2 quid is good
Will never stop using Azumarill
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- Years
- Seen Jan 11, 2019
Hi! My name is 2 Quid and like I said, I haven't played vgc since 2013, although I did keep up with the meta until about 2016. However with the new sun series ruleset, I've been inspired! So behold my BellyRod team! It's not great I know(understatement) , but I've won with it as much as I've lost. The core of the team is definitely Azumarill and Raichu. Their synergy is just great and they've been a mainstay in any team I make since I realised a sableye gravity team was 2 hard 2 b gud. Its also refreshing from all the rain teams I inevitably end up using, which is not good for my sanity. What is good for my sanity is using samurott on a rain team and winning but that happens once in a blue moon, so the mice it is!
Bring On The Mice:
Neeli (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Protect
This is a very standard Azumarill, and nothing very special here in terms of team building. Play Rough and Aqua Jet with X4 attack is, well, HUGE. I chose aqua jet over any other move pretty much purely because of the priority it gives. The Sitrus Berry is because of Belly Drum. Protect is Protect. Like I said, pretty simple and straightforward.
Ur worst nitemare (Raichu) @ Focus Sash
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Volt Switch
- Protect
- Hidden Power
Raichu's Lightening Rod Ability is a must when leading with Azumarill, and it's main use on the first turn is to outspeed and nullify any threat to Belly Drum with Fake Out. With what I've seen on showdown, the new fake out user of choice seems to be incineroar. However I'm not inclined to switch up this years old partnership now.
Volt Switch is an essential move for me, allowing Raichu a free pass to safety. Hidden Power Ice is also very useful as a general offensive move which is why I use it, but I constantly change that last slot to Encore when I fancy it.
Lal Singh (Talonflame) @ Sky Plate
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flame Charge
- U-turn
- Tailwind
Talonflame is always useful to come in on a Volt Switch and quickly deal with Azumarills weaknesses with that sweet, sweet priority, and then U-Turn back out to safety. Brave Bird and Flame Charge are self explanatory, and setting up tailwind in anticipation of an opponents is always a winner. In fact, one of my favourite things to do with this team (apart from ohko'ing mons with the qt blue mouse) is to constantly switch between raichu and talonflame, and spamming Fake Out.
I couldn't think of a good enough item so I'm really open to suggestions here.
Serious Shroom (Breloom) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
Normally this spot would be taken by Garchomp or Mega Heracross for me, although I have run The Serious Shroom before. In recent years I've come to appreciate the giant shield bug more and more. However that is impossible in the new ruleset, which is fine by me tbh because Technician Breloom is one of the best Pokémon out there when it comes to doubles. Spore isn't his only utility, and when he switches into a tailwind from talonflame he can be a beast. Mach Punch and Bullet Seed are there to take advantage of that yuge attack state, and swords dance can be useful if for some reason I lead with Breloom and Talonflame.
£2 Louis Vuitton (Cinccino) @ Choice Specs
Ability: Skill Link
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Bullet Seed
- Dazzling Gleam
- Protect
- Rock Blast
My second replacement for Mega-Heracross, and useful in its own right, Cinccino is the most recent addition to this team. Before I discovered the giant shield bug I would use cloyster, and skill link + shell smash is no joke. However, I wanted something a bit more.......
Pretty.
And cinccino fits the bill. Coupled with Raichu Volt switching and fake out flinching a threat, and then skill linking rock smash, it can be a real treat. And my days, imagine what it does to someone's ego to be beaten by a fake fur wearing, middle aged - but halfway to being a cougar - fabulous 4ft 9 mouse.
I LOVE IT.
Shocky (Galvantula) @ Leftovers
Ability: Compound Eyes
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Sticky Web
- Thunder
- Protect
This is the weakest link. I hardly ever use Galvantula, and when I do its really only to sticky Web + Spam accurate thunder. I couldn't really think of a final pokemon and didn't want to use any ubers, and I had experience with running galvantula with talonflame and breloom before. But it's deadweight, and that's one thing I do not want. I've thought about running garchomp in it's place, but then thought about running something that can stand against rain (which is already running rampant, I tried it myself before I got bored with ludicolo and pals)
So here it is! A glaring weakness here is I can't deal with xerneas and tapu koko, and they seem to be this formats chalk x.x
Any help and criticism would be much appreciated!
