class PokeBattle_Battle
#=============================================================================
# Gaining Experience
#=============================================================================
def pbGainExp
isPartic = defeatedBattler.participants.include?(idxParty)
hasExpShare = expShare.include?(idxParty)
level = defeatedBattler.level
# Play wild victory music if it's the end of the battle (has to be here)
@scene.pbWildBattleSuccess if wildBattle? && pbAllFainted?(1) && !pbAllFainted?(0)
return if !@internalBattle || !@expGain
# Go through each battler in turn to find the Pokémon that participated in
# battle against it, and award those Pokémon Exp/EVs
expAll = (hasConst?(PBItems,:EXPALL) && $PokemonBag.pbHasItem?(:EXPALL))
p1 = pbParty(0)
@battlers.each do |b|
next unless b && b.opposes? # Can only gain Exp from fainted foes
next if b.participants.length==0
next unless b.fainted? || b.captured
# Count the number of participants
numPartic = 0
b.participants.each do |partic|
next unless p1[partic] && p1[partic].able? && pbIsOwner?(0,partic)
numPartic += 1
end
# Find which Pokémon have an Exp Share
expShare = []
if !expAll
eachInTeam(0,0) do |pkmn,i|
next if !pkmn.able?
next if !pkmn.hasItem?(:EXPSHARE) &&
!isConst?(@initialItems[0],PBItems,:EXPSHARE)
expShare.push(i)
end
end
# Calculate EV and Exp gains for the participants
if numPartic>0 || expShare.length>0 || expAll
# Gain EVs and Exp for participants
eachInTeam(0,0) do |pkmn,i|
next if !pkmn.able?
next unless b.participants.include?(i) || expShare.include?(i)
pbGainEVsOne(i,b)
pbGainExpOne(i,b,numPartic,expShare,expAll)
end
# Gain EVs and Exp for all other Pokémon because of Exp All
if expAll
showMessage = true
eachInTeam(0,0) do |pkmn,i|
next if !pkmn.able?
next if b.participants.include?(i) || expShare.include?(i)
pbDisplayPaused(_INTL("Your party Pokémon in waiting also got Exp. Points!")) if showMessage
showMessage = false
pbGainEVsOne(i,b)
pbGainExpOne(i,b,numPartic,expShare,expAll,false)
end
end
end
# Clear the participants array
b.participants = []
end
end
def pbGainEVsOne(idxParty,defeatedBattler)
pkmn = pbParty(0)[idxParty] # The Pokémon gaining EVs from defeatedBattler
evYield = defeatedBattler.pokemon.evYield
# Num of effort points pkmn already has
evTotal = 0
PBStats.eachStat { |s| evTotal += pkmn.ev }
# Modify EV yield based on pkmn's held item
if !BattleHandlers.triggerEVGainModifierItem(pkmn.item,pkmn,evYield)
BattleHandlers.triggerEVGainModifierItem(@initialItems[0][idxParty],pkmn,evYield)
end
# Double EV gain because of Pokérus
if pkmn.pokerusStage>=1 # Infected or cured
evYield.collect! { |a| a*2 }
end
# Gain EVs for each stat in turn
PBStats.eachStat do |s|
evGain = evYield
# Can't exceed overall limit
if evTotal+evGain>PokeBattle_Pokemon::EV_LIMIT
evGain = PokeBattle_Pokemon::EV_LIMIT-evTotal
end
# Can't exceed individual stat limit
if pkmn.ev+evGain>PokeBattle_Pokemon::EV_STAT_LIMIT
evGain = PokeBattle_Pokemon::EV_STAT_LIMIT-pkmn.ev
end
# Add EV gain
pkmn.ev += evGain
evTotal += evGain
end
end
def pbGainExpOne(idxParty,defeatedBattler,numPartic,expShare,expAll,showMessages=true)
pkmn = pbParty(0)[idxParty] # The Pokémon gaining EVs from defeatedBattler
growthRate = pkmn.growthrate
# Don't bother calculating if gainer is already at max Exp
if pkmn.exp>=PBExperience.pbGetMaxExperience(growthRate)
