- 26
- Posts
- 14
- Years
- Seen Oct 5, 2010
So a friend recently got me into the game, and after some trial and error, I've worked out a deck I'm fairly comfortable with. However, I'm also not sure how well it would work in the overall competitive environment. I was hoping those more experienced than me might be able to give me a hand here and let me know what's right and what's wrong.
Pokemon: 20
1 Magnezone X
3 Magnezone (1 Magnezone DP, 1 Magnezone SF Metal, 1 Magnezone SF Electric)
2 Magneton SF Metal
3 Magnemite (2 Magnemite SF Electric, 1 Magnemite DP)
1 Electivire FB X
2 Electivire FB
1 Claydol
1 Baltoy GE
1 Bronzong MT
1 Bronzor MT
1 Blissey Prime HG/SS
1 Azelf
1 Chansey HG/SS
1 Sableye SF
Energy:14
4 Special Metal Energy
5 Metal Energy
5 Electric Energy
Trainers/Supporters: 26
4 Rosanne's Research
3 Bebe's Search
2 Felicity's Drawing
1 Cyrus's Conspiracy
1 Expert Belt
1 Broken Time Space
1 Conductive Quarry
1 Luxury Ball
3 Rare Candy
1 Bench Shield
1 VS Seeker
2 Warp Point
2 Palmer's Contribution
1 Night Maintenance
1 Super Scoop Up
1 Poke Turn
Main idea is to get Magnezone SF and Claydol out as quickly as possible using supporters. From there, I try to set up either Magnezone LA or Electivire FB Lvl X as my primary damage dealers. Bronzong uses Miracle Oracle to put energy in discard and for card draw, while Magnezone SF Electric uses SuperConnectivity to pick up these energies in addition to the energy placed from my hand. This helps out both Powerful Spark, Metal Blast and Cyber Shock a good deal. Blissey Prime is for healing, which while normally costing me my energy, Magnezone Level X can transfer it away so I essentially score a free heal. I also use Blissey as well as Azelf to take the damage from SuperConnectivity since they're a good deal less useful after their respective abilities. Azelf is also a nice Gyro Ball swap if I evolve that Zone into Magnezone X since I don't really care if Azelf dies as it's taking a valuable spot on the bench. Sableye's there to Impersonate spam and get the supporters I need to set up Zone and 'Dol as quickly as possible. My biggest problem right now is that, if super scoop up fails, I'm essentially running two sacrificial lambs, though that probably beats risking Zone X's neck if I'm facing fire, which among the people I play, is 2/3s of the crowd anyway, though I'm trying not to factor that alone into my deck build or strategy, since I already know fire's the minority in competitive play.
Pokemon: 20
1 Magnezone X
3 Magnezone (1 Magnezone DP, 1 Magnezone SF Metal, 1 Magnezone SF Electric)
2 Magneton SF Metal
3 Magnemite (2 Magnemite SF Electric, 1 Magnemite DP)
1 Electivire FB X
2 Electivire FB
1 Claydol
1 Baltoy GE
1 Bronzong MT
1 Bronzor MT
1 Blissey Prime HG/SS
1 Azelf
1 Chansey HG/SS
1 Sableye SF
Energy:14
4 Special Metal Energy
5 Metal Energy
5 Electric Energy
Trainers/Supporters: 26
4 Rosanne's Research
3 Bebe's Search
2 Felicity's Drawing
1 Cyrus's Conspiracy
1 Expert Belt
1 Broken Time Space
1 Conductive Quarry
1 Luxury Ball
3 Rare Candy
1 Bench Shield
1 VS Seeker
2 Warp Point
2 Palmer's Contribution
1 Night Maintenance
1 Super Scoop Up
1 Poke Turn
Main idea is to get Magnezone SF and Claydol out as quickly as possible using supporters. From there, I try to set up either Magnezone LA or Electivire FB Lvl X as my primary damage dealers. Bronzong uses Miracle Oracle to put energy in discard and for card draw, while Magnezone SF Electric uses SuperConnectivity to pick up these energies in addition to the energy placed from my hand. This helps out both Powerful Spark, Metal Blast and Cyber Shock a good deal. Blissey Prime is for healing, which while normally costing me my energy, Magnezone Level X can transfer it away so I essentially score a free heal. I also use Blissey as well as Azelf to take the damage from SuperConnectivity since they're a good deal less useful after their respective abilities. Azelf is also a nice Gyro Ball swap if I evolve that Zone into Magnezone X since I don't really care if Azelf dies as it's taking a valuable spot on the bench. Sableye's there to Impersonate spam and get the supporters I need to set up Zone and 'Dol as quickly as possible. My biggest problem right now is that, if super scoop up fails, I'm essentially running two sacrificial lambs, though that probably beats risking Zone X's neck if I'm facing fire, which among the people I play, is 2/3s of the crowd anyway, though I'm trying not to factor that alone into my deck build or strategy, since I already know fire's the minority in competitive play.
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