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[Scripting Question] Lure Item

Hello colleagues!

In Pokemon LETS GO an object similar to the repel called LURE appears ...

The LURE, when used out of combat, causes for 100 steps an increase in the appearance rate of the rarest Pokémon on the route, as well as the greater appearance of large and small-sized Pokémon. It also favors the appearance of shiny Pokémon...

Does anyone think it's possible to implement this in Essentials?
 
I'm not an expert coding, but I guess you could start looking at the code of Sweet Scent.
 
Code:
ItemHandlers::UseInField.add(:LURE,proc{|item| (item,100)
   pbUseItemMessage(item)
   Kernel.pbMessage(_INTL("Wild Pokémon will be lured."))
   encount = encount*2 #Do you need this?
   SHINYPOKEMONCHANCE = 24
   $PokemonMap.whiteFluteUsed=true
})
Well, that should work almost perfectly
 
@Not Important, in the future please could you edit or delete your posts instead of saying things like:
Well, that should work almost perfectly
Followed, 20 mins later by:
Ok...
No it doesnt
Ill get back to you
It's much easier for someone else trying to implement a lure item to get help in the future if they don't have to read all the posts that didn't work :)
 
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