pkmn.calcStats # To ensure new EVs still have an effect
return
end
isPartic = defeatedBattler.participants.include?(idxParty)
hasExpShare = expShare.include?(idxParty)
level = defeatedBattler.level
# Main Exp calculation
exp = 0
a = level*defeatedBattler.pokemon.baseExp
if expShare.length>0 && (isPartic || hasExpShare)
if numPartic==0 # No participants, all Exp goes to Exp Share holders
exp = a/(SPLIT_EXP_BETWEEN_GAINERS ? expShare.length : 1)
elsif SPLIT_EXP_BETWEEN_GAINERS # Gain from participating and/or Exp Share
exp = a/(2*numPartic) if isPartic
exp += a/(2*expShare.length) if hasExpShare
else # Gain from participating and/or Exp Share (Exp not split)
exp = (isPartic) ? a : a/2
end
elsif isPartic # Participated in battle, no Exp Shares held by anyone
exp = a/(SPLIT_EXP_BETWEEN_GAINERS ? numPartic : 1)
elsif expAll # Didn't participate in battle, gaining Exp due to Exp All
# NOTE: Exp All works like the Exp Share from Gen 6+, not like the Exp All
# from Gen 1, i.e. Exp isn't split between all Pokémon gaining it.
exp = a/2
end
return if exp<=0
# Pokémon gain more Exp from trainer battles
exp = (exp*1.5).floor if trainerBattle?
# Scale the gained Exp based on the gainer's level (or not)
if SCALED_EXP_FORMULA
exp /= 5
levelAdjust = (2*level+10.0)/(pkmn.level+level+10.0)
levelAdjust = levelAdjust**5
levelAdjust = Math.sqrt(levelAdjust)
exp *= levelAdjust
exp = exp.floor
exp += 1 if isPartic || hasExpShare
else
exp /= 7
end
# Foreign Pokémon gain more Exp
isOutsider = (pkmn.trainerID!=pbPlayer.id ||
(pkmn.language!=0 && pkmn.language!=pbPlayer.language))
if isOutsider
if pkmn.language!=0 && pkmn.language!=pbPlayer.language
exp = (exp*1.7).floor
else
exp = (exp*1.5).floor
end
end
# Modify Exp gain based on pkmn's held item
i = BattleHandlers.triggerExpGainModifierItem(pkmn.item,pkmn,exp)
if i<0
i = BattleHandlers.triggerExpGainModifierItem(@initialItems[0][idxParty],pkmn,exp)
end
exp = i if i>=0
# Make sure Exp doesn't exceed the maximum
expFinal = PBExperience.pbAddExperience(pkmn.exp,exp,growthRate)
expGained = expFinal-pkmn.exp
return if expGained<=0
# "Exp gained" message
if showMessages
if isOutsider
pbDisplayPaused(_INTL("{1} got a boosted {2} Exp. Points!",pkmn.name,expGained))
else
pbDisplayPaused(_INTL("{1} got {2} Exp. Points!",pkmn.name,expGained))
end
end
curLevel = pkmn.level
newLevel = PBExperience.pbGetLevelFromExperience(expFinal,growthRate)
if newLevel<curLevel
debugInfo = "Levels: #{curLevel}->#{newLevel} | Exp: #{pkmn.exp}->#{expFinal} | gain: #{expGained}"
raise RuntimeError.new(
_INTL("{1}'s new level is less than its\r\ncurrent level, which shouldn't happen.\r\n[Debug: {2}]",
pkmn.name,debugInfo))
end
# Give Exp
if pkmn.exp>=PBExperience.pbGetMaxExperience(growthRate)
pkmn.calcStats # To ensure new EVs still have an effect
return
end
levelLimits = [20, 25, 30, 35, 40, 45, 50, 55, 60]
leadersDefeated = pbPlayer.numbadges
if pkmn.level>=levelLimits[leadersDefeated]
exp = 0
elsif thispoke.level<levelLimits[leadersDefeated]
totalExpNeeded = PBExperience.pbGetStartExperience(levelLimits[leadersDefeated], growthRate)
currExpNeeded = totalExpNeeded - pkmn.exp
if exp > currExpNeeded
exp = currExpNeeded
end
end
if pkmn.shadowPokemon?
pkmn.exp += expGained
return
end
loop do # For each level gained in turn...
