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Making a team with 12 Pokemon to choose from

  • 12
    Posts
    9
    Years
    • Seen Sep 10, 2015
    Hey guys, just looking for some advice on which of my competitive Pokemon are best, or which ones would work best with each other on a Singles team. NO TIERS. I have 12 Pokemon with 5-6 IVs, fully EV trained, and ready to rock (Though my Tyranitar could use a few tweaks) Anyway, here's what I have:

    Breloom (F) @ Focus Sash
    Ability: Technician
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Spore
    - Swords Dance
    - Mach Punch
    - Bullet Seed

    Greninja (M) @ Life Orb
    Ability: Protean
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Scald
    - Dark Pulse
    - Grass Knot
    - Ice Beam

    Talonflame (M) @ Leftovers
    Ability: Gale Wings
    EVs: 196 HP / 252 Atk / 60 Spe (Currently running 252 Atk & 252 Spe, I came to my senses though)
    Adamant Nature
    - Brave Bird
    - Flare Blitz
    - U-turn
    - Roost

    Excadrill (M) @ Air Balloon
    Ability: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Iron Head
    - Earthquake
    - Rock Slide
    - Rapid Spin

    Clefable (F) @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Calm Mind
    - Moonlight
    - Moonblast
    - Flamethrower
    (I REALLY want to fit Heal Bell on this somehow. Suggestions?)

    Gengar (M) @ Gengarite
    Ability: Shadow Tag
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Shadow Ball
    - Sludge Bomb
    - Dazzling Gleam
    - Destiny Bond

    Skarmory (M) @ Rocky Helmet
    Ability: Sturdy
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Stealth Rock
    - Brave Bird
    - Whirlwind
    - Roost

    Snorlax (M) @ Assault Vest
    Ability: Thick Fat
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Return
    - Earthquake
    - Crunch
    - Power-Up Punch

    Dragonite (F) @ Weakness Policy/Lum Berry
    Ability: Multiscale
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Dragon Claw
    - Fire Punch
    - Roost
    (I don't have access to Extreme Speed at the moment)

    Blastoise (F) @ Blastoisinite
    Ability: Mega Launcher
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Water Pulse
    - Dark Pulse
    - Ice Beam (Going to breed and replace this with Dragon Pulse)
    - Rapid Spin (Going to breed and replace this with Aura Sphere)

    Arcanine (F) @ Life Orb
    Ability: Justified (Probably not the ideal ability, but I got impatient breeding. Might scratch her or re-breed)
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Wild Charge
    - Crunch
    - Extreme Speed

    This next Pokemon needs some work obviously. Going to re-do it's EVs and possibly make him a Mega.
    If you have suggestions, please keep the Adamant nature in mind so I don't have to completely start over with him.

    Tyranitar (M) @ Assault Vest
    Ability: Sand Stream
    EVs: 252 HP / 128 Atk / 128 Def
    Adamant Nature
    - Stone Edge
    - Crunch
    - Earthquake
    - Ice Punch

    So that's it, if you bothered to read through all this crap then I sincerely appreciate it. My team used to have a Kanto theme, but I've recently spread out a bit. So yeah, which of these 12 Pokemon do you think would work best in a team of 6? Any thoughts whatsoever would be a HUGE help! Thanks :D
     
    Greninja pretty much needs Gunk Shot nowadays because that attack has the ability to let it deal with Fairy Pokemon, a type that Greninja struggled against in X/Y (to be more specific, Greninja's strongest attack against them at that point was Hydro Pump, and Fairies could easily shrug it off and retaliate). And speaking of Hydro Pump, if Greninja must use a Water STAB, the former should be used because Greninja is too frail to rely on the burn rate and the extra power is appreciated. Low Kick is also an option over the Water STAB to let Greninja hit Tyranitar and Heatran more reliably:
    -Hydro Pump/Low Kick
    -Ice Beam
    -Gunk Shot
    -Dark Pulse/Grass Knot/Hidden Power (Fire)/Extrasensory
    Nature: Naive
    EVs: 40 Atk/216 SAtk/252 Spe
    Item: Lfie Orb
    Ability: Protean

