Legendarian Mistress
Fic Writer
- 715
- Posts
- 17
- Years
- Queensland
- Seen Jan 17, 2017
SUs are now closed for this RP.
Many Chances, Many Choices: PG 13 RP
Many Chances, Many Choices
PG 13 Roleplay!
Plot:
Note: Pyrolantean is a term used to describe a citizen of Kanto, Johto, Hoenn, Sinnoh and Isshu... as well as any of the other more minor areas.
It is the year 2027; 17 years after Kanto and Johto were remodelled. They were remodelled to be in accordance with the Heart Gold and Soul Silver games that were released. But things have changed in those 17 years, changed for the worse some think. Venus and Mercury, two young rowdy upstarts from what was left of Team Galactic, have banded together with what was left of Team Rocket after Giovanni Walker's successor mysteriously disappeared. Together, the newly created Neo Rocket intends to kill the Pyrolanteans who were previously granted The Powers of the Six; this, in turn, would kill the Legendaries who originally wielded those abilities. This is where other Pyrolanteans step in, in order to be able to protect their fellow citizens. But it seems they may have gotten word a little too late.
Venus and Mercury had already requested Dialga and Palkia's help, it seemed, and a bright flash, an explosion and destruction followed. Celestic and Lavender Towns are literally spacial holes, blank spots in the two regions where nothing that enters returns; there are similar cases of this in Hearthome and Celadon, with the northwest corner of the cities black holes as well. Oreburgh and Pewter are rusted away and many of their citizens are old, if even still alive; and Eterna and Cerulean are plagued by iffy gravity and spacial issues, most commonly doors not opening to where they should. The other regions are having problems as well, weather is chaotic everywhere, and Pokémon are acting strangely, but the most strange phenomena of all is occurring in children and teenagers of Kanto and Sinnoh.
Some have acquired powers beyond what humans should, and cases are popping up everywhere. In Vermillion, a frightened young girl's frantic search for her mother ended in the burning down of two residential blocks of the city with two deaths and many injuries. One boy in Snowpoint City's call for his sister was heard in Sunyshore. A girl in the non-black hole area of Celadon stepped into the shadow of a building, disappeared and materialized in the middle of Viridian; another in Floaroma made a field of dead flowers burst into bloom.
Noticing that things are deteriorating at a rapid rate, especially the weather, these kids see themselves as a shot to fix everything before their worlds end, even helping the endangered Pyrolanteans. They gather themselves and form a team to infiltrate and destroy the new world created by Neo Rocket before its existence destroys them. They will have to face huge challenges, but it's worth a shot — after all, there are many chances and many choices.
Many Chances, Many Choices starters
These are for the Pyrolanteans who aren't connected to the ones I mentioned in the first paragraph. You may choose one.
Grass:
Bulbasaur — Reserved by GrifSpark
Lv 5
Moves: Tackle, Growl
Ability: Chlorophyll or Overgrow