# EXP Bar animation
levelMinExp = PBExperience.pbGetStartExperience(curLevel,growthRate)
levelMaxExp = PBExperience.pbGetStartExperience(curLevel+1,growthRate)
tempExp1 = pkmn.exp
battler = pbFindBattler(idxParty)
tempExp2 = (levelMaxExp<expFinal) ? levelMaxExp : expFinal
pkmn.exp = tempExp2
@scene.pbEXPBar(battler,levelMinExp,levelMaxExp,tempExp1,tempExp2)
tempExp1 = tempExp2
curLevel += 1
if curLevel>newLevel
# Gained all the Exp now, end the animation
pkmn.calcStats
battler.pbUpdate(false) if battler
@scene.pbRefreshOne(battler.index) if battler
break
end
# Levelled up
pbCommonAnimation("LevelUp",battler) if battler
oldTotalHP = pkmn.totalhp
oldAttack = pkmn.attack
oldDefense = pkmn.defense
oldSpAtk = pkmn.spatk
oldSpDef = pkmn.spdef
oldSpeed = pkmn.speed
if battler && battler.pokemon
battler.pokemon.changeHappiness("levelup")
end
pkmn.calcStats
battler.pbUpdate(false) if battler
@scene.pbRefreshOne(battler.index) if battler
pbDisplayPaused(_INTL("{1} grew to Lv. {2}!",pkmn.name,curLevel))
@scene.pbLevelUp(pkmn,battler,oldTotalHP,oldAttack,oldDefense,
oldSpAtk,oldSpDef,oldSpeed)
# Learn all moves learned at this level
moveList = pkmn.getMoveList
moveList.each { |m| pbLearnMove(idxParty,m[1]) if m[0]==curLevel }
end
end
#=============================================================================
# Learning a move
#=============================================================================
def pbLearnMove(idxParty,newMove)
pkmn = pbParty(0)[idxParty]
return if !pkmn
pkmnName = pkmn.name
battler = pbFindBattler(idxParty)
moveName = PBMoves.getName(newMove)
# Find a space for the new move in pkmn's moveset and learn it
pkmn.moves.each_with_index do |m,i|
return if m.id==newMove # Already knows the new move
next if m.id!=0 # Not a blank move slot
pkmn.moves = PBMove.new(newMove)
battler.moves = PokeBattle_Move.pbFromPBMove(self,pkmn.moves) if battler
pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
battler.pbCheckFormOnMovesetChange if battler
return
end
# pkmn already knows four moves, need to forget one to learn newMove
loop do
pbDisplayPaused(_INTL("{1} wants to learn {2}, but it already knows four moves.",pkmnName,moveName))
if pbDisplayConfirm(_INTL("Forget a move to learn {1}?",moveName))
pbDisplayPaused(_INTL("Which move should be forgotten?"))
forgetMove = @scene.pbForgetMove(pkmn,newMove)
if forgetMove>=0
oldMoveName = PBMoves.getName(pkmn.moves[forgetMove].id)
pkmn.moves[forgetMove] = PBMove.new(newMove) # Replaces current/total PP
battler.moves[forgetMove] = PokeBattle_Move.pbFromPBMove(self,pkmn.moves[forgetMove]) if battler
pbDisplayPaused(_INTL("1, 2, and... ... ... Ta-da!"))
pbDisplayPaused(_INTL("{1} forgot how to use {2}. And...",pkmnName,oldMoveName))
pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
battler.pbCheckFormOnMovesetChange if battler
break
elsif pbDisplayConfirm(_INTL("Give up on learning {1}?",moveName))
pbDisplay(_INTL("{1} did not learn {2}.",pkmnName,moveName))
break
end
elsif pbDisplayConfirm(_INTL("Give up on learning {1}?",moveName))
pbDisplay(_INTL("{1} did not learn {2}.",pkmnName,moveName))
break
end
end
end
end