    Better Talonflame sets below. Bulky Talonflame can get away with dropping Flare Blitz to make some attackers setup bait or to stallbreak:
    -Swords Dance
    -Flare Blitz
    -Brave Bird/Acrobatics
    -Roost
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Sharp Beak/Sky Plate/none
    Ability: Gale Wings

    or
    -Swords Dance
    -Brave Bird/Acrobatics
    -Taunt/Will-o-Wisp
    -Roost
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 Spe
    Item: Leftovers/none
    Ability: Gale Wings

    or
    -Flare Blitz
    -Brave Bird
    -U-turn
    -Steel Wing/Tailwind
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band
    Ability: Gale Wings

    or
    -Brave Bird/Acrobatics
    -Bulk Up/Taunt
    -Will-o-Wisp/Taunt
    -Roost
    Nature: Careful
    EVs: 248 HP/252 SDef/8 Spe
    Item: Leftovers/none
    Ability: Gale Wings

    If you want to use Heal Bell on Clefable, drop Flamethrower. Have other teammates handle Steel Pokemon if you plan on using Clefable. A Calm nature with 252 HP/172 Def/84 SDef, as weird as this sounds, allows Clefable to avoid the 2HKO from things like Thundurus' Thunderbolt and Jolly Mega Gyarados' Waterfall pre-Calm Mind.

    Mega Kangaskhan does Power-Up Punch abuse much better because of Parental Bond. Snorlax is better off using:
    -Return/Body Slam
    -Earthquake
    -Pursuit/Crunch
    -Fire Punch/Crunch
    Nature: Adamant
    EVs: 252 Atk/252 Def/4 SDef
    Item: Assault Vest
    Ability: Thick Fat

    Mega Tyranitar faces stiff competition from Mega Altaria, Mega Gyarados, and Mega Charizard X as a Dragon Dancer because even though Mega Tyranitar is very bulky, its common weaknesses (7 in fact) make this kind of problematic. You could make Mega Tyranitar work if your Mega slot isn't taken up:
    -Stone Edge
    -Crunch/Ice Punch
    -Pursuit
    -Superpower
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe (Jolly) or 100 HP/252 Atk/156 Spe (Adamant)
    Item: Choice Scarf (Jolly)/Choice Band (Adamant)
    Ability: Sand Stream

    or
    -Stealth Rock
    -Stone Edge
    -Crunch/Ice Beam/Fire Blast
    -Pursuit
    Nature: Relaxed
    EVs: 248 HP/80 Def/180 SDef
    Item: Smooth Rock
    Ability: Sand Stream

    or
    -Dragon Dance
    -Stone Edge
    -Crunch/Ice Punch
    -Superpower/Fire Punch
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Tyranitarite
    Ability: Sand Stream

    As for the team, I'd pick Tyranitar, Excadrill (use the Sand Rush variant with an Adamant nature), Talonflame, Poison Heal Breloom (you'll need to re-breed, though; it's better than Focus Sash Technician Breloom because Focus Sash will be broken in sandstorm, and if it gets used up during sandstorm, Breloom will be KOed after it attacks), Clefable (note that Moonlight's recovery will be hindered in sand), and Greninja.

    Here's Poison Heal Breloom if you're interested:
    -Swords Dance
    -Seed Bomb
    -Superpower/Drain Punch
    -Facade/Mach Punch
    Nature: Jolly
    EVs: 12 HP/244 Atk/252 Spe
    Item: Toxic Orb
    Ability: Poison Heal
     
    Groovy, thanks man. You actually picked all my favorites aside from T-Tar lol. I do have a 5 IV Jolly Shroomish but I ditched it because it had Poison Heal, so I'll consider raising it, however Tyranitar is forcing me to change so many things so I might go with a different sixth. I really like Mold Breaker on Excadrill and Technician Breloom. Took me forever to get a perfect one with Bullet Seed. I've actually already made most of the adjustments you mentioned, didn't take very long. Your help is once again much appreciated man, thanks. If you had to pick someone besides Tyranitar who would it be?
     
    Groovy, thanks man. You actually picked all my favorites aside from T-Tar lol. I do have a 5 IV Jolly Shroomish but I ditched it because it had Poison Heal, so I'll consider raising it, however Tyranitar is forcing me to change so many things so I might go with a different sixth. I really like Mold Breaker on Excadrill and Technician Breloom. Took me forever to get a perfect one with Bullet Seed. I've actually already made most of the adjustments you mentioned, didn't take very long. Your help is once again much appreciated man, thanks. If you had to pick someone besides Tyranitar who would it be?

    Sand Rush Excadrill is preferred if Tyranitar is on the team because Excadrill isn't that fast under normal circumstances. I would have gone with Dragonite if Tyranitar wasn't picked, but Mega Evolutions are highly recommended.
     
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