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- Seen May 30, 2020
One thing that can make or break a hack is the level curve. You generally want to make the wild Pokemon, random npc trainers, and most of all, the rival battles, Gym Leaders, and other noteworthy battles maintain a steady difficulty curves, while also making opponents steadily get stronger and keep a sense of progress for reoccurring battles, like with rivals. You don't want to make things too easy, but it is also good to avoid sudden difficulty spikes. What do you do to maintain a steady level curve?