Chikorita
Lv 5
Moves: Growl, Tackle
Ability: Overgrow or Leaf Guard
Treecko
Lv 5
Moves: Leer, Pound
Ability: Overgrow or Unburden
Tsutaaja
Lv 5
Moves: Tackle, Leer
Ability: Overgrow or Contrarian
Fire:
*** Vulpix (level five, standard level 5 moves) ***
Charmander
Lv 5
Moves: Tackle, Scratch
Ability: Blaze
Cyndaquil — Reserved for Shiny Mightyena
Lv 5
Moves: Tackle, Leer
Ability: Blaze
Pokabu
Lv 5
Moves: Tackle, Tail whip
Ability: Blaze or Thick Fat
Water:
Seel
Lv 5
Moves: Headbutt, Growl
Ability: Hydration, Thick Fat or Ice Body
Remoraid
Lv 5
Moves: Water Gun
Ability: Hustle, Sniper or Inconsistent
Buizel
Lv 5
Moves: Water Sport, Growl, Sonicboom, Quick Attack
Ability: Swift Swim or Water Veil
Electric:
Mareep
Lv 5
Moves: Tackle, Growl
Ability: Static or Plus
Electrike
Lv 5
Moves: Tackle, Thunderwave
Ability: Lightning Rod, Static or Minus
Shinx
Lv 5
Moves: Tackle, Leer
Ability: Intimidate, Rivalry or Guts
Shimama
Lv 5
Moves: Quick Attack, Tail Whip
Ability: Lighting Rod, Motor Drive or Herbivore
Normal:
Meowth
Lv 5
Moves: Growl, Scratch
Ability: Pick Up, Technician or Tension
Togepi
Lv 5
Moves: Growl, Charm, Metronome
Ability: Hustle, Serene Grace or Super Luck
Slakoth
Lv 5
Moves: Yawn, Scratch
Ability: Truant
Buneary
Lv 5
Moves: Splash, Defense Curl, Foresight, Pound
Ability: Klutz, Run Away or Limber
Yorterri
Lv 5
Moves: Leer, Tackle, Odour Sleuth
Ability: Pick Up, Vital Spirit or Run Away
Fighting:
Mankey
Lv 5
Moves: Leer, Focus Energy, Low Kick, Scratch, Covet
Ability: Anger Point, Vital Spirit or Competitive Spirit
Tyrogue
Lv 5
Moves: Helping Hand, Foresight, Tackle, Fake Out
Ability: Guts, Steadfast or Vital Spirit
Makuhita
Lv 5
Moves: Focus Energy, Tackle, Sand Attack
Ability: Guts, Thick Fat or Encourage
Riolu
Lv 5
Moves: Endure, Foresight, Quick Attack
Ability: Inner Focus, Steadfast or Mischievous Heart
Dokkoraa
Lv 5
Moves: Leer, Pound, Focus Energy
Ability: Encourage, Guts or Iron Fist
Flying:
Pidgey
Lv 5
Moves: Tackle, Sand Attack
Ability: Keen Eye, Tangled Feet or Pigeon Heart
Hoothoot
Lv 5
Moves: Growl, Foresight, Tackle, Hypnosis
Ability: Insomnia, Keen Eye or Tinted Lens
Taillow
Lv 5
Moves: Growl, Peck, Focus Energy
Ability: Guts or Scrappy
Starly
Lv 5
Moves: Growl, Tackle, Quick Attack
Ability: Keen Eye
Mamepato
Lv 5
Moves: Gust, Growl
Ability: Pigeon Heart, Super Luck or Rivalry
Bug:
Caterpie
Lv 5
Moves: String Shot, Tackle
Ability: Shield Dust or Run Away
Spinarak
Lv 5
Moves: String Shot, Poison Sting, Scary Face
Ability: Insomnia, Swarm or Sniper
Wurmple
Lv 5
Moves: String Shot, Tackle, Poison Sting
Ability: Shield Dust or Run Away
Burmy
Lv 5
Moves: Protect
Ability: Shed Skin or Dustproof
Fushiide
Lv 5
Moves: Defense Curl, Rollout, Poison Sting
Ability: Poison Point, Swarm or Quick Feet
Psychic:
Drowzee
Lv 5
Moves: Hypnosis, Pound, Disable
Ability: Forewarn, Insomnia or Inner Focus
Natu
Lv 5
Moves: Leer, Peck
Ability: Early Bird, Synchronize or Magic Mirror
Ralts
Lv 5
Moves: Growl
Ability: Synchronize, Trace or Telepathy
Chingling
Lv 5
Moves: Wrap
Ability: Levitate
Munna
Lv 5
Moves: Defense Curl, Psywave, Lucky Chant
Ability: Forewarn, Synchronize, Telepathy
Poison:
Nidoran (M)
Lv 5
Moves: Leer, Peck
Ability: Poison Point, Rivalry, Hustle