Bring On The Mice:
Neeli (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Protect
This is a very standard Azumarill, and nothing very special here in terms of team building. Play Rough and Aqua Jet with X4 attack is, well, HUGE. I chose aqua jet over any other move pretty much purely because of the priority it gives. The Sitrus Berry is because of Belly Drum. Protect is Protect. Like I said, pretty simple and straightforward.
Ur worst nitemare (Raichu) @ Focus Sash
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Volt Switch
- Protect
- Hidden Power
Raichu's Lightening Rod Ability is a must when leading with Azumarill, and it's main use on the first turn is to outspeed and nullify any threat to Belly Drum with Fake Out. With what I've seen on showdown, the new fake out user of choice seems to be incineroar. However I'm not inclined to switch up this years old partnership now.
Volt Switch is an essential move for me, allowing Raichu a free pass to safety. Hidden Power Ice is also very useful as a general offensive move which is why I use it, but I constantly change that last slot to Encore when I fancy it.
Lal Singh (Talonflame) @ Sky Plate
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flame Charge
- U-turn
- Tailwind
Talonflame is always useful to come in on a Volt Switch and quickly deal with Azumarills weaknesses with that sweet, sweet priority, and then U-Turn back out to safety. Brave Bird and Flame Charge are self explanatory, and setting up tailwind in anticipation of an opponents is always a winner. In fact, one of my favourite things to do with this team (apart from ohko'ing mons with the qt blue mouse) is to constantly switch between raichu and talonflame, and spamming Fake Out.
I couldn't think of a good enough item so I'm really open to suggestions here.
Serious Shroom (Breloom) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
Normally this spot would be taken by Garchomp or Mega Heracross for me, although I have run The Serious Shroom before. In recent years I've come to appreciate the giant shield bug more and more. However that is impossible in the new ruleset, which is fine by me tbh because Technician Breloom is one of the best Pokémon out there when it comes to doubles. Spore isn't his only utility, and when he switches into a tailwind from talonflame he can be a beast. Mach Punch and Bullet Seed are there to take advantage of that yuge attack state, and swords dance can be useful if for some reason I lead with Breloom and Talonflame.
£2 Louis Vuitton (Cinccino) @ Choice Specs
Ability: Skill Link
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Bullet Seed
- Dazzling Gleam
- Protect
- Rock Blast
My second replacement for Mega-Heracross, and useful in its own right, Cinccino is the most recent addition to this team. Before I discovered the giant shield bug I would use cloyster, and skill link + shell smash is no joke. However, I wanted something a bit more.......
Pretty.
And cinccino fits the bill. Coupled with Raichu Volt switching and fake out flinching a threat, and then skill linking rock smash, it can be a real treat. And my days, imagine what it does to someone's ego to be beaten by a fake fur wearing, middle aged - but halfway to being a cougar - fabulous 4ft 9 mouse.
I LOVE IT.
Shocky (Galvantula) @ Leftovers
Ability: Compound Eyes
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Sticky Web
- Thunder
- Protect
This is the weakest link. I hardly ever use Galvantula, and when I do its really only to sticky Web + Spam accurate thunder. I couldn't really think of a final pokemon and didn't want to use any ubers, and I had experience with running galvantula with talonflame and breloom before. But it's deadweight, and that's one thing I do not want. I've thought about running garchomp in it's place, but then thought about running something that can stand against rain (which is already running rampant, I tried it myself before I got bored with ludicolo and pals)
So here it is! A glaring weakness here is I can't deal with xerneas and tapu koko, and they seem to be this formats chalk x.x
Any help and criticism would be much appreciated!