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Ok, so the last time I made a three hour long description for a forum question, so I'm just gonna cut to the chase.
For an event, I want it to be event touch, as in it is noticed when the player walks towards it, but I want to make something like in platinum in the first town, if the player tries to leave without talking to Barry, a guy walks up to the player and says,"Hey, you're friend was looking for you." Then returns to where he was.
The part I want to know is how regardless of which spot you try to use to leave the town, he'll walk back to where he was perfectly. How do you make the event walk up to the player, than back where it was before? I mean if it walks all the way down, then back. (like, with events with the script Kernel.pbNoticePlayer(get_character(0))) Thanks if you get the chance. xD that took too long.
For an event, I want it to be event touch, as in it is noticed when the player walks towards it, but I want to make something like in platinum in the first town, if the player tries to leave without talking to Barry, a guy walks up to the player and says,"Hey, you're friend was looking for you." Then returns to where he was.
The part I want to know is how regardless of which spot you try to use to leave the town, he'll walk back to where he was perfectly. How do you make the event walk up to the player, than back where it was before? I mean if it walks all the way down, then back. (like, with events with the script Kernel.pbNoticePlayer(get_character(0))) Thanks if you get the chance. xD that took too long.