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Maker3D

Wow that's awesome. I didn't know a program like to make 3D games existed. I must definitely try that. 8)

thankyou :3

Hm, in my opinion, BASIC sucks.

BASIC is a simply programming language, and its a very good language to be the base of softwares like this. Almost everyone can understand it, and its teached in scools. I combined it with clickable edition, so everybody can create they scripts. I dont think that any other programming language would be so ideal for this maker.
 
do you think i can make a pokemon black and white effect with this?
because it's haves own character creator
 
the maker supports .3ds file format, so you can use almost every modelling software to create your own characters.you can also use the built in characters, you can change and repaint they cloths easilly, the model creator is costumizable.
 
thankyou ^ ^

----

btw, new build will arrive around christmas, with some new features, 1-2 new model and content, and with the usual 4-5% speed-up.
 
If it's possible to change the battle system via scripting, I'd be willing to pay for the full version. How exactly does the licensing on this work?
 
If it's possible to change the battle system via scripting, I'd be willing to pay for the full version. How exactly does the licensing on this work?

I would assume so if he releases the source code and you know Basic

clickable edition, so everybody can create they scripts.

I think he means something similar to XP/VX scripting setup so like i said I'd think you would need the source but he could probably answer you better...
 
Evil Arms ,,If it's possible to change the battle system via scripting''

you cant rewrite the source code of the battlesystem itself, its hard-coded.
you can script your own battle system together, just like in rpgmaker (painfull).

KingCharizard ,,you know Basic''

i done the maker itself in C, i have written an own BASIC interpreter and bytecode compiler/JIT for maker3d, becouse i think that BASIC is the best and simplyest way to do scripts in such software.


~~~~~~~~~~~



BUILD 746:

-Terrain rendering is optimised (a total +20% performance)
-Some little intro thingie added
-Fixed the alpha-blending bug on shadowed models
-Script wait until exec was broken
-Added two new pine-tree models
-Added menu that allows copying models, scripts and terrain
-Some better interactive menu animations when moving mouse in the editor
-Fixed command: SHADOW_DIRECTION
-Fixed a minor flaw in the tga loader
-Fixed a potentional segmentation fault
-Fixed an issue with animations when a model had only 2 keyframe
-Font textures was not properly cached.
-Paking down/deleting was mistakenly ate the RAM
-Terrain texture painting now can be deleted with right click
-Character creator accidentally returned a debug string on the console
-Added a new overworld music
-Added a non-store testmap mode that keeps the whole map after testing
-Incrased max number of scripts per map from 80 to 180
-i opened a topic on my upcoming (not yet used) portal for maker3d, some questions can also go there https://kotkaa.no-ip.org/forum/viewthread.php?thread_id=132&pid=497#post_497

download: [/b ]https://Maker3D.tk



[PokeCommunity.com] Maker3D
 
Hey, thanks for replying! I am still quite interested in this, so I will probably wait for you to update a bit more and then I will purchase it (which brings up another question; If I buy and download your program and you update it, will I get the update or will I have to buy another one?)
 
BUILD 749 *HOTFIX*:

-This is a hotfix version, the new terrain renderer was broken
-The english locale was missing on the copy menu
-Added new command: MODELL_ALPHA
-Instead of o3 and 6x86 mode, this release is compiled with o2 and 5x86
-Test (throw) caused strange behaviour in the editor
-Saving ditchs in the terrain was flawed
-There was an issue with decoding negative non-string variables


evil arms:
full version delivered in e-mail.
once you have buyd it, updates are free, you can request them in e-mail.
 
BUILD 756:
-Returned to 6x86 o3 compilation: 5x86 binaries was too slow on some systems.
 
So you said this is done with the BASIC language? does that mean you can alter how it works using BASIC? That would be awesome.... I have some experience with the program DarkBasic :D
 
no, this is done in c/c++.

but you can done your scripts in it with a BASIC-like language.

BUILD 757:

-Fixed a memory bug in file name handling, may caused segmentation fault on some systems.
-Fixed several program flow control bugs in while/wend/if/else/endif/exitwhile/exitfor handling

download links will updated within 24 hour.
 
https://Maker3D.tk

New homepage for maker!

I hope, everyone will enjoy this, please if you have alreday buyd the Maker, or if you are insterested in it, or if you just curious, register on the portal, and say hello!
 
Every greek buyer gets 50% discount after buying the Maker.
I support the protest against the illegitime European regime.
So until the greek mass-demonstrations / revolution continues, every Greek citizen gets 50% discount.
 
BUILD 764:
-Fixed a bug on some Intel i3/5/7 machines that caused maker3d to crash
-Fixed a bug with some S3 graphics cards that caused windows hang when starting maker
-Fixed a bug in the image loader that may caused unexpected results or crash in some cases

also, fixed crash on *some* intel hd graphics machines.
 
BUILD 764:
-Fixed a bug on some Intel i3/5/7 machines that caused maker3d to crash
-Fixed a bug with some S3 graphics cards that caused windows hang when starting maker
-Fixed a bug in the image loader that may caused unexpected results or crash in some cases

also, fixed crash on *some* intel hd graphics machines.


Great update. My i3 laptop appreciates it ^.^
 
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