Nidoran (F)
Lv 5
Moves: Growl, Scratch
Ability: Poison Point, Rivalry or Hustle
Gulpin
Lv 5
Moves: Pound
Ability: Liquid Ooze, Sticky Hold or Gluttony
Croagunk
Lv 5
Moves: Astonish, Mud-Slap
Ability: Anticipation, Dry Skin, Poison Hand
Yabukuron
Lv 5
Moves: Poison Gas, Pound, Recycle
Ability: Stench, Sticky Hold or Aftermath
Rock:
Geodude
Lv 5
Moves: Defense Curl, Tackle, Mud Sport
Ability: Rock Head, Sturdy or Sand Veil
Larvitar
Lv 5
Moves: Leer, Bite, Sandstorm
Ability: Guts or Sand Veil
Nosepass
Lv 5
Moves: Tackle
Ability: Magnet Pull, Sturdy or Sand Throw
Cranidos
Lv 5
Moves: Leer, Headbutt
Ability: Mold Breaker or Encourage
Dongoro
Lv 5
Moves: Tackle, Harden
Ability: Sturdy or Sand Throw
Ground:
Cubone
Lv 5
Moves: Growl, Tail Whip
Ability: Lightning Rod, Rock Head or Battle Armor
Phanpy
Lv 5
Moves: Growl, Defense Curl, Odour Sleuth, Tackle
Ability: Pick Up or Sand Veil
Trapinch
Lv 5
Moves: Bite
Ability: Arena Trap, Hyper Cutter or Encourage
Hippopotas
Lv 5
Moves: Sand-Attack, Tackle
Ability: Sand Stream or Sand Throw
Moguuryu
Lv 5
Moves: Mud Sport, Scratch, Rapid Spin
Ability: Sand Power, Sand Throw or Mold Breaker
Steel:
Magnemite
Lv 5
Moves: Metal Sound, Tackle
Ability: Magnet Pull, Sturdy or Analyze
Aron
Lv 5
Moves: Tackle, Harden
Ability: Rock Head, Sturdy or Heavy Metal
Beldum
Lv 5
Moves: Take Down
Ability: Clear Body or Light Metal
Shieldon
Lv 5
Moves: Protect, Tackle
Ability: Sturdy or Soundproof
Giaru
Lv 5
Moves: Vicegrip
Ability: Minus, Plus or Clear Body
Ghost:
Gastly
Lv 5
Moves: Hypnosis, Lick, Spite
Ability: Levitate
Misdreavus
Lv 5
Moves: Growl, Psywave, Spite
Ability: Levitate
Duskull
Lv 5
Moves: Leer, Night Shade
Ability: Levitate
Drifloon
Lv 5
Moves: Minimize, Constrict
Ability: Aftermath, Unburden or Burn Rampage
Desumasu
Lv 5
Moves: Protect, Astonish, Disable
Ability: Mummy
Dark:
Houndour
Lv 5
Moves: Leer, Ember, Howl
Ability: Early Bird, Flash Fire or Tension
Poochyena
Lv 5
Moves: Tackle, Howl
Ability: Quick Feet, Run Away or Self-Conscious
Stunky
Lv 5
Moves: Focus Energy, Scratch, Poison Gas
Ability: Aftermath, Stench or Keen Eye
Choroneko
Lv 5
Moves: Scratch, Growl
Ability: Limber, Unburden or Mischievous Heart
Zuruziggu
Lv 5
Moves: Leer, Low Kick, Sand-Attack
Ability: Overconfidence, Shed Skin or Intimidate
Ice:
Swinub
Lv 5
Moves: Odour Sleuth, Tackle, Mud Sport
Ability: Oblivious, Snow Cloak or Thick Fat
Snorunt
Lv 5
Moves: Leer, Powder Snow, Double Team
Ability: Ice Body, Inner Focus or Inconsistent
Spheal
Lv 5
Moves: Growl, Defense Curl, Water Gun, Powder Snow
Ability: Ice Body, Thick Fat or Oblivious
Banipucchi
Lv 5
Moves: Icicle Spear, Harden
Ability: Ice Body or Breakable Armor
Kumashun
Lv 5
Moves: Powder Snow, Growl
Ability: Snow Cloak or Self-Conscious
Dragon:
Dratini
Lv 5
Moves: Leer, Wrap, Thunder Wave
Ability: Shed Skin or Marvel Scale
Bagon
Lv 5
Moves: Rage, Bite
Ability: Rock Head or Encourage
Gible
Lv 5
Moves: Tackle, Sand-Attack
Ability: Sand Veil or Rough Skin
Kibago
Lv 5
Moves: Scratch, Leer
Ability: Mold Breaker, Rivalry or Tension
Monozu
Lv 5
Moves: Tackle, Dragon Rage, Focus Energy
Ability: Hustle
The Rulez:
— Keep it PG-13. So no extreme swearing, romance or anything else that would be considered above a PG-13 level.
