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Master Gamer's Help Section!

~Frozen Darkness~

It's watching you...
  • 503
    Posts
    17
    Years
    Welcome everyone, to my tutorial section! I'll post some scripts here that'll prove very useful. Most of these scripts I'll be using for Pokemon Aftermath, but some will not be in. So here we go:

    Tutorial 1: Making the game going into Full Screen

    In the Script Editor of RPG Maker XP, put this script on top of RGSS2 Compatibility:

    begin
    if $full == nil
    $showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ''
    $showm.call(18,0,0,0)
    $showm.call(13,0,0,0)
    $showm.call(13,0,2,0)
    $showm.call(18,0,2,0)
    $full = 1
    end
    end

    The game will now launch in Full Screen Mode when you play it.

    Current Glitches: None known yet.


    Next: How to change Pokemon Forms
     
    what about the games that don't have anything in them to open with RPG Maker XP, how do you get them to go to full screen
     
    Well, I am assuming that you'd have some kind of game before using this, I haven't tried what you said yet. Basically, just put this script on top of all the scripts you currently have.
     
    There are no Scripts to bring up on Pokemon Metallic Silver

    Also on the one that can be brought up whenever I try to play the game it says: Script 'RGSS2Compatibility' line 9: SyntaxError occurred.

    Then it blanks out and I can't play the game
     
    Last edited:
    there isn't anything above it, it's at the top
     
    Hm... In that case I don't know what the error could be. It appears, however, to be an error with the RGSS2 Compatibility script. I'll look into it.
     
    here's the problem I didn't copy the word 'Begin' and add it to it. But its still not in full screen, it goes to full screen but shows a little block on the top left corner where the game is, the rest of it's in black
     
    I know that. I found another, better way to do it. (I think)

    1. Right Click on the Game not RPGXP. It should say "Game"

    2. Select Properties

    3. Select Run in 640 x 480 Resolution.

    That should work.
     
    that didn't work all it did was get rid of the black screen, it still just shows the little box in the corner
     
    are you able to make Pkmn games in Game Maker?
     
    would you say that RPG maker is the best thing to use to make a game? im really just starting and want to mess around a bit first :)
     
    I have begun my new game on RPGMXP and I was wondering if someone could help me on a switch script I am working on, no matter what I try, nothing works!

    My player gets out of their bed in their house (beggining of game home), and if they try to leave the house, before talking to their mother, I have written text saying they need to talk to their mother first, which looks like this:

    @>Text: \PN, honey!, can I talk to you?
    @> Set Move Route: Player
    : $> Turn 180
    : $> 1 Step Forward
    @>Wait for Move's Completion
    @>Conditional Branch: Switch [0030: Getting out of the door] == OFF
    @>
    : Else
    @>
    : Branch End

    And this is the script when they talk to their mother. Im trying to make it so once they talk to her, you can get ou the door, but everything I try, can't get rid of the script saying you have to talk to your mother, if that makes sense :S

    @>Text: blah, blah, blah, blah, etc
    @> Control Switches: [0030: Getting out of the door] = ON
     
    Have you tried this:

    Control Switches: [0030: Getting out of the door] == ON
     
    I have begun my new game on RPGMXP and I was wondering if someone could help me on a switch script I am working on, no matter what I try, nothing works!

    My player gets out of their bed in their house (beggining of game home), and if they try to leave the house, before talking to their mother, I have written text saying they need to talk to their mother first, which looks like this:

    @>Text: \PN, honey!, can I talk to you?
    @> Set Move Route: Player
    : $> Turn 180
    : $> 1 Step Forward
    @>Wait for Move's Completion
    @>Conditional Branch: Switch [0030: Getting out of the door] == OFF
    @>
    : Else
    @>
    : Branch End

    And this is the script when they talk to their mother. Im trying to make it so once they talk to her, you can get ou the door, but everything I try, can't get rid of the script saying you have to talk to your mother, if that makes sense :S

    @>Text: blah, blah, blah, blah, etc
    @> Control Switches: [0030: Getting out of the door] = ON

    You have to put it all INSIDE the conditional branch.
     
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