• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Making spinner tiles

hanswurst1999

The Slow Bro
  • 30
    Posts
    12
    Years
    Hi there,
    does somebody have a script for spinner tiles?

    EDIT:
    And it works!
    In the end it was pretty easy to do.
    You need one spincharset for every character where he has his standing animations only.
    Then you set the move route like this:
    Spoiler:

    Don't forget to set the event trigger to on event touch.
    So this is my version. Any improvements?
     
    Last edited:
    You can make them with the Event Command "Set Move Route". Make 4 sprite sheets that only face one direction and have 0 walking animations then keep changing the graphic while the player moves.
     
    Last edited:
    Okay.
    I'll have to use the spin x° command.
    Or is there a trick to it?
    Btw: thanks for your response
     
    Okay.
    I'll have to use the spin x° command.
    Or is there a trick to it?
    Btw: thanks for your response

    You posted right when i edited my post haha. Use "Move (Direction)" and change players graphic with "Change Graphic"to whatever direction you want to face every time the player moves(you will probably need 4 sprite sheets that only face one direction like i said in the edited post).
     
    You posted right when i edited my post haha. Use "Move (Direction)" and change players graphic with "Change Graphic"to whatever direction you want to face every time the player moves(you will probably need 4 sprite sheets that only face one direction like i said in the edited post).

    You don't have to use Change Graphic, you can simply use "Turn Right" or whichever direction.
     
    I guess I'll just post my solution once I have it.
    Then there won't be any open questions.
     
    Won't "Move (Direction)" commands make the characters walk into that direction then?

    Yes it does, but it also makes the graphic appear to be stepping, whereas you'll notice the spinning tiles the graphic remains stationary (besides the spinning). I'd look at how the ice tiles operate, it'll be something to that effect.
     
    If no one has a better solution, I guess this thread can be closed.
     
    Back
    Top