— Please have good grammar and spelling. It would be nice to be able to read what you are typing.
— No bunnying or god-modding of another member's character (unless you have their permission).
— Be Active! We don't want a dead RP now, do we? If you're going to be gone for a period of time, please tell me. If you are not active and have not given me a reason why, you will be booted out.
— All other basic PC rules apply.
— To make sure you have read this post, title your post with "Isshu is cool!"
— Note that when you catch a Pokémon, I decide if you catch it. It depends on how good you do with your post; it also depends on the rarity of the Pokémon. Because of this, you would end your post with the Pokémon in the Poké Ball, waiting for it to be caught. If you would like a specific Gender/Nature/Ability, please request it or it will be a random one. I also choose when your Pokémon level up. When they level up and learn a new move or can evolve I will notify you of that.
SU forms:
Name: First and Last
Gender:
Age: 10-20
Personality: 1+ paragraph, how does he/she act? Be as detailed as you can.
Appearance:
— Skin: What Skin color?
— Head: Hair, Eyes, etc.
— Height: How tall?
— Weight: About how much?
— Body: Physical and such.
— Upper: Hat, Shirt/Jacket etc.
— Lower: Pants, Shoes, etc.
*You may put it in paragraph form if you wish.*
History: 1+ paragraph, be as detailed as you can
Pokémon form: Which Pokémon's DNA is melded into your genetics?
Side note: All Pyrolanteans were genetically modified at three months of age
Pokémon: Up to three from the list.
Species:
Nickname:
Gender:
Nature:
Ability:
Personality: (Please make it so it matches the nature as much as you can. It wouldn't make sense to have a Jolly Pokémon with an angry personality)
Neo Rocket:
Name: (First and last)
Age: (Fifteen plus)
Gender:
Rank: (whether it be Admin like Venus or a grunt)
Personality: (How they act, two paragraphs minimum)
Appearance: (How they look, two paragraphs minimum)
History: (What was life like before/after things went screwy, why they're stuck in the normal world)
Pokémon: (Obviously a max of 6)
Note: Important members of Neo Rocket, like the Admins and the leader himself, will not be being posted in the OOC thread until the RP is well... and I mean well, under way.
Many Chances, Many Choices: PG 13 RP
Many Chances, Many Choices
PG 13 Roleplay!
Plot:
Note: Pyrolantean is a term used to describe a citizen of Kanto, Johto, Hoenn, Sinnoh and Isshu... as well as any of the other more minor areas.
It is the year 2027; 17 years after Kanto and Johto were remodelled. They were remodelled to be in accordance with the Heart Gold and Soul Silver games that were released. But things have changed in those 17 years, changed for the worse some think. Venus and Mercury, two young rowdy upstarts from what was left of Team Galactic, have banded together with what was left of Team Rocket after Giovanni Walker's successor mysteriously disappeared. Together, the newly created Neo Rocket intends to kill the Pyrolanteans who were previously granted The Powers of the Six; this, in turn, would kill the Legendaries who originally wielded those abilities. This is where other Pyrolanteans step in, in order to be able to protect their fellow citizens. But it seems they may have gotten word a little too late.
Venus and Mercury had already requested Dialga and Palkia's help, it seemed, and a bright flash, an explosion and destruction followed. Celestic and Lavender Towns are literally spacial holes, blank spots in the two regions where nothing that enters returns; there are similar cases of this in Hearthome and Celadon, with the northwest corner of the cities black holes as well. Oreburgh and Pewter are rusted away and many of their citizens are old, if even still alive; and Eterna and Cerulean are plagued by iffy gravity and spacial issues, most commonly doors not opening to where they should. The other regions are having problems as well, weather is chaotic everywhere, and Pokémon are acting strangely, but the most strange phenomena of all is occurring in children and teenagers of Kanto and Sinnoh.
Some have acquired powers beyond what humans should, and cases are popping up everywhere. In Vermillion, a frightened young girl's frantic search for her mother ended in the burning down of two residential blocks of the city with two deaths and many injuries. One boy in Snowpoint City's call for his sister was heard in Sunyshore. A girl in the non-black hole area of Celadon stepped into the shadow of a building, disappeared and materialized in the middle of Viridian; another in Floaroma made a field of dead flowers burst into bloom.
