end computer board (Tons better than the best custom robot board I am able to make) Yes as a programmer, I personally don't like using engines and stuff, I rather make it from scratch my self... IDK if it just me, but I don't feel satisfied if I don't make it my self (Obviously I won't code EVERYTHING my self, I will still use libraries like OpenGL and SDL... But they are lower level) Also, I doubt 80% of said "Developers" or "Programmers" know what half the Pokemon Starter kit does... (I don't know any of that, I never even looked it up, so don't bash on me for not knowing, I don't want to find out...)
Also another note: There are some people that like the Pokemon Essential Kit saying that it helps the noobs make their own game... Well I say "Weed out the weak"... In real life, its all competition, you can't put "I used RPG Maker" for your resume or transcript, its nonsense if you want a job in the computer industry, its kiddy scripting in my book... Yes I know companies make game engines user friendly enough for the developers to make games only using scripting languages, but there needs to be people working the backend, I want to be the one that makes the back end.
Pokemon Essential Kit would sound like a good idea to some: "Its open source, anyone can contribute to it" but honestly, who actually pitched in to make it grow in functionality? May be half a dozen guys actually did something? Most other guys are just leeching off of it and being total kiddy scripts... Thats just not the open source way...
You know what, I will get major flameage for this, modifying the Pokemon Starter Engine and just adding story and stuff to it does not make it an enjoyable game, no matter how fun the story may be, its just a drag to play another one of the copies... Try making it from scratch, yea I know why reinvent the wheel? Its not perfect, and you gain a lot of experience making it yourself... I was planning on making my own board for the robot, but that won't have enough juice to fuel the robot's needs. So I have to settle on a lower end computer board (Tons better than the best custom robot board I am able to make) Yes as a programmer, I personally don't like using engines and stuff, I rather make it from scratch my self... IDK if it just me, but I don't feel satisfied if I don't make it my self (Obviously I won't code EVERYTHING my self, I will still use libraries like OpenGL and SDL... But they are lower level) Also, I doubt 80% of said "Developers" or "Programmers" know what half the Pokemon Starter kit does... (I don't know any of that, I never even looked it up, so don't bash on me for not knowing, I don't want to find out...)
Also another note: There are some people that like the Pokemon Essential Kit saying that it helps the noobs make their own game... Well I say "Weed out the weak"... In real life, its all competition, you can't put "I used RPG Maker" for your resume or transcript, its nonsense if you want a job in the computer industry, its kiddy scripting in my book... Yes I know companies make game engines user friendly enough for the developers to make games only using scripting languages, but there needs to be people working the backend, I want to be the one that makes the back end.
Pokemon Essential Kit would sound like a good idea to some: "Its open source, anyone can contribute to it" but honestly, who actually pitched in to make it grow in functionality? May be half a dozen guys actually did something? Most other guys are just leeching off of it and being total kiddy scripts... Thats just not the open source way...
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