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MagneVire Deck

  • 26
    Posts
    14
    Years
    • Seen Oct 5, 2010
    So a friend recently got me into the game, and after some trial and error, I've worked out a deck I'm fairly comfortable with. However, I'm also not sure how well it would work in the overall competitive environment. I was hoping those more experienced than me might be able to give me a hand here and let me know what's right and what's wrong.



    Pokemon: 20

    1 Magnezone X
    3 Magnezone (1 Magnezone DP, 1 Magnezone SF Metal, 1 Magnezone SF Electric)
    2 Magneton SF Metal
    3 Magnemite (2 Magnemite SF Electric, 1 Magnemite DP)
    1 Electivire FB X
    2 Electivire FB
    1 Claydol
    1 Baltoy GE
    1 Bronzong MT
    1 Bronzor MT
    1 Blissey Prime HG/SS
    1 Azelf
    1 Chansey HG/SS
    1 Sableye SF


    Energy:14

    4 Special Metal Energy
    5 Metal Energy
    5 Electric Energy


    Trainers/Supporters: 26

    4 Rosanne's Research
    3 Bebe's Search
    2 Felicity's Drawing
    1 Cyrus's Conspiracy
    1 Expert Belt
    1 Broken Time Space
    1 Conductive Quarry
    1 Luxury Ball
    3 Rare Candy
    1 Bench Shield
    1 VS Seeker
    2 Warp Point
    2 Palmer's Contribution
    1 Night Maintenance
    1 Super Scoop Up
    1 Poke Turn

    Main idea is to get Magnezone SF and Claydol out as quickly as possible using supporters. From there, I try to set up either Magnezone LA or Electivire FB Lvl X as my primary damage dealers. Bronzong uses Miracle Oracle to put energy in discard and for card draw, while Magnezone SF Electric uses SuperConnectivity to pick up these energies in addition to the energy placed from my hand. This helps out both Powerful Spark, Metal Blast and Cyber Shock a good deal. Blissey Prime is for healing, which while normally costing me my energy, Magnezone Level X can transfer it away so I essentially score a free heal. I also use Blissey as well as Azelf to take the damage from SuperConnectivity since they're a good deal less useful after their respective abilities. Azelf is also a nice Gyro Ball swap if I evolve that Zone into Magnezone X since I don't really care if Azelf dies as it's taking a valuable spot on the bench. Sableye's there to Impersonate spam and get the supporters I need to set up Zone and 'Dol as quickly as possible. My biggest problem right now is that, if super scoop up fails, I'm essentially running two sacrificial lambs, though that probably beats risking Zone X's neck if I'm facing fire, which among the people I play, is 2/3s of the crowd anyway, though I'm trying not to factor that alone into my deck build or strategy, since I already know fire's the minority in competitive play.
     
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    IMO I would take out the bronzong line for another 1-1 claydol and the b-prime for 1 uxie 1 azlef and also take out the bench sheild and vs seeker for 2 more rare candies
     
    But with Blissey Prime, it guarentees him free heal, since he can use Zone X to transfer all energy to a manz that doesn't have any damage on it, then put Blissey Prime down to heal, then transfer the energy back. XD
     
    Yeah I've thought of a few changes as I said in my post description annotation, though in this case, I'm planning to ditch the Electivire line for that and a Zone. Bronzong's use as opposed to a second Claydol is getting energy into discard since Electivire (or more likely in the future, Magnezone SF Electric) can then put it on a pokemon, then I can put one down from my hand directly. 10 damage is a small price to pay since I can poketurn Electivire FB, or put it on Blissey since rocks a lot of HP I don't use it for much outside the original free heal. That and special metal energy make Zone perilously hard to kill, unless I'm facing fire, then I need Vire FB.
     
    ***UPDATE***

    Decided to put the debated changes up on the deck. Consolidates evolutionary chains. Not sure where the forum stands on double posts, so if this is a problem, apologies. Changes up top.
     
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    I have try to play a same sort of deck a half year ago, but it's to slow for playing now with the match up in Belgium (Lady Gaga, FlyQUeen, ShuppetDonk, ...)
     
    That's good to know. What would be better to know is what suggestions you might have to speed it up. We talking SPs? Would the original 3-1-2-1 Zone X w/ 2-1-1 Electivire X and 2-1 Electivire FB X make more sense? Speed was a concern I had, but it would be nice if one of you would indulge me in some specifics. Vague help is little help at all.
     
    this are mayby ideas:

    switch bronzong 1-1 for 1-1 more claydol
    drop blissey and put in more sableye until you have 3 or 4 of them. (can help for build up quickly)
    drop 1 cyrus and 1 poketurn for 1 bts and 1 expert belt, and also trade super scoop up for 1 unown G.

    Also something you can do: drop electivire fb lvx for luxray gl lvx (2-1 or 2-2). But then, you must play at less 2 poketurns.

    also a question, wich magnezones do you playing, cause there are no magnezone's in the legend awakened set...
     
    Did I put LA in? ****. Meant DP, with Metal Blast and all.

    Luxray GL's a no brainer, but I've not seen one for sale and I don't have ~50 dollars to blow. I'd rock it otherwise. I'm still curious about Zong vs Clayol. I do see the value in two Claydols, but unless I get rid of Vire FB X, using either Motor Drive or Super Conduct's been useful to speed up the damage Poweruful Spark can do. I could replace Vire FB X with Zone DP and get rid of Zone SF Electric, but if I got rid of that and Bronzong, then I'm almost exclusively relying on the Zones to do the work, which makes the deck even slower.
     
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