Noticing that things are deteriorating at a rapid rate, especially the weather, these kids see themselves as a shot to fix everything before their worlds end, even helping the endangered Pyrolanteans. They gather themselves and form a team to infiltrate and destroy the new world created by Neo Rocket before its existence destroys them. They will have to face huge challenges, but it's worth a shot — after all, there are many chances and many choices.
Many Chances, Many Choices starters
These are for the Pyrolanteans who aren't connected to the ones I mentioned in the first paragraph. You may choose one.
Spoiler:
Grass:
Bulbasaur — Reserved by GrifSpark
Lv 5
Moves: Tackle, Growl
Ability: Chlorophyll or Overgrow
Chikorita
Lv 5
Moves: Growl, Tackle
Ability: Overgrow or Leaf Guard
Treecko
Lv 5
Moves: Leer, Pound
Ability: Overgrow or Unburden
Tsutaaja
Lv 5
Moves: Tackle, Leer
Ability: Overgrow or Contrarian
Fire:
*** Vulpix (level five, standard level 5 moves) ***
Charmander
Lv 5
Moves: Tackle, Scratch
Ability: Blaze
Cyndaquil — Reserved for Shiny Mightyena
Lv 5
Moves: Tackle, Leer
Ability: Blaze
Pokabu
Lv 5
Moves: Tackle, Tail whip
Ability: Blaze or Thick Fat
Water:
Seel
Lv 5
Moves: Headbutt, Growl
Ability: Hydration, Thick Fat or Ice Body
Remoraid
Lv 5
Moves: Water Gun
Ability: Hustle, Sniper or Inconsistent
Buizel
Lv 5
Moves: Water Sport, Growl, Sonicboom, Quick Attack
Ability: Swift Swim or Water Veil
Electric:
Mareep
Lv 5
Moves: Tackle, Growl
Ability: Static or Plus
Electrike
Lv 5
Moves: Tackle, Thunderwave
Ability: Lightning Rod, Static or Minus
Shinx
Lv 5
Moves: Tackle, Leer
Ability: Intimidate, Rivalry or Guts
Shimama
Lv 5
Moves: Quick Attack, Tail Whip
Ability: Lighting Rod, Motor Drive or Herbivore
Normal:
Meowth
Lv 5
Moves: Growl, Scratch
Ability: Pick Up, Technician or Tension
Togepi
Lv 5
Moves: Growl, Charm, Metronome
Ability: Hustle, Serene Grace or Super Luck
Slakoth
Lv 5
Moves: Yawn, Scratch
Ability: Truant
Buneary
Lv 5
Moves: Splash, Defense Curl, Foresight, Pound
Ability: Klutz, Run Away or Limber
Yorterri
Lv 5
Moves: Leer, Tackle, Odour Sleuth
Ability: Pick Up, Vital Spirit or Run Away
Fighting:
Mankey
Lv 5
Moves: Leer, Focus Energy, Low Kick, Scratch, Covet
Ability: Anger Point, Vital Spirit or Competitive Spirit
Tyrogue
Lv 5
Moves: Helping Hand, Foresight, Tackle, Fake Out
Ability: Guts, Steadfast or Vital Spirit
Makuhita
Lv 5
Moves: Focus Energy, Tackle, Sand Attack
Ability: Guts, Thick Fat or Encourage
Riolu
Lv 5
Moves: Endure, Foresight, Quick Attack
Ability: Inner Focus, Steadfast or Mischievous Heart
Dokkoraa
Lv 5
Moves: Leer, Pound, Focus Energy
Ability: Encourage, Guts or Iron Fist
Flying:
Pidgey
Lv 5
Moves: Tackle, Sand Attack
Ability: Keen Eye, Tangled Feet or Pigeon Heart
Hoothoot
Lv 5
Moves: Growl, Foresight, Tackle, Hypnosis
Ability: Insomnia, Keen Eye or Tinted Lens
Taillow
Lv 5
Moves: Growl, Peck, Focus Energy
Ability: Guts or Scrappy
Starly
Lv 5
Moves: Growl, Tackle, Quick Attack
Ability: Keen Eye
Mamepato
Lv 5
Moves: Gust, Growl
Ability: Pigeon Heart, Super Luck or Rivalry
Bug:
Caterpie
Lv 5
Moves: String Shot, Tackle
Ability: Shield Dust or Run Away
Spinarak
Lv 5
