Wow, very nice improvements. This version looks great compared to the others.
I actually don't think there is anything I would change.
Why thank you very much! Here's another picture. It's the starting town.
"image removed"
Wow, very nice improvements. This version looks great compared to the others.
I actually don't think there is anything I would change.
Why thank you very much! Here's another picture. It's the starting town.
"image removed"
Don't take offense, but... it's too generic. Try to make is asymmetrical! I would extend that mountain down to the lower-right and divvy up the pathway so that is looks more natural.
I don't know what you mean by divvy up the pathway. Could you explain?
Well, not entirely random. 'Organised chaos' is the thing you're after. Straight to some extent makes sense for something like a town or other man made environment. Elsewhere should have curves and flow in twisty, spirally patterns. Route 119 is a great (but not perfect!) example of this. However, when designing your own maps, this sense can take some time to develop. In this case, it appears as if you've simply higlighted a large square of trees and hit delete to make your space. Try rounding it out a bit in the corners, or take some treets out of one of the edges, or break it up with different levels of elevation.In mapping, by my experience, the worst thing you can do is make things straight. You should make them as entirely random as possible. I think that would help this.
Abandoned Mansion, a post-game area from my game Blaze Red & Lush Green.
...You can never guess what Pokémon lives there! >:D
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Hmm, this layout reminds me of the Old Chateau...
Totally not Rotom, nope!
On topic, is it mapped similarly to the Old Chateau for a reason?
Well, this area is basically made soley for Rotom, so I thought it'd be a nice touch for the player to recognize the layout/design of the area.
I guess I could've made it different, but why fix something that isn't broken?
Sable City, center is the school. I don't really like the right third.
Sable City, center is the school. I don't really like the right third.
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I just noticed how the sign on the left part of your map is positioned directly above a hill tile, and can't be read from below. I'd move it above the street (Next to the white fence).Thanks tImE(and Alex). Edited version, it never occurred to me that I could stick a second window instead of a door on these houses.Spoiler:![]()
I guess you're talking about the small tress that are a different shade of green. They're not my headbutt trees, I like to put them on maps to add a little diversity in color. But you are right, they're too many of them here. Thanks :)@Alex: It's definitely hidden inside that long maze. It's a little flower heavy, I think it'd look better with more bushes instead, and those odd trees really stick out. Are they your headbutt trees?
An edited version of the starting town from my game. I personally like this one better than the original.
"image removed"
An edited version of the starting town from my game. I personally like this one better than the original.
"image removed"