Moves: String Shot, Poison Sting, Scary Face
Ability: Insomnia, Swarm or Sniper
Wurmple
Lv 5
Moves: String Shot, Tackle, Poison Sting
Ability: Shield Dust or Run Away
Burmy
Lv 5
Moves: Protect
Ability: Shed Skin or Dustproof
Fushiide
Lv 5
Moves: Defense Curl, Rollout, Poison Sting
Ability: Poison Point, Swarm or Quick Feet
Psychic:
Drowzee
Lv 5
Moves: Hypnosis, Pound, Disable
Ability: Forewarn, Insomnia or Inner Focus
Natu
Lv 5
Moves: Leer, Peck
Ability: Early Bird, Synchronize or Magic Mirror
Ralts
Lv 5
Moves: Growl
Ability: Synchronize, Trace or Telepathy
Chingling
Lv 5
Moves: Wrap
Ability: Levitate
Munna
Lv 5
Moves: Defense Curl, Psywave, Lucky Chant
Ability: Forewarn, Synchronize, Telepathy
Poison:
Nidoran (M)
Lv 5
Moves: Leer, Peck
Ability: Poison Point, Rivalry, Hustle
Nidoran (F)
Lv 5
Moves: Growl, Scratch
Ability: Poison Point, Rivalry or Hustle
Gulpin
Lv 5
Moves: Pound
Ability: Liquid Ooze, Sticky Hold or Gluttony
Croagunk
Lv 5
Moves: Astonish, Mud-Slap
Ability: Anticipation, Dry Skin, Poison Hand
Yabukuron
Lv 5
Moves: Poison Gas, Pound, Recycle
Ability: Stench, Sticky Hold or Aftermath
Rock:
Geodude
Lv 5
Moves: Defense Curl, Tackle, Mud Sport
Ability: Rock Head, Sturdy or Sand Veil
Larvitar
Lv 5
Moves: Leer, Bite, Sandstorm
Ability: Guts or Sand Veil
Nosepass
Lv 5
Moves: Tackle
Ability: Magnet Pull, Sturdy or Sand Throw
Cranidos
Lv 5
Moves: Leer, Headbutt
Ability: Mold Breaker or Encourage
Dongoro
Lv 5
Moves: Tackle, Harden
Ability: Sturdy or Sand Throw
Ground:
Cubone
Lv 5
Moves: Growl, Tail Whip
Ability: Lightning Rod, Rock Head or Battle Armor
Phanpy
Lv 5
Moves: Growl, Defense Curl, Odour Sleuth, Tackle
Ability: Pick Up or Sand Veil
Trapinch
Lv 5
Moves: Bite
Ability: Arena Trap, Hyper Cutter or Encourage
Hippopotas
Lv 5
Moves: Sand-Attack, Tackle
Ability: Sand Stream or Sand Throw
Moguuryu
Lv 5
Moves: Mud Sport, Scratch, Rapid Spin
Ability: Sand Power, Sand Throw or Mold Breaker
Steel:
Magnemite
Lv 5
Moves: Metal Sound, Tackle
Ability: Magnet Pull, Sturdy or Analyze
Aron
Lv 5
Moves: Tackle, Harden
Ability: Rock Head, Sturdy or Heavy Metal
Beldum
Lv 5
Moves: Take Down
Ability: Clear Body or Light Metal
Shieldon
Lv 5
Moves: Protect, Tackle
Ability: Sturdy or Soundproof
Giaru
Lv 5
Moves: Vicegrip
Ability: Minus, Plus or Clear Body
Ghost:
Gastly
Lv 5
Moves: Hypnosis, Lick, Spite
Ability: Levitate
Misdreavus
Lv 5
Moves: Growl, Psywave, Spite
Ability: Levitate
Duskull
Lv 5
Moves: Leer, Night Shade
Ability: Levitate
Drifloon
Lv 5
Moves: Minimize, Constrict
Ability: Aftermath, Unburden or Burn Rampage
Desumasu
Lv 5
Moves: Protect, Astonish, Disable
Ability: Mummy
Dark:
Houndour
Lv 5
Moves: Leer, Ember, Howl
Ability: Early Bird, Flash Fire or Tension
Poochyena
Lv 5
Moves: Tackle, Howl
Ability: Quick Feet, Run Away or Self-Conscious
Stunky
Lv 5
Moves: Focus Energy, Scratch, Poison Gas
Ability: Aftermath, Stench or Keen Eye
Choroneko
Lv 5
Moves: Scratch, Growl
Ability: Limber, Unburden or Mischievous Heart
Zuruziggu
Lv 5
Moves: Leer, Low Kick, Sand-Attack
Ability: Overconfidence, Shed Skin or Intimidate
Ice:
Swinub
Lv 5
Moves: Odour Sleuth, Tackle, Mud Sport
Ability: Oblivious, Snow Cloak or Thick Fat
Snorunt
Lv 5
Moves: Leer, Powder Snow, Double Team
Ability: Ice Body, Inner Focus or Inconsistent
Spheal
Lv 5
Moves: Growl, Defense Curl, Water Gun, Powder Snow
Ability: Ice Body, Thick Fat or Oblivious
Banipucchi
Lv 5
Moves: Icicle Spear, Harden
Ability: Ice Body or Breakable Armor
Kumashun
Lv 5
Moves: Powder Snow, Growl
Ability: Snow Cloak or Self-Conscious
Dragon:
Dratini
Lv 5
Moves: Leer, Wrap, Thunder Wave
Ability: Shed Skin or Marvel Scale
Bagon
Lv 5
Moves: Rage, Bite
Ability: Rock Head or Encourage
Gible
Lv 5
Moves: Tackle, Sand-Attack
Ability: Sand Veil or Rough Skin
Kibago
Lv 5
Moves: Scratch, Leer
Ability: Mold Breaker, Rivalry or Tension
Monozu
Lv 5
Moves: Tackle, Dragon Rage, Focus Energy
Ability: Hustle
The Rulez:
— Keep it PG-13. So no extreme swearing, romance or anything else that would be considered above a PG-13 level.
— Please have good grammar and spelling. It would be nice to be able to read what you are typing.
— No bunnying or god-modding of another member's character (unless you have their permission).
— Be Active! We don't want a dead RP now, do we? If you're going to be gone for a period of time, please tell me. If you are not active and have not given me a reason why, you will be booted out.
— All other basic PC rules apply.
— To make sure you have read this post, title your post with "Isshu is cool!"
— Note that when you catch a Pokémon, I decide if you catch it. It depends on how good you do with your post; it also depends on the rarity of the Pokémon. Because of this, you would end your post with the Pokémon in the Poké Ball, waiting for it to be caught. If you would like a specific Gender/Nature/Ability, please request it or it will be a random one. I also choose when your Pokémon level up. When they level up and learn a new move or can evolve I will notify you of that.
SU forms:
Name: First and Last
Gender:
Age: 10-20
Personality: 1+ paragraph, how does he/she act? Be as detailed as you can.
Appearance:
— Skin: What Skin color?
— Head: Hair, Eyes, etc.
— Height: How tall?
— Weight: About how much?
— Body: Physical and such.
— Upper: Hat, Shirt/Jacket etc.
— Lower: Pants, Shoes, etc.
*You may put it in paragraph form if you wish.*
History: 1+ paragraph, be as detailed as you can
Pokémon form: Which Pokémon's DNA is melded into your genetics?
Side note: All Pyrolanteans were genetically modified at three months of age
Pokémon: Up to three from the list.
Species:
Nickname:
Gender:
Nature:
Ability:
Personality: (Please make it so it matches the nature as much as you can. It wouldn't make sense to have a Jolly Pokémon with an angry personality)
Neo Rocket:
Name: (First and last)
Age: (Fifteen plus)
Gender:
Rank: (whether it be Admin like Venus or a grunt)
Personality: (How they act, two paragraphs minimum)
Appearance: (How they look, two paragraphs minimum)
History: (What was life like before/after things went screwy, why they're stuck in the normal world)
Pokémon: (Obviously a max of 6)
Note: Important members of Neo Rocket, like the Admins and the leader himself, will not be being posted in the OOC thread until the RP is well... and I mean